would be except for the cases where they got rid of animations to put the role ones in, such as esuna/leeches/detriment, lucid/shroud of saints/luminiferous aetherThe present role system is just a cost saving measure, nothing more. Rather than design unique animations for different jobs, just give them all identical copies of the same abilities, without even the pretence that they are different. Saying that we have 17 jobs is just a marketing gimmick, when you have only hired four people who are attempting (poorly) to manage all of them.
If Square Enix can't be bothered to invest time and money into their job design and gameplay, they will lose players to companies that will.



Yeah shadowskin was already there, brutal swing was already there, etc. Seriously theres only 3 REAL skill tanks ever needed. 1 was provoke, the other was arms length.(third was shirk, its def probably no longer needed) Thats literally all they ever needed as cross. Which is why they had to have gld as a cross class in 2/3.0 honestly seems like a waste of resources to nix the skills that are already in place to do the same thing


The animations are still in the game files for almost all of the removed skills. You have to use certain unmentionable third party tools to view them used by your character, but they're still there. You also see them used by NPCs during lower-level job quests. Sidurgu during the DRK quests is one of the best examples of this as he'll use almost all the skills DRK had in HW.
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