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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90

    Controversioal Changes to Monk

    There are two classes which to me are aesthetically great, but the mechanical elements of the class makes them probably the worst designed cjobs in the game, yet probably with the potential to be the best - Monk and Scholar.

    Some Monk changes I would personally LOVE would be these:

    Positionals removed for all abilities except dragon kick and bootshine.

    Anatman changed to an oGCD ability: Deals 400 potency, extends Twin Snakes by an additional 15 seconds, applies if not active and also applies Snake Strikes. Snake strikes increases the effectiveness of Twin Snakes by an additional 5% for 15 seconds.

    Six Sided Star changed to: Upon entering a unique form for the sixth time, you may use Six Sided Star. Six Sided Star deals an attack with 700 potency and greatly increases your movement speed for 6 seconds. Normal recast time, does not break form.

    These are the changes I would personally LOVE to see, on top of anything else they bring in new to Endwalker. I get that a few players love the monk positionals, but I would wager that their is a silent (VAST) majority that hate them and it genuinely ruins the experience for them.

    Just would love to see some nice and proper QoL changes for monk to make them more in line with other melee.
    (2)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’m no MNK main by any means but got it to 80 and after training with it for way too long I’ve learned to like it quite abit, hopefully my opinions are valid enough.

    I agree positional on MNK are too strict at times but I don’t want the job to be watered down and having only 2 skills none of them being snap punch isn’t the way of do it. Twin snakes and Demolish are the ones I’d ditch the positional damage tbh. Dragon, Boot, True, Snap Are fine as is positional damage

    I’d prefer that be a whole other skill instead of Frankenstein-ing a preexisting skill. Also the skill seems a tad bit inorganic, applies or extends Twins but also grants a new skill onto it it that increases twins effectiveness by calling it snake strikes? Maybe more information is needed for this

    Don’t entirely understand what your going for with SSS tbh it’s fine for what it is as is.

    Okay let me vent on this, if you play melee and hate positional. Don’t play melee. Same reasons why people who hate cast bars shouldn’t play casters. Common sense really and hate that people want jobs to be suppressed to personally cater then when other jobs are designed for them with no positionals and ease of use like MCH or BLU
    (5)

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    MNK doesn't need to be "more in line with other melee." That's a load of bullcrap. The game doesn't need anymore homogenous job design. If you want less positionals on MNK then go play another melee.

    How much more of the bloody job needs to be taken away???
    (23)

  4. #4
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by Navnav View Post
    There are two classes which to me are aesthetically great, but the mechanical elements of the class makes them probably the worst designed cjobs in the game, yet probably with the potential to be the best - Monk and Scholar.

    Some Monk changes I would personally LOVE would be these:

    Positionals removed for all abilities except dragon kick and bootshine.

    Anatman changed to an oGCD ability: Deals 400 potency, extends Twin Snakes by an additional 15 seconds, applies if not active and also applies Snake Strikes. Snake strikes increases the effectiveness of Twin Snakes by an additional 5% for 15 seconds.

    Six Sided Star changed to: Upon entering a unique form for the sixth time, you may use Six Sided Star. Six Sided Star deals an attack with 700 potency and greatly increases your movement speed for 6 seconds. Normal recast time, does not break form.

    These are the changes I would personally LOVE to see, on top of anything else they bring in new to Endwalker. I get that a few players love the monk positionals, but I would wager that their is a silent (VAST) majority that hate them and it genuinely ruins the experience for them.

    Just would love to see some nice and proper QoL changes for monk to make them more in line with other melee.

    I only play Monk for a very small list of reason's, but one of the reason's at the very tippy top, are the positionals. I've main'd only Monk since ARR beta; so perhaps let's see what other Monk mains who have played it almost exclusively have to say.

    Because, -and I'm just going to be frank here (I'm not named frank), but stripping away just a single positional means something somewhere needs to be compensated for that amount of potency/crit increase taken away.

    Look, try to think about it this way; every Job has something that makes it stand out, makes it unique; something that gives it it's identify; whether it's viewed as a flaw to some or a strength to others, it's still what makes this job what it is- Monk's identity is it's quick combo strings and positionals.

    That's okey that you don't like Positionals, but think about the job you main, and imagine a Monk main comes right in annnnd suggests something that you find really attractive about Gunbreaker -be stripped away or altered because that person didn't enjoy how Gunbreaker is played.

    So much of this is a balance-ing act; and for Monk's I suspect the devs do need to look at both sides of the argument to have proper balance in feedback.

    Things just need to be balanced as perfectly as possible.

    Perfect Balance.
    (5)


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  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Neoyoshi View Post
    I only play Monk for a very small list of reason's, but one of the reason's at the very tippy top, are the positionals. I've main'd only Monk since ARR beta; so perhaps let's see what other Monk mains who have played it almost exclusively have to say.

    Because, -and I'm just going to be frank here (I'm not named frank), but stripping away just a single positional means something somewhere needs to be compensated for that amount of potency/crit increase taken away.

    Look, try to think about it this way; every Job has something that makes it stand out, makes it unique; something that gives it it's identify; whether it's viewed as a flaw to some or a strength to others, it's still what makes this job what it is- Monk's identity is it's quick combo strings and positionals.

    That's okey that you don't like Positionals, but think about the job you main, and imagine a Monk main comes right in annnnd suggests something that you find really attractive about Gunbreaker -be stripped away or altered because that person didn't enjoy how Gunbreaker is played.

    So much of this is a balance-ing act; and for Monk's I suspect the devs do need to look at both sides of the argument to have proper balance in feedback.

    Things just need to be balanced as perfectly as possible.

    Perfect Balance.
    Potency is a intangible measure and isn’t a good counterclaim for removing anything for the sake of a invisible number that can mean anything, but I agree with your claim. Jobs have their fans and their identity and shouldn’t be smothered for the sake of broad appeal, ie Dark knight or Machinist which are sadly positive examples of this.

    MNK May have its identity but push comes to shove, broad appeal will always be the victor at the expense of its soul. If MNK is remade in a drastic way that is dense it’ll get attention and fans will overshadow the old mains.
    (2)

  6. #6
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I honestly think the positional mechanic is simply outdated. I mean honestly, does anyone sit there and complain with Bozja bosses that they're not doing positionals, not really. It's arbitrary 'complexity', I don't think anything said could convince me otherwise. They are not hard to do at all, just annoying, especially when you simply can't land them because of X tank or X boss with it's random direction change. Just get rid and be done, after a few weeks no one will notice or care, only the few that think it makes them special to move a yalm left or right and press the button.
    (0)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,502
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Navnav View Post
    I mean honestly, does anyone sit there and complain with Bozja bosses that they're not doing positionals, not really.
    No, but that is the content, the content where you can tank as a DPS, or heal as a tank etc. Gimping a DPS just because they have to tank would mean noone would want to tank. There is no punishment for potentailly doing a role you didn't queue for.

    However, I have more fun trying to do the positionals whilst doing boss mechanics. Dancing around, dodging AoEs and hitting positionals at the same time is just so rewarding. The positionals are the reason I picked up Monk as the second job I wanted to level (after Paladin), so removing them would just kill the job.
    (4)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Navnav View Post
    I honestly think the positional mechanic is simply outdated. I mean honestly, does anyone sit there and complain with Bozja bosses that they're not doing positionals, not really. It's arbitrary 'complexity', I don't think anything said could convince me otherwise. They are not hard to do at all, just annoying, especially when you simply can't land them because of X tank or X boss with it's random direction change. Just get rid and be done, after a few weeks no one will notice or care, only the few that think it makes them special to move a yalm left or right and press the button.
    Same can be said with cast bars, dots, RNG ,1-2-3 combos and content at large. This is like complaining about Mario games pitfalls being arbitrary. If you truly feel that way by all means stop playing melee. It’s not for everyone or just stop playing MNK being the most positional heavy job. If it’s so unappealing I don’t think we should bastardize the job for your personal sake, their are plenty of jobs that’s dont rely on positions for you. We don’t need this trend of washing jobs to be the most mundane to continue. Unless you have a elaborate idea to improve MNK without positionals, beyond the ideas your provided which were hit or miss at best imo, I am not onboard
    (5)

  9. #9
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I don't think positionals are the problem. On the contrary, I think landing positionals are very satisfying especially on Monk. The main thing I would change about the job are the very short buff/cooldown times, to include Twin Snakes, the DoT (can't remember the name of the skill atm), and Perfect Balance. I only have MNK at level 67 right now so I might include more changes once I get it to max level but. I get a headache every time I play Monk because of the cooldown timers mixed with positionals and everything in between. I think prolonging the buff periods and DoT timers will make the job a lot easier to play.

    I don't want to step on anyone's toes that main the job, though. Perhaps it's not for me, in which case I'd level cap it and never touch it again. But I don't want to change any aspects that people like about it.
    (2)

  10. #10
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Oh man it´s getting old...

    Positionals are all what MNK has left and it´s the last way what actual makes melees fun to play. MNK got dumb´d down enough, just stop such request pls. There are more than enough classes to pick up if you´ve any serious issue it. Redesigning a job, just because you love it´s animations, is bs.

    And tbh... if you would love MNK, you wouldn´t come and want to get ride of it´s whole existence. I´m pretty sure you´re not even do the real endcontent, so just don´t play positionals if you don´t like them. They´re not needed for the trashcontent which isn´t called "synced savage or ultimate".

    Otherwise feel free to play tank. Especially playing as OT in any content is soooooooooooooo much fun. You´ll never need heal, survive all aoe´s and you can run in a circle like an idiot while spamming 123. I would really appreciate you to try it.

    Quote Originally Posted by Neoyoshi View Post
    So much of this is a balance-ing act; and for Monk's I suspect the devs do need to look at both sides of the argument to have proper balance in feedback.

    Things just need to be balanced as perfectly as possible.

    Perfect Balance.
    Having things balanced as perfect is possible is wasted efford in class design and far away from what makes a RPG a RPG. Too many classes got homogenized already. We need uniqueness and varities again. Balancing damage numbers is possible at every time anyway. We just don´t need more 123-braindead classes especially for those who don´t even try to compete in the endgame. The 98% trashcontent is real, let´s bring the last classes one the same level.... yeah yeah... SE should ignore such requests in every way.

    Quote Originally Posted by Navnav View Post
    Just would love to see some nice and proper QoL changes for monk to make them more in line with other melee.
    What´s with NIN? I missclick or lag and Mudra´s are wasted into nowhere? Maybe we should get instabuttons instead of a unique class mechanic?
    DRG? Well... it´s already a lame combo. But how about no positionals and being undying while jumping?
    SAM? Broken af, but still 3! yes 3! combos to remember which are getting highlighted! (1-2-3, 1-4-5, 1-6 - pew pew) Maybe press 1 two times for a 5 minute dot and 123 for double midare without playing around kenki and 60s self buffs?

    Wait... i´ve the best idea ever. ONE CLASS WITH 1 - attack , 2 - invul , 3 - healer LB3! Man that would be awesome. Thx for listening.


    PS: I do give af about bozja. It´s lame to half afk on the bosses seriously. Playing melee is like playing tank there. So much fun... NOT!
    (2)
    Last edited by ssunny2008; 09-03-2021 at 12:26 AM.

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