Every DD can't do this......I believe SE not replying these damage calculation threads has its reason,
like Coca Cola doesn't mention what makes its cola its favor.
The clearer they reveal how a certain stat is influencing the damage calculation,
the more they're leaking out their market competitiveness.
INT does help damage in the case of THM at least,
I have a double melded lightning brand and a circlet which is single melded with INT
there's roughly 50 more damage by Thundara, and without them it's roughly 400 damage on successful hits.
10% more damage here, if every DD can increase their damage by 10%, it's already 10% quicker to kill Ifrit.
And 280 is certainly not the cap of the stats, it's just the cap of the threshold which everyone can approach with single melded gears. My CNJ's Enchanting Potency continues to rise with increasing VIT from 288 to 302, but performance of Protect stops at 288 VIT.. It explains there's a threshold higher beyond I need to reach.
Thaums don't have Base Damage output to contend with...
A melee DD cannot increase their Damage 10% without getting a better weapon. I contend that it cannot be done
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