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  1. #1
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Outside of prehaps stat point allotment, yes, why not ?
    Not being a fan of the materia system myself I have nothing against this, I was just checking to make sure. It's not too bad of an idea, but it requires redesigning the entire battle mechanic system, again.

    Edit: In defence of the current system (and having already said im not a materia fan) one thing I do like is that the best piece of gear does not necessarily have to be the highest level piece, I liked how in 11 the best item may well be 20 levels below the cap, making people have to think about gear choices rather than just equip all the highest level stuff possible. Could that be worked in?

    Skills would still have their own stat modifiers so what may work for a GLD/PLD may not work for a MRD/WAR.
    My comment was more aimed at the ideas like pgl being and evasive class etc, which go away when other jobs can equip all of PGLs gear.

    Oh and the bit in bold is that I think Ifrit's stats should be raised rather than lowering other peoples. Changing a few mobs seems simpler than changing the entire battle system.

    Yuri....cool story bro?
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    Last edited by MeeYow; 02-21-2012 at 12:39 AM.

  2. #2
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by MeeYow View Post
    Yuri....cool story bro?
    Ahh quite indeed it is...

    Can u imagine tho?
    If DEX caps at 280 all this time??? lmao
    How silly would some peeps feel?
    All this time sayin "i deal more damage than you cause i have more DEX"
    when in reallity it was all in their heads? man...
    I got a headache now..
    (0)
    Last edited by YuriSan; 02-21-2012 at 12:18 AM.

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MeeYow View Post
    Not being a fan of the materia system myself I have nothing against this, I was just checking to make sure. It's not too bad of an idea, but it requires redesigning the entire battle mechanic system, again.
    Although I'm not a fan of materia it wouldn't need to change in the example I showed above, it would work the same as now, a way to customise gear.

    Would it require redesigning the battle system though ?, as stats would remain roughly the same. (assuming gear was balanced right)

    Monsters don't wear armour of course so they would require base stats x level (which is similar to what they use at the moment I think)

    The only problem may be that a monster a couple levels above a players armour level may kick their ass, due to a higher gap in stats. (we saw this happen last time they redone the stats) this would also make the game more challenging which is no bad thing.

    My comment was more aimed at the ideas like pgl being and evasive class etc, which go away when other jobs can equip all of PGLs gear.
    This is true, I guess the team would have to provide more unique items which are situational not only across class but depending on what you are fighting.
    for example gear with high fire resistance or gear with class specific bonuses such as high physical evasion

    Oh and the bit in bold is that I think Ifrit's stats should be raised rather than lowering other peoples. Changing a few mobs seems simpler than changing the entire battle system.
    Raising Ifrits stats would mean he would wipe the floor with people though, unless you change gear to compensate for it.

    Of course none of what I suggest is likely to happen as they would have to go back and redesign every piece of armour in the game.

    Plus I really can't see Yoshida revisiting the stat system any time soon.
    (1)
    Last edited by Jinko; 02-21-2012 at 01:09 AM.

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinko View Post
    Although I'm not a fan of materia it wouldn't need to change in the example I showed above, it would work the same as now, a way to customise gear.

    Would it require redesigning the battle system though ?, as stats would remain roughly the same. (assuming gear was balanced right)

    Monsters don't wear armour of course so they would require base stats x level (which is similar to what they use at the moment I think)

    The only problem may be that a monster a couple levels above a players armour level may kick their ass, due to a higher gap in stats. (we saw this happen last time they redone the stats) this would also make the game more challenging which is no bad thing.



    This is somewhat true, I guess the team would have to provide more unique items which are situational not only across class but depending on what you are fighting.



    Raising Ifrits stats would mean he would wipe the floor with people though, unless you change gear to compensate for it.

    Of course none of what I suggest is going to happen as they would have to go back and redesign every piece of armour in the game.
    This was my solution... Add t hose base stats to the gear....
    You're well geared Lancer has 550 ATT but 500 of that doesn't come from any gear (including weapon)
    I say he still can have 550 attack... but make it the other way around... only 50 is base and the other 500 comes from gear
    With the stats this high, you'd have to.... 120 Attack from the gloves... 80 from the feet... etc.
    So Naked with a weathered spear his attack would be 50
    i agree jinko
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