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  1. #1
    Player Caurcas's Avatar
    Join Date
    Jan 2020
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    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Content should never be nerfed, and players should get good enough to overcome it. Furthermore, Shinryu was never nerfed outside of ilvl increases. Although SE did nerf one of the best 24 mans twice because NA tends towards the paste eating. A utter shame.
    (7)

  2. #2
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Caurcas View Post
    Content should never be nerfed, and players should get good enough to overcome it. Furthermore, Shinryu was never nerfed outside of ilvl increases. Although SE did nerf one of the best 24 mans twice because NA tends towards the paste eating. A utter shame.
    Reminder that this is a VIDEO GAME, not the source of your self worth, this obsession with video game ""skill"" and high end content from some people screams a lot of negative things about one's ego.

    Hint: Video games are designed to be beaten.
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Reminder that this is a VIDEO GAME, not the source of your self worth, this obsession with video game ""skill"" and high end content from some people screams a lot of negative things about one's ego.

    Hint: Video games are designed to be beaten.
    By effectively later patching out mechanics or making them irrelevant through massive reductions to a fight's requirements? Where did I see that in Super Mario back in the day, Dragon Age: Origins, Mass Effect, or any single-player FF game? Hmm...
    (8)

  4. #4
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    This is what I don't understand. You have tough content you could do. Why do you want all content to be tougher?

    Why is it that content that lets people play how they want, and not need to be "good". You want to take that away from people. So you can have MORE content for yourself while taking away content that is design with these people in mind?


    I already got the answer to the problem. Like 4ish pages ago. If you want players to be better. Just let people duo Trusts, and it can be used as a teaching tool for people who want it. Instead, you got people want players to be PUNISHED for not meeting a standard.


    You all care so much only because you want content that is harder and you want your DF runs to be faster. It has nothing to do with players getting good for that player sake. It has everything to do with you wanting people to play at a certain standard so the content gets balance around it. That will NEVER happen.

    Quote Originally Posted by Shurrikhan View Post
    By effectively later patching out mechanics or making them irrelevant through massive reductions to a fight's requirements? Where did I see that in Super Mario back in the day, Dragon Age: Origins, Mass Effect, or any single-player FF game? Hmm...
    That list is flawed. None of them games are a service like MMORPGS are.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wavaryen View Post
    That list is flawed. None of them games are a service like MMORPGS are.
    Then, I repeat, what is it about "being a video game" that necessitates that fights be hugely nerfed the moment they require some novel thinking?

    Day one, Steps of Faith was not outright difficult. It was merely different. Following its own very simple tasks, the fight was no harder than the trials before or after it.
    (8)

  6. #6
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Then, I repeat, what is it about "being a video game" that necessitates that fights be hugely nerfed the moment they require some novel thinking?

    Day one, Steps of Faith was not outright difficult. It was merely different. Following its own very simple tasks, the fight was no harder than the trials before or after it.

    The steps of progression makes it a game. A game does not have to be hard or requires thinking to be a game.

    Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.

    Quickly being key part, as even my personal feelings that I want to get things done fast. I'm not going to be upset if players prevent that, or want content taking away from them because they not good enough to make the run fast.
    (0)
    Last edited by Wavaryen; 07-15-2021 at 07:10 PM.

  7. #7
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Wavaryen View Post
    Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.
    This is a huge problem I have with final fantasy 14 in general. I recently finished shadowbringer and possibly go into bozja. I went to look at all of the gear and what it took to get it, this is before the tombstone cap was increased. It kind of feels like a mobile game with a cash shop. There are currencies upon currencies you have to keep track of for some unknown reason that are weekly capped for some unknown reason. I suppose it is to keep people playing the game for long periods of time, but it really just makes me irritated. I do not need grindy content to keep me playing the game, but I guess that is how some are incentivized at least how the company must see it.

    Maybe it is not this way on the jp servers, but the na servers this grindy content has bred a whole horde of crazy speed running mind numbing individuals who are using third party software to queue dodge any alliance raid that is not labyrinth or syrcus tower all whilst putting on lower level gear so they do not meet the i level requirements for anything but crystal tower series. Those same people will never wait for sprouts to exit a cutscene, early pull bosses if people are not going fast enough, and could never be bothered with saying hello or goodbye just silent in silent out single player co op mmorpg experience. It makes me super turned off on the later content. If I have to grind for months to get memories or whatever you need to upgrade relic weapons I wish there were an alternative.

    If I wanted to work while off from work I would just put in more hours. I also did not wish to be back in high school again which was why I left swtor in the first place. Clicks here clicks there, thirsty dudes getting lost in their characters slut glam while everyone dies around them because they would rather fap to their 'toon' than heal the party. No joke someone told me 'sorry, I didn't see what was happening I was looking up my characters skirt'...bruh
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wavaryen View Post
    The steps of progression makes it a game. A game does not have to be hard or requires thinking to be a game.

    Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.
    It becomes tedious because you're doing it over and over... which is in turn because there is little variety among efficient means or content by which to meet the weekly caps.

    For my part, I'd rather do the content at the difficulty I actually enjoy, with due reward for my efforts, so that my relative pool of choices is wider.

    Ideally, as an average player, I should have, say, three levels/styles of content in PvE itself by which to farm out my weekly caps.
    • I've got a choice that gives about 2 tomes per minute spent.
    • Another that, given the likely occasional wipe or (excessive) caution, would take about twice as long, but still takes about 2 tomes per minute spent in my case. (For less skilled players, it might be a bit less efficient, and for more skill players, more efficient.)
    • And, I've got a final choice that I can enjoy when I want zero stress, but gives a bit less per minute. (Again, for players who'd otherwise be making pivotal mistakes if they went into harder content at that time, maybe this will actually be the most efficient option by a slight margin.)

    Why the assumption that the average player would be not only forced into more difficult content, but also that the content would be proportionately less rewarding of their efforts (more effort for the exact same reward efficiency).

    The chances are, the less the content has to offer you -- i.e., the easier/shallower it is compared to your own skill level and/or preferred depth of engagement -- the faster you will get bored of it. At no point does the Savage raider look at the likely shallow-as-a-dry-pond Expert Roulette and think, "Yes, I want more of this. And everyone else should have it too, in amounts which would consume slightly more time for me -- even if that means far more time required for them."
    (2)

  9. #9
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Ralph2449 View Post
    Reminder that this is a VIDEO GAME, not the source of your self worth, this obsession with video game ""skill"" and high end content from some people screams a lot of negative things about one's ego.

    Hint: Video games are designed to be beaten.
    A video game is suppose to be fun and played not watching netflix while playing cookie clicker. I may be playing an entirely different game, but if someone is just auto attacking within content what is even the point of paying a subscription. This is literally things I have seen when playing. Why would people pay for a game they do not wish to play? I wish people would be courteous and go into /say /afk at least they would be honest about what they are doing.
    (7)