Quote Originally Posted by Garnix View Post
They also added true north, and they improved the readability of the hitbox so that positionals get easier to reach.
Sorry but I saw the addition of arrows on the side of the target circle as a way making it a little clearer to see with way a boss was pointing. If it was a full circle like in Delebrum, it was a little difficult to know which way the boss was pointing as a MNKk, not say it was hard, just kind of lost a sense of direction. With the flank markers pointing to the bosses front it does make it easier.

Don't really need them when it's a normal target circle. The large missing section in the rear is...well the rear. My dps blinders would interpret a full circle differently, and would have to think little bit before moving a bosses side or rear.

Personally I feel the writing is on the wall for positionals. Delebrum didn't even use them....and I didn't miss them. And the mechanics in there are nothing short of brilliant. Reminded me of old WoW raids. And I still had fun in there on my MNK. Like I said in the past....I would trade positionals for better fight mechanics.

Examples:
E3 - The whole fight doesn't need positionals.
Diamond Weapon - 2/3 of the fight positionals don't matter.
Ruby Weapon - 1/2 the fight positionals don't matter (aside from ravens images)
Titania - a portion of the fight positionals don't matter (mustard seed, peace blossom)
Delebrum - ALL the fights positionals aren't required
Dalriada - ALL the fights positionals aren't required
Castrum -ALL the fights positionals aren't required
Zadnor - ALL the fights positionals aren't required
Bozja - ALL the fights positionals aren't required

The more that I look at the positionals examples. The less I think they are all that important. But I have had way more fun playing MNK in ALL the bozja/zadnor content and is my go to job to take in there.

Maybe I'm wrong, but I just don't think positionals are all that compelling for gameplay.