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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Krotoan View Post
    I'm not worried about who benefits though, I'm concerned with who gets excluded. How many players lose access to this game because a few players on the higher end can't stand an occasional "slow" DF or have to kick someone?
    That's a solid question. The way I would like to see such implemented -- and other proponents may disagree with me -- would not cost anyone access.

    Let's take an extreme but basic example to start. Let's say there's someone who actually needs the Very Easy mode in MSQ -- rather than simply entering, getting the laundry while they die and then returning on the reduced difficulty to fight the mob at lower HP and no longer need to dodge most attacks, saving actual time at the computer to clear that fight.

    Rather than immediately offering a Very Easy mode that merely trivializes the mechanics through rescaling, I would offer an Echo variant by which a secondary level of telegraphs, perhaps with more explicit hints, are given to provide a bit more time and clarity for the intended action. It might even outright pause the fight until one has activated their Duty Action key as intended, or slow time until one starts moving.

    Such would be easier for those who were confused by what wasn't quite intuitive enough, or were fumbling with keys or trying to access their Duty Action, but it'd still draw your attention to the mechanic. These symbols you saw earlier and still see now (amid a bit more indication) mean this. If one fails even then, the game will tell you what killed you and what to do, explicitly, again calling attention to the symbols being introduced or given reminder of.

    That's it. It's taking the less lazy and careless road in design. Rather than just turning the knob, you actually further scaffold the intent, and set your solo content with long-term intent in mind rather than just means of filling out /played hours.

    Does that mean more effort required on the devs part to let more players fully into their game? Yes. Not significantly, but yes, of course. But look at who primarily benefits from the Easy and Very Easy modes as given, and what benefits were lost to the alleged beneficiaries, and you'll see that the policies implemented are not working as intended.

    Don't expect people who feel you're trying to kick them out of the entire game to take it well though and I'm pretty sure you can kick people without telling them they suck first.
    This is actually the pivotal point. Given XIV's CM policies, it is safer to kick a person without having said anything, thus giving no context at all that could be construed one way or another that might give rise to action against the kicker, than to have attempted to help a person and kick them only after they start cursing out everyone in the party and refuse to move for having been asked to use their AoE. Anyone offering advice to someone who is falling behind is taking a risk because they do not want to exclude that person or just generally want to see the playerbase improve. But how possible is that if any comment whatsoever, however tactful, however earnest, however good-humored, is treated inherently as an attack?

    That is the trench being increasingly dug for those players, to whom Yoshi-P's policies and adjustments just keep handing fresh shovels.
    (6)

  2. #2
    Player Rinhi's Avatar
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    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    [very good post inside]
    that's a good proposed change, though I fear you'd be getting comments on how "the game is playing for me" if they'd implement something like that
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Rinhi View Post
    that's a good proposed change, though I fear you'd be getting comments on how "the game is playing for me" if they'd implement something like that
    But that's the thing. Apart from pausing before a Duty Action that must be used not to wipe, etc. (i.e., teaching you how and when to use it on the first time), it's not remotely playing for you (just... making things more explicit/obvious), and replaces that which would allow you to just faceroll through it having learned nothing.
    (1)
    Last edited by Shurrikhan; 07-16-2021 at 10:24 PM.

  4. #4
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
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    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    But that's the thing. Apart from pausing before a Duty Action that must be used not to wipe, etc. (i.e., teaching you how and when to use it on the first time), it's not playing for you, and replaces that which would allow you to just faceroll through it having learned nothing.
    pausing the game is the thing; you lose control over your character and are "forced" to do something you might not want to do, but you need to do it to progress. some people (that I know) would complain about this taking control away and how the game is playing for them, even if it's nothing more than a tutorial mission or something that pops up when you've failed once or twice!
    hell, a friend of mine dropped rocket league because the """tutorial""" in it is mandatory and you can't control your car in it when it's basically just a crash course for the buttons to press
    some people will complain about and blame everything and everyone but themselves, is what I'm trying to say, so even with a perfect tutorial and content designed to train them to play at an average level, many of those would still complain about something
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rinhi View Post
    pausing the game is the thing; you lose control over your character and are "forced" to do something you might not want to do, but you need to do it to progress.
    We're talking "hit the button or you literally die then and there". If the only alternative to brief loss of control over your character (pause to use DA) is loss of control over character (death, and then having to restart)... the pause seems preferable, no?

    And again, that's only replacing the Easy mode. You still see this only if you've already died (e.g., to that mechanic you didn't DA in time), so it wouldn't be intrusive to those who aren't already running into a wall (and even then only as intrusive as, say, a ladder would be).
    (2)
    Last edited by Shurrikhan; 07-16-2021 at 10:42 PM.