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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50

    Are the numbers too high?

    In Final Fantasy... Most stats capped at 255, and even then you didn't get a stat that high unless you were definitely at level 99... and when you did.. you were ungodly....
    At str 255 you were hitting just about everything for max damage

    Final fantasy:
    Attack on Best weapon: 134
    Def on best body piece: 45

    Final fantasy II:
    Attack on Best weapon: 199
    Def on best body piece: 75

    Final fantasy III:
    Attack on Best weapon: 156
    Def on best body piece: 60

    Final fantasy IV:
    Attack on Best weapon: 255
    Def on best body piece: 100

    Final fantasy V:
    Attack on Best weapon: 180
    Def on best body piece: 18

    Final fantasy VI:
    Attack on Best weapon: 255
    Def on best body piece: 128

    Final fantasy VII:
    Attack on Best weapon: 100
    Def on best body piece: 100 (on accessory. no other gear used)

    Final fantasy VIII:
    Attack on Best weapon: 30
    Def on best body piece: No def... VIT capped at 255 and you were God strong

    Final fantasy IX:
    Attack on Best weapon: 108
    Def on best body piece: 62

    Final fantasy X:
    Attack on Best weapon: Str derived from Sphere Grid... caps at 255
    Def on best body piece: Also Derived from Sphere grid... max is 255

    Final fantasy XI:
    Attack on Best weapon: 137
    Def on best body piece: 69

    Final fantasy XII:
    Attack on Best weapon: 150
    Def on best body piece: 61

    ok... My decently well geared Lancer has:
    Damage output 151
    Attack 588
    Str 296
    Piety 276
    Def 541

    Def on best body piece in the game: 182 (Sentinel Cuirass)

    Those are high numbers that, first of all, are not very typical of what we've come to expect in Final Fantasy

    I know all numbers are relative.... But if thats the case.. everything else should also scale up
    Take the Cobalt mitt gaunlets that everyone loves to put on gives 3 strength
    3 strength.....

    but when your damage output is 151, Str is 296 and Attack is 588, how can you convince me that my damage dealer should be wearing gloves that give 3 str?
    Why wouldn't I just put on some Level 18 Leather Mitts
    I know you're thinking that I can't put Tier IV materia on the Leather Mitts.... so you'd miss out on 30 attack power with a Tier IV heavens fist

    But 5 different stats make up your attack... so you'd be missing 5% of 1 of 5 damage stats

    whats the point of this thread? what am I saying?
    whats the tl;dr?
    If the stats are going to be higher... then there needs to be a bigger stat boost from better gear and Materia....


    Its why people say gear doesn't matter or stats don't matter
    they do... the stats work fine...
    but if the content is balanced for my lancer wearing Cobalt Mitt Gauntlets and we've already proven that wearing a level 18 pair of gaunlets is not noticeably worse.... then thats how people go into battle wearing anything
    (36)
    Last edited by Rydin; 02-19-2012 at 12:51 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    Well it wasn't entirely different in FFXI, like remember those ACC+3 gloves? Or the ATK+4 rings/earrings? Actually, the stats while relative are generally better even per comparison with XI since we have materia.

    Perhaps the reason gear doesn't matter may be that character stats are too high, which I've often wondered why myself (I think XI had the superior stat system).
    (4)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dragon View Post
    Well it wasn't entirely different in FFXI, like remember those ACC+3 gloves? Or the ATK+4 rings/earrings? Actually, the stats while relative are generally better even per comparison with XI since we have materia.

    Perhaps the reason gear doesn't matter may be that character stats are too high, which I've often wondered why myself (I think XI had the superior stat system).
    Thats what I'm saying....
    If your attack is 40... then +4 is a 10 percent increase
    If your attack is 588... the +4 attack is laughable

    Lets do a comparison... with my same Lancer
    Damage Output
    Fully geared 151
    Nude, wearing only Ifrit Harpoon 151

    Attack
    Fully geared 588
    Nude wearing only Ifrit Harpoon 532

    Strength
    Fully Geared 296
    Nude wearing only Ifrit Harpoon 256

    Piety
    Fully geared 276
    Nude wearing only Ifrit Harpoon 235

    Magic Defense (Everything Ifrit does is Magic Damage, accept the swipes that only hit the tank)
    Fully Geared 356 fire resistence
    Wearing only the Ifrit Harpoon 356 Fire resistence

    And THAT is why people can beat Ifrit Naked

    The ONLY THING I get from Gear is defense....
    which, even for the tank, does very little against Ifrit anyway

    And as far as the damage stats... Damage Output is by far the most important....
    Stats matter... they're just so high that its difficult to bring about a noticeable change
    (11)
    Last edited by Rydin; 02-19-2012 at 02:32 PM.

  4. #4
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    SE needs to take some 7th grade math and

    SUBDIVIDE!

    Divide by the least common denominator. Balance accordingly.

    /win
    (11)

  5. #5
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DoctorMog View Post
    SE needs to take some 7th grade math and

    SUBDIVIDE!

    Divide by the least common denominator. Balance accordingly.

    /win
    Yea... they multiplied all stats by 10 and forgot to apply that to stat boosts... etc....
    Its just so horribly balanced....
    My Glad has over 800 defense fully geared... what is 1... or even 2 defense tier IVs going to do for me?
    His HP is over 4000 (It's over 9000)
    what is HP 60 going to do? Furthermore.. at that point... do i even remotely give a crap about a Tier IV Bloodthirst that is 60hp vs a Tier IV Bloodthirst that is 70hp?

    The only stat on all gear that even remotely matters is Defense
    and Even that is skewed
    The level 49 Cobalt Plate gear is your best Tank stuff.... And with it... fully geared.. with party bonus, protect and food... I am at 860 defense
    If I switched Every piece to the Level 39 Steel gear... you'd expect me to be gimpy....
    You know what my defense would be? 700
    What about all the little extra stats? The Level 39 Steel Cuirass has +6 Vitality, +3 Attack... The Level 49 cobalt has +7 Vitality and +4 attack
    What? My damn attack is 500 and my vitality is over 300. What am I really losing?

    Thats like getting demoted at your job so you now have less hours and less responsibility...
    Oh and you now make 1$ less a week...
    I'd gladly take that demotion
    (7)

  6. #6
    Player
    Urthdigger's Avatar
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    Mar 2011
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    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I need to read shit better
    (1)
    Last edited by Urthdigger; 02-20-2012 at 09:14 AM.

  7. #7
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Urthdigger View Post
    I think the numbers are fine. They make balance easier by allowing the devs to increase in smaller increments. If we assume the same general amount of power compared to the enemies, but the numbers are simply smaller, it means any increase is more significant.

    For an extreme example of why this can be bad, look at refresh in FFXI, at least when the cap was still 75. Because the numbers gotten back from any form of refresh were so small (I believe the highest from any given source is 3, from the spell), even getting an extra +1 refresh from a piece of gear was a big thing, and as a result only higher-end pieces had it.

    Using bigger numbers, bonuses can be given in smaller increments. Let's say in the above example, all the numbers were multiplied by 3, so the refresh spell gave 9 MP a tick, armor give 3 MP a tick, and maximum MP and spell cost were all 3x as much. It would be possible for them to add lower level, more common armor that gives 1 or 2 MP a tick. On the HP side of things, they not only have more freedom to add regen effects, but they can also be more liberal in adding damage reduction effects like phalanx (FFXI phalanx, which reduced a static amount of damage from each hit), or bonuses to stoneskin.

    This also extends to the various other combat statistics as well. In FFXI, it wasn't uncommon to see a piece of low level gear get used for many levels, simply because it was the only piece for that slot that increased that stat, and usually by a small amount too, like 2 or 3. By using bigger numbers, SE can gradually increase the stats available from a slot, without each one having to be a huge leap in quality.
    Larger numbers can work... but everything needs to scale accordingly...
    The best gloves can't give 3 strength when you're strength is 296, attack is 588 and damage output is 151
    Because you balance content for people wearing the higher level gear....
    If 200 of your 296 Str and 400 of your 588 Attack was stats from the gear you're wearing then someone naked would do crap damage compared to someone fully geared. Because then nude you'd have 96 Str and 188 Attack
    Instead... You get tons of stats from the Stat fairy
    I stress this point because this is the 1 thing thats wrong with this game that hasn't been acknowledged and isn't being actively worked on
    Do you understand that the difference between being Nude or being Fully well geared is less than 10% total dps?
    And its not because the stats dont work... its because the stats dont change
    (5)

  8. #8
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I am aware of that, I've seen the people beating endgame stuff in santa outfits, but I believe that to be a different issue entirely. Though, I'd rather see them reduce naked stats or increase the stats from gear (More likely the former than the latter), rather than divide stats across the board.
    (0)

  9. #9
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    So long as I'm not dealing 9,999 (let alone 99,999), I don't really care about the stat numbers. It's an MMO, there will be retardedly high numbers. Also XIII does this too. Oh well.
    (1)

  10. #10
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Hello,

    Is it possible that we are looking at this wrong?

    Perhapse SE's intention was that stats from equipment should be unimportant? Perhaps the intent is that those pieces of equipment should be able to give a LITTLE extra help, a little extra edge. But otherwise not be that important? Perhaps the goal really was a 10-20% boost (depending on how good and how much materia you add)?

    This would fall in line with the 'casual' intent? So casual adventurers would 'at worst' be only 10-20% behind the most hardcore adventurer, and therefore not feel bad?

    Maybe I'm mistaken and SE has said something to the opposite. Or not. But some nice sticky from the devs posted till the end of time on this topic would be well appreciated.
    (7)

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