
Originally Posted by
VippidyP
Honestly, I think FFXIV can learn a lot from WoW regarding encounter design and class design.
From what I can tell, both classes and fights are very static, almost everything is designed around a boss doing a set rotation of mechanics then enraging. Almost all arenas are just a flat, symmetric shape...
Very few fights focus on environment interactions, space management, add management, reactivate game play etc.
Almost all classes seem to have a set rotation, minimal procs, zero item effects beyond flat stats.
Even utility: that seems to just mean "% number increases".
There are minimal movement tools, minimal tools for moving and controlling adds, seemingly zero CC beyond role actions, zero kiting, zero off tanking...
I was blown away that BLMs ice magic has no CC, not even a slow attached to it.