I'd support this regardless, but it's worth noting that some of the Role Actions, especially in their current iterations, are pure bloat:Similarly, not all of the remaining former Role Skills need to be given to every job, especially so long as other skills that are similarly, at present, just reskins and renames of the exact same skill (e.g., Raise, Ascendance, Resurrection) are themselves adjusted.ShirkLucid DreamingShirk's tank-swap QoL would be better done by changes to Provoke itself. As for a mere hit-on-refresh maintenance function... such adds to annoyance without adding fundamentally anything to agency. Buff Provoke's functionality and get rid of Shirk.(Perhaps even) Arm's LengthIt's a mere hit-on-refresh maintenance function. Get rid of it.So we spend time to make these knockback mechanics, which rarely ever go off more often that AL's CD, and the bloat our bars with an ability to just undo the mechanic we just spent time designing, replacing the more nuanced interactions available through pre-positioning, banked mobility, stutter-casting, and native toolkit usage, etc.... Why? Get rid of it. Bake the mitigation difference into the tank's kits, and the toolkits that already have measures by which to counter a knockback to be less vulnerable to latency in that countering interaction.Consider, for instance, a WHM without Swiftcast who still has that level of snap-casting capacity in their own way.Perhaps they have a trait called... Water's Wake, whereby each healing spell cast causes the next to be completable even if interrupted by movement or damage taken up to .5 seconds earlier, stacking up to 10 times (i.e., a full 5-stack usage for a mobile cast, twice). Alongside this, perhaps they have a unique effect on their Wind DoTs that allows to be refreshed earlier at relatively little potency loss, allowing for mobility in that regard as well. Finally, Raise itself is no longer a 8s cast that returns the enemy from K.O. instantly, but merely a 2.5s cast that causes a certain amount of healing received to then reawaken them (which takes advantage of both Water's Wake and their heighted healing potency).


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