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  1. #31
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MartaDemireux View Post
    This is actually one more example for role skills to be removed. Each tank has a gap closer but they all look unique to their jobs despite their same function. WAR's is definitely funky in execution and could stand to be looked at but it would remove some flair/job flavor if these skills were watered down into an identical ability. Gone would be DRKs mighty plunging animation and PLD's shield charge.
    Well they took all of DRK's kit away, why not finish it off with their most iconic ability that no other tanks had when it debuted. We'll even just call the cross role skill Plunge, because why not? /s

    Nah I totally agree with you though, and I've literally warmed up to OP suggestion, they already have the unique animations, just keep them as is. Also I want freaking shadowskin back. I miss DRK old sith lord sound effects. Cant even sound like copyright enfringement sith knight anymore and it sucks
    i mean i know powerman 5000 was all pissed about Sephirots theme song and all, but Dsny can pound sand.
    (1)
    Last edited by ADVSS; 10-23-2020 at 03:47 AM.

  2. #32
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Personally, I really love the idea of giving different jobs different animations for the role skills. Some of the old animations were nice, and fit thematically with its job.

    About the names and icons though, I think it would be too convoluted if ALL of them have different names and icons. Especially for new players or those that aren't very good with names.

    My solution would be for simple utility skills like Rescue, Surecast, Shirk or True North to keep its current icon and name across all jobs that have them, BUT a unique animation (from old, now unused animations).
    Others that are more than that, like Second Wind or Rampart, could get the same treatment as Tactitian/Shield Samba/whatever BRD's defense buff was called, with a unique animation AND unique name/icon.
    (0)

  3. #33
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The present role system is just a cost saving measure, nothing more. Rather than design unique animations for different jobs, just give them all identical copies of the same abilities, without even the pretence that they are different. Saying that we have 17 jobs is just a marketing gimmick, when you have only hired four people who are attempting (poorly) to manage all of them.

    If Square Enix can't be bothered to invest time and money into their job design and gameplay, they will lose players to companies that will.
    (7)

  4. #34
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    You know what would be pretty interesting? Instead of role skills or cross class skills- what if we could declare a subjob? And then chose from a handful of applicable spells or skills from that subjob. Like say I’m playing Monk and I could for Subjob slot Ninja’s Ninjutsu. I know I know, they’d never do it because balance and all that jazz.
    (2)

  5. #35
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,286
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AceofRains View Post
    You know what would be pretty interesting? Instead of role skills or cross class skills- what if we could declare a subjob? And then chose from a handful of applicable spells or skills from that subjob. Like say I’m playing Monk and I could for Subjob slot Ninja’s Ninjutsu. I know I know, they’d never do it because balance and all that jazz.
    It's not just balance why you will never see FFXI's Subjob system here - players hated having to level a Job they had no interest in playing just to make use of it as a subjob in FFXI, and it was exactly the same here with the crossclass system. People complained on this very forum having to level say THM just to use Swiftcast for their CNJ/WHM for instance, and Yoshi has merely pulled a Wesley and said "as you wish", and replaced that system with role abilities automatically learned, making levelling a lot easier.

    Additionally, Yoshi is determined to also avoid FFXI's pitfalls of certain subjob combinations being exploited by players as "the meta" (as certain combinations were, quite frankly, completely useless - try getting a party in FFXI as a mage like WHM with a WAR subjob for instance - you'd be laughed and taunted all the way back to Lower Jeuno if you even managed to score an invite) where as it was basically demanded that you had certain subjobs and only those subjobs: NIN sub with tanks (for Utsusemi), WAR sub for NIN and PLD (for Provoke and defensive buffs), WHM sub with other mage Jobs for teleporting etc.

    The problems with job favouritism in FFXI was something that was always at the back of Yoshi's mind when he redesigned FFXIV 1.0 into ARR and something he was determined to avoid in the game's ongoing development. Something that the subjob system alas is anethema to.
    (4)
    Last edited by Enkidoh; 12-06-2020 at 03:31 PM.

  6. #36
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Enkidoh View Post
    It's not just balance why you will never see FFXI's Subjob system here - players hated having to level a Job they had no interest in playing just to make use of it as a subjob in FFXI, and it was exactly the same here with the crossclass system. People complained on this very forum having to level say THM just to use Swiftcast for their CNJ/WHM for instance, and Yoshi has merely pulled a Wesley and said "as you wish", and replaced that system with role abilities automatically learned, making levelling a lot easier.

    Additionally, Yoshi is determined to also avoid FFXI's pitfalls of certain subjob combinations being exploited by players as "the meta" (as certain combinations were, quite frankly, completely useless - try getting a party in FFXI as a mage like WHM with a WAR subjob for instance - you'd be laughed and taunted all the way back to Lower Jeuno if you even managed to score an invite) where as it was basically demanded that you had certain subjobs and only those subjobs: NIN sub with tanks (for Utsusemi), WAR sub for NIN and PLD (for Provoke and defensive buffs), WHM sub with other mage Jobs for teleporting etc.

    The problems with job favouritism in FFXI was something that was always at the back of Yoshi's mind when he redesigned FFXIV 1.0 into ARR and something he was determined to avoid in the game's ongoing development. Something that the subjob system alas is anethema to.
    I’m aware. I get it. “...and all that jazz.”

    Because of the action based nature of this game though it would be a little bit different in execution. They could pic and choose which actions would be applicable to the main job. If you wanted to be a Warrior/Scholar then the game system could pick and choose which Scholar actions you would be allowed to take to specifically compliment Warrior. The difference from XI being that it’s not based on subjob being half your level,, it’s just based on what you’re allowed to slot.

    Generally though, I was more entertaining a thought. In XI Samurai/Summoner would be a terrible combo under that game’s system. But if there were a game with final fantasy jobs and a subjob system that encouraged you to really play what you like to make a job class that’s really one of a kind, I would be exquisitely exited for it.
    (1)

  7. #37
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lyth View Post
    The present role system is just a cost saving measure, nothing more. Rather than design unique animations for different jobs, just give them all identical copies of the same abilities, without even the pretence that they are different. Saying that we have 17 jobs is just a marketing gimmick, when you have only hired four people who are attempting (poorly) to manage all of them.

    If Square Enix can't be bothered to invest time and money into their job design and gameplay, they will lose players to companies that will.
    would be except for the cases where they got rid of animations to put the role ones in, such as esuna/leeches/detriment, lucid/shroud of saints/luminiferous aether
    (2)

  8. #38
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by QooEr View Post
    would be except for the cases where they got rid of animations to put the role ones in, such as esuna/leeches/detriment, lucid/shroud of saints/luminiferous aether
    Yeah shadowskin was already there, brutal swing was already there, etc. Seriously theres only 3 REAL skill tanks ever needed. 1 was provoke, the other was arms length.(third was shirk, its def probably no longer needed) Thats literally all they ever needed as cross. Which is why they had to have gld as a cross class in 2/3.0 honestly seems like a waste of resources to nix the skills that are already in place to do the same thing
    (0)

  9. #39
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I have to say, I most support Seraphor’s concept of making unique additional effects to role actions. There’s a lot that can be done in this simple measure to differentiate jobs and keep them at their core. They could have all jobs of a role learn the same role actions still, but allow traits to upgrade a few of them into unique versions.

    One role action that also jumps out at me as off-putting is arms length. All versions of this add a 20% slow if struck. For what? If everyone uses it everyone applies this non-overlapping slow that half the time will be resisted anyways.
    (1)

  10. #40
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by QooEr View Post
    would be except for the cases where they got rid of animations to put the role ones in, such as esuna/leeches/detriment, lucid/shroud of saints/luminiferous aether
    The animations are still in the game files for almost all of the removed skills. You have to use certain unmentionable third party tools to view them used by your character, but they're still there. You also see them used by NPCs during lower-level job quests. Sidurgu during the DRK quests is one of the best examples of this as he'll use almost all the skills DRK had in HW.
    (4)

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