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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    See, I'd buy the argument that unifying job actions makes it easier for players to understand what is happening, if that was a systematic change. But then they would have merged down Sentinel/Vengeance/Shadow Wall/Nebula as well.

    The problem is that they keep adding jobs, but they clearly do not have the development team numbers to support the amount of jobs released. There's no thought or coherent decision making going into job changes. They're just putting out fires in response to an irritated playerbase.
    (2)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    See, I'd buy the argument that unifying job actions makes it easier for players to understand what is happening, if that was a systematic change. But then they would have merged down Sentinel/Vengeance/Shadow Wall/Nebula as well.

    The problem is that they keep adding jobs, but they clearly do not have the development team numbers to support the amount of jobs released. There's no thought or coherent decision making going into job changes. They're just putting out fires in response to an irritated playerbase.
    For real, not a whole lot makes sense in that department, kinda reminds me of the meme with the dog on the computer while the whole is on fire around it. One one end, you'd think they took some minor criticism in the past, for say these universal actions that "make a tank/dps/healer" but then, they dont do it for actions across the board like you said. I have no idea what they're thinking half the time, especially when they have establish lore and abilities for jobs, and implement something entirely alien to the franchise wearing the skin of something established
    (2)