Not saying i disagree with you guys but what did you expect ? A full rework of each healer class to change most of their healing kit into DPS rotations & oGCDs ? Come on, we all know that wasn't going to happen ...
At best we would have gotten a 1, 2, 3 DPS rotation and that was it. Would that have been less braindead than pressing 1, 1, 1 ? Technically ... i guess. But i don't know for you, but personally i have my hotbars set up in a way that skills from the same rotation are all next to each other ... so pressing 1, 2, 3 for the whole fight instead of 1, 1, 1 would pretty much feel just as dumb.
If you want 80% of your kit to be frequently usable throughout fights, you should just play DPS, which is what i'm probably going to do when EW comes out since SMN got special treatment.
I'll max out WHM/AST since they've always been my mains, try out the new savage fights, realize that nothing has changed in boss design and that i'm still spamming my one DPS spell.
Then i'll level up SGE and realize it's better/more fun than other healers (though SE will likely nuke it to the ground in a later update and make it boring as hell, like they did with AST and SCH anyway).
Then i'll just switch to DPS.
I hope i'm wrong, but unfortunately as i said on another thread, their game is doing great. They have no reason to change the way each role is put to contribution in boss fights, so they're probably keeping the same ideas, and with the little changes made to healers, it's safe to assume they'll most likely play exactly the same as they currently do.

Reply With Quote










