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  1. #21
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    See, I'd buy the argument that unifying job actions makes it easier for players to understand what is happening, if that was a systematic change. But then they would have merged down Sentinel/Vengeance/Shadow Wall/Nebula as well.

    The problem is that they keep adding jobs, but they clearly do not have the development team numbers to support the amount of jobs released. There's no thought or coherent decision making going into job changes. They're just putting out fires in response to an irritated playerbase.
    For real, not a whole lot makes sense in that department, kinda reminds me of the meme with the dog on the computer while the whole is on fire around it. One one end, you'd think they took some minor criticism in the past, for say these universal actions that "make a tank/dps/healer" but then, they dont do it for actions across the board like you said. I have no idea what they're thinking half the time, especially when they have establish lore and abilities for jobs, and implement something entirely alien to the franchise wearing the skin of something established
    (2)

  2. #22
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reksanden View Post
    Only problem here is that Lucid does nothing for BLM except maybe give you MP if you drop your stances when at 0 MP on accident - and even then it's two in-game ticks of normal MP Regen before you can cast any Blizzard to get right back into Umbral.

    Otherwise it has no effect at all - but that's an issue for another thread.
    Yes absolutely there are some cases of "mostly useless" role skills. I think it would be fine to take out or change some of them for jobs that are the exception to the rule, and thus remove a little bit of button bloat in the process. Having an ability as a role skill just because they're in a particular role is unnecessary and redundant sometimes.

    Quote Originally Posted by Lyth View Post
    See, I'd buy the argument that unifying job actions makes it easier for players to understand what is happening, if that was a systematic change. But then they would have merged down Sentinel/Vengeance/Shadow Wall/Nebula as well.
    Yeah this is an important thing to notice. I think this would be more easily done by adding effects to buff icons like how AST cards used to do (a blue circle was a heads up an AST had an AoE buff ready for example). Tank mitigation abilities could have a blue shield on top of their buff icon to let the healer know they are taking less damage at the moment. Not every buff would need this treatment of course, just ones that convey important messages like mitigation or increased healing received (a green + could represent that for abilities like Mantra).
    (1)
    Last edited by MartaDemireux; 10-18-2020 at 12:47 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #23
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Should have put Tank's gap closers to role skill.
    (2)

  4. #24
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    Should have put Tank's gap closers to role skill.
    You know exactly why they cant do it: it would be obvious then, if they did. Franken tank must stay low on radar....
    (0)

  5. #25
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    All gap closer have the same purpose,accomplish the same thing, dealing nearly identical damage except onslaught which is unnecessary chained with restriction and lower damage.

    If a way to preventing the exploit is a must then they could have put the minimum distant required for execution in the ability and then it would be a true gap closer but I'm afraid people want to keep it as a short recast filler ogc than a gap closer.
    (0)
    Last edited by cactuarzzzz; 10-21-2020 at 06:18 PM.

  6. #26
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    All gap closer have the same purpose,accomplish the same thing, dealing nearly identical damage except onslaught which is unnecessary chained with restriction and lower damage.

    If a preventing the exploit is a must then they could have put the minimum distant required for execution in the ability and then it would be a true gap closer but I'm afraid people want to keep it as a short recast filler ogc than a gap closer.
    Tanks never needed a gap closer. Then DRK came out, with a gap closer as one of it's class features the other tanks did not have. Now all tanks have a gap closer.
    (4)

  7. #27
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Tank play the role of the Vanguard who charge into the enemy first. This is not the first game that Tank has been given a gap closer.
    (0)

  8. #28
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It's ironic that the Berserker tank is the only one who can't charge straight into battle, needs to do a little warm-up first.
    (3)

  9. #29
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    Should have put Tank's gap closers to role skill.
    This is actually one more example for role skills to be removed. Each tank has a gap closer but they all look unique to their jobs despite their same function. WAR's is definitely funky in execution and could stand to be looked at but it would remove some flair/job flavor if these skills were watered down into an identical ability. Gone would be DRKs mighty plunging animation and PLD's shield charge.
    (3)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #30
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Unique as reprisal could be. Same ability, Same purpose, Same range, Same potency , Same recast time, Same number of charge, different only in name and animation- the level requirement. Onslaught is the real exception.
    (0)

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