Yeah, I am and ARC / THM / CNJ. How is auto attack on those classes aplicable to your comment?
Okay, you have been shown, I am happily awaiting you next comment.Moogle didn't come out until 1.20 so all moogle fights are after the changes
and here you go
http://www.youtube.com/watch?v=0nAOsNJCl5s&
reindeer moogle
Grats to the folks who did it. Also look how long that fight took still, Archer taking 500+ dmg ws with sent up, all that vid proves that stats don't have a potent enough effect but they indeed work.
Talk about back peddling. First you demand proof, with implication that it hasn't happened or isn't possible. Then you attept to down play it. Like it or not. it shouldn't be possible. You can do the 3 main endgame items in level one gear. Thats just not right, and needs to be fixed. Its clear evience that the stats are broke.
First don't get hostile and i didn't back peddle read my post i said show me an vid where ppl doing moogles in said gear w/o taking tons of dmg. He didn't show that at all, he gave me a vid where someone beat moogles in lvl 1 gear and they was taking tons more dmg than normal.Talk about back peddling. First you demand proof, with implication that it hasn't happened or isn't possible. Then you attept to down play it. Like it or not. it shouldn't be possible. You can do the 3 main endgame items in level one gear. Thats just not right, and needs to be fixed. Its clear evience that the stats are broke.
Yea... I think you're both agreeing on the same point....First don't get hostile and i didn't back peddle read my post i said show me an vid where ppl doing moogles in said gear w/o taking tons of dmg. He didn't show that at all, he gave me a vid where someone beat moogles in lvl 1 gear and they was taking tons more dmg than normal.
and I think we could all agree with this:
yes... that would absolutely work for me...
And it doesn't alienate anyone really because NO ONE, casual or hardcore, is forced to do NM or primal battles nude or in holiday gear
The stats you have naked now... SHOULD BE the stats you'd have at Level 50 wearing level 38 gear
And Naked should be absolutely USELESS
And as a second (But not as important) point.... I'd like it if upgrading gear made more of a difference. The stats do what they are supposed to do... Thats what I've been saying.. it is "working as intended"
I just have a preference on the philosophy of gear stats....
Not better or worse... just opinion really
Last edited by Rydin; 02-22-2012 at 11:54 PM.
Apparently you don't know archer very well and I was under the assumption we were discussing DOW classes. For Mage magic damage use INt and Mag att
I was making reference to the fact that he was specifically commenting on damage from auto attack. Which becomes a bit pointless with DoM classes, and does not exist in ARC. Although the way they effect Heavy/Light shot has the same effect, none the less its not an auto attack.
My perspective here, is that I could see MRD/GLD having higher base defence for example, and PGL having a much higher base evade/parry rate. Just tossing up broad examples, but my point is that various classes could have higher base numbers inately in the areas of specialty shall we say. At least thats my take on it.So, and this is what I have worked out skimming this thread.
Your defence stat should be equal to the cumulative defence stats of your gear. But currently you have base defence stat, that is somewhat like have skin made from chainmail by the time you are level 50.
Yes, that should be abolished. You should have 0defence if your in the nude!
The next issue is.
If an archer has 300 defence, and a tank has 500 defence.
Why doesn't an archer take 200 more damage from duplicate attack? Obviously the damage mechanic is more complicated than
Attack Damage - Defence stat = Damage received
Though maybe it should'nt be so complicated??
On your point about the damage taken, yeah its definently out of whack.
Last edited by Coglin; 02-23-2012 at 03:06 AM.
The fact that AA stats effect light shot is more than enoug reason to raise them.I was making reference to the fact that he was specifically commenting on damage from auto attack. Which becomes a bit pointless with DoM classes, and does not exist in ARC. Although the way they effect Heavy/Light shot has the same effect, none the less its not an auto attack.
My perspective here, is that I could see MRD/GLD having higher base defence for example, and PGL having a much higher base evade/parry rate. Just tossing up broad examples, but my point is that various classes could have higher base numbers inately in the areas of specialty shall we say. At least thats my take on it.
Although I am defending that AA stas work I am disappointed with other stats.From my testing VIT has little to no effect on damage you take. There is no difference from 200-350 VIT. Defense does ur damage though. Every 100 I have seen damage cut by around 30.
Not sure where you're getting the idea that VIT doesn't reduce damage. I think in your testing you might not have held DEF constant while changing VIT so it might've skewed your results. Here is just one sample from my testing:The fact that AA stats effect light shot is more than enoug reason to raise them.
Although I am defending that AA stas work I am disappointed with other stats.From my testing VIT has little to no effect on damage you take. There is no difference from 200-350 VIT. Defense does ur damage though. Every 100 I have seen damage cut by around 30.
VIT clearly reduces the damage taken from enemies. Also, the rate of reduction is dependent on mob rank, but I won't get into that.
Hope this clears some things up,
Seiken Valk
Nice. Thanks for this. Maybe my numbers were just too high to see significant change. When I did it my VIT was ranging from 280-340 and def from 600-800. Every 100 def gave me a noticeable damage cut. Say I was at 599 def. when I hit 600 I was taking about 30 less. Maybe my VIT was just more than necessary for what I was fighting.Not sure where you're getting the idea that VIT doesn't reduce damage. I think in your testing you might not have held DEF constant while changing VIT so it might've skewed your results. Here is just one sample from my testing:
VIT clearly reduces the damage taken from enemies. Also, the rate of reduction is dependent on mob rank, but I won't get into that.
Hope this clears some things up,
Seiken Valk
For classes like mages maybe it will be more effective to add alot of VIT because it's not very high to begin with. They would see better results. Could be similiar to int and magic attack. After so much INT it becomes useless unless you raise magic attack. It feels like the whole make the cup taller and fill it in with attack even though SE said it doesn't work that way.
They will probably still tweak stats with future updates so who knows.
Oh and I also find dex to be completely useless for block and parry. Anyone find it different?
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