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  1. #1
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Oh look, we got screwed again. TOLD YOH
    (20)

  2. #2
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Brandedblade View Post
    If you do not need the movement speed you use it as yet another mitigation tool in a healer rotation. what is so hard about that to understand?! Mitigation is always a good thing to have and in the possible chance that sch has more options for raw party mitigation then sage because of this that will be an advantage it has over sage. the movement Speed is a fringe niche effect to a cooldown that will ALWAYS be useful to have.
    Raw mitigation isn't enough. Sacred Soil has sucked for years, mostly because it was an aetherflow opportunity cost. The way the game is designed, nothing in SCH's kit can be mandatory to clear any content at any point. The mitigation from SCH-Peloton actually can't be the deciding factor in any mechanic. As a result, it's an unnecessary tool. Just use Sacred Soil. It's better because it has a regen. This move actually blows.
    (5)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rubiss View Post
    Raw mitigation isn't enough. Sacred Soil has sucked for years, mostly because it was an aetherflow opportunity cost. The way the game is designed, nothing in SCH's kit can be mandatory to clear any content at any point. The mitigation from SCH-Peloton actually can't be the deciding factor in any mechanic. As a result, it's an unnecessary tool. Just use Sacred Soil. It's better because it has a regen. This move actually blows.
    Yeah it is bad. However, faster movement also means longer uptime on the boss, so it could be used for a slight dps increase.
    (2)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  4. #4
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Videra View Post
    Realize that a big part of healer fun used to be managing cleric stance, cooldowns, debuffs and buffs, while having less OGCD heals.

    Realize that healers also had a suite of DPS nukes in 3.X which you used based on available MP, and multiple dots to keep you paying attention during fights.

    Realize that you have no idea what you're talking about.
    I've been healing since 3.2. I know exactly what I'm talking about. They removed pointless busywork that never needed to be in the game in the first place.

    An extra dot to watch is not engaging, it's a waste. I do want aero 3 or an equivalent back though.

    I've played all 3 healers a fair amount, and don't even recall the stuff you described being different from what we have now. The buffs still exist, we can still dps. Cleric stance going away was only a good thing.

    I've said it before and I'll day it again. Stop trying to optimize everything and watch your problems cease to exist.
    (5)

  5. #5
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Lol SCH, it's so embarrassing, they got screwed again
    (8)

  6. #6
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    Lol SCH, it's so embarrassing, they got screwed again
    Belt of healers
    (13)

  7. #7
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    WE NEED A NEW DESIGN TEAM FOR THE SCHOLAR.
    (14)

  8. #8
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Truen View Post
    WE NEED A NEW DESIGN TEAM FOR THE SCHOLAR.
    I'm actually very happy with my SCH, thanks. I have been throughout this expansion. It's fun to play; if I fancy switching things up, I play WHM for a while instead. My friends mostly have healers levelled, and they're happy with today's announcements too. The Echo-chamber of the forum doesn't seem to represent the way most players feel; of the 40 plus folk in my FC, I'm the only one who ever looks at the forums.

    I'm sorry you don't enjoy the job in its current iteration, but plenty of people do.
    (2)

  9. #9
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Oh look, we got screwed again. TOLD YOH
    You can't be serious.

    Neutral healing is no longer AST exclusive trait. Every healer can weave and move in between casts.

    Every healer has a buff to maintain which means that they will be pressing something other than their nuke even when there is no healing.

    Every healer got an upgraded version of their AoE and ST which makes them look fresh. If you switch to some old DPS like NIN you will see that their 1-2-3 combo looks older than me.

    Minor Arcana got changed together with other Ast spells. They gave AST a third AoE ability, something other than star and other than Gravity.

    Holy speeds up lily generation and there is a good possibility of lilies becoming oGCDs if they haven't already.
    Asylum 2.0 looks great. Range is much wider so you will benefit more from using it by focusing on dealing more damage. They did say that it functionally differs from the other field actions so it might be doing something other than healing.

    Useless spells and abilities like Fluid Aura got removed.

    Sage is the new Scholar revamped from scratch. The old Sch was kept in the game for those who can't part with the fairy and the lore of the job.

    Sage is awesome at first glance. I will see how it actually plays out.
    (3)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Neutral healing is no longer AST exclusive trait. Every healer can weave and move in between casts.
    You're an AST now Harry

    Quote Originally Posted by Roeshel View Post
    Every healer has a buff to maintain which means that they will be pressing something other than their nuke even when there is no healing.
    So that's 179 button presses per fight, wait nm it's an oGCD. Back to 180 we go

    Quote Originally Posted by Roeshel View Post
    Every healer got an upgraded version of their AoE and ST which makes them look fresh. If you switch to some old DPS like NIN you will see that their 1-2-3 combo looks older than me.
    A fresh lick of paint over the same rotten carcass.

    Quote Originally Posted by Roeshel View Post
    Minor Arcana got changed together with other Ast spells. They gave AST a third AoE ability, something other than star and other than Gravity.
    You're a WHM now Harry

    Quote Originally Posted by Roeshel View Post
    Holy speeds up lily generation and there is a good possibility of lilies becoming oGCDs if they haven't already.
    You're an optimist now Harry

    Quote Originally Posted by Roeshel View Post
    Asylum 2.0 looks great. Range is much wider so you will benefit more from using it by focusing on dealing more damage. They did say that it functionally differs from the other field actions so it might be doing something other than healing.
    You're an AST now Harry

    Quote Originally Posted by Roeshel View Post
    Useless spells and abilities like Fluid Aura got removed.
    Oh they actually realised Fluid Aura was still in the game files? I'd forgotten tbh =(

    Quote Originally Posted by Roeshel View Post
    Sage is the new Scholar revamped from scratch. The old Sch was kept in the game for those who can't part with the fairy and the lore of the job.
    You're a Sadge now Harry =(

    Quote Originally Posted by Roeshel View Post
    Sage is awesome at first glance. I will see how it actually plays out.
    You're not a SCH now Harry =(((((

    Don't get me wrong. If these were changes off the back of HW or even SB, I wouldn't be against them. They aren't bad additions in isolation at all. However there are two very distinct things that stand out to me here:

    Healing in the game needs a fundamental rethink as currently, it just doesn't work. Why is healing in levelling content often considerably harder than in casual end game content? Why is it acceptable for a healer to press one single button 180 times in a single fight? This is not a fundamental rethink, these are just 'fine' additions to a problem that SE is burying their heads in the sand about.

    Secondly, SCH has a long and detailed tradition of getting horridly broken with the last few expansion releases. This really isn't doing anything to ease those fears.

    My take away? It's exactly as it's been for years. The job development team are woefully out of touch with what needs to be done with the healer role as a whole.
    (26)

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