Quote Originally Posted by Yagrush View Post
Good ideas can be extracted from WoW. This shouldn't be novel nor surprising. So I don't get the allergy to the idea. Specially when you never brought an argument against the concept of a job altering stat other than "hurdur it came from WoW"
There are also a lot of bad ideas that can be extracted from WoW.

What was good in WoW may not be good here. This is a Final Fantasy game, not a Warcraft game. They have different focuses.

Personally, I always found Mastery to be just another boring stat (at least when I Was playing). It rarely had an interesting effect. It was usually just additional throughput on a specific ability that existed solely as a cheap balancing tool for the devs to use mid-tier when a specialization ended up overpowered. Either I wanted more of it or I didn't. It was just another obstacle on the gearing treadmill to overcome.

Would it work better here since a job is just that job with no talent trees to mix up how it's played? Maybe, maybe not. But I would also end up questioning how having it as a separate gear stat would be an improvement over simply adding it as a trait with a set effect.

Quote Originally Posted by Shurrikhan View Post
You can have balanced secondary stats without the game turning into WoW.

You can have secondary stats be more impactful without the game turning into WoW.
The more secondary stats that get introduced, the harder it is to keep them balanced and especially if that stat works differently for every job.

I'm not saying it can't be done but it's also not as simple as you want to make it sound.