Quote Originally Posted by kaynide View Post
I see.

I mean, I get things getting toxic because of fails in random DF with PUG style play, but with pre organized parties, I thought this kind of option would be more akin to endgame raiders where they are working towards being able to clear in a set amount of time. Or whatever else options to make it harder for some kind of reward.

Stuff like don’t avoid damage indicator equals instant death, or 1 party death equals a wipe and end of dungeon (no retry). I’m sure some people would eat that up, and I wouldn’t mind trying it out with friends.


I'm reasonably sure that the request being discussed is referring to DF runs and the like where you don't really have control over your party members. People who are receptive to improvement aren't who the topic was created for and the people who need the improvement and refuse to change aren't likely going to be lured in by even stricter optional runs even if you dangle some tasty carrots in front of them. They're just trying to pass, not make deans list.

Having optional objective rewards sounds fun and like something to add "content" using existing resources, but wouldn't affect the problem population this topic is about.