Results 1 to 10 of 831

Hybrid View

  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    After reading through all of this. I not found any reasons on to way it should be added.


    You have a friend list, and tools to make your own groups and set a standard in that way. You want to train people to play better, so you can have the convenience of not needing to be social, and getting a good group. Queue systems should have risk of quality of players you get. That is risk of the convenience. If you want groups that always plays to your standard. Make them, and be social.

    Quote Originally Posted by kaynide View Post
    I was the one suggesting a time trial kinda mode for pre-formed parties. I never did WoW and don't really know what Mythic-Plus beyond scaling dungeons.

    Can you elaborate?

    As I see it, allowing players who want to do content at a harder level (pre-formed "raid teams", not with random players) seems like a fair way to allow them to have content that'd be easy to implement, but with most of us never touching it. That said, I don't know what kind of situation or reaction that makes in the community as a whole (as you experienced in WoW), so I'm curious what happens. Does it just go full toxic?

    Correct, while yes Timers make things harder. It comes at a heavy price of being toxic, and gets people to gate keep even harder. With a timer, people want to over gear the content, and or if one person fails and you miss the timer. It breeds toxic like in wow.


    Mind you, It is content I would not do, but I see no reason why it should not be in. As long as the GMS keep enforcing the rules. The player base should not be worried about toxic people.
    (2)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wavaryen View Post
    Correct, while yes Timers make things harder. It comes at a heavy price of being toxic, and gets people to gate keep even harder. With a timer, people want to over gear the content, and or if one person fails and you miss the timer. It breeds toxic like in wow.


    Mind you, It is content I would not do, but I see no reason why it should not be in. As long as the GMS keep enforcing the rules. The player base should not be worried about toxic people.
    I see.

    I mean, I get things getting toxic because of fails in random DF with PUG style play, but with pre organized parties, I thought this kind of option would be more akin to endgame raiders where they are working towards being able to clear in a set amount of time. Or whatever else options to make it harder for some kind of reward.

    Stuff like don’t avoid damage indicator equals instant death, or 1 party death equals a wipe and end of dungeon (no retry). I’m sure some people would eat that up, and I wouldn’t mind trying it out with friends.
    (0)

  3. #3
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by kaynide View Post
    I see.

    I mean, I get things getting toxic because of fails in random DF with PUG style play, but with pre organized parties, I thought this kind of option would be more akin to endgame raiders where they are working towards being able to clear in a set amount of time. Or whatever else options to make it harder for some kind of reward.

    Stuff like don’t avoid damage indicator equals instant death, or 1 party death equals a wipe and end of dungeon (no retry). I’m sure some people would eat that up, and I wouldn’t mind trying it out with friends.


    I'm reasonably sure that the request being discussed is referring to DF runs and the like where you don't really have control over your party members. People who are receptive to improvement aren't who the topic was created for and the people who need the improvement and refuse to change aren't likely going to be lured in by even stricter optional runs even if you dangle some tasty carrots in front of them. They're just trying to pass, not make deans list.

    Having optional objective rewards sounds fun and like something to add "content" using existing resources, but wouldn't affect the problem population this topic is about.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Krotoan View Post
    I'm reasonably sure that the request being discussed is referring to DF runs and the like where you don't really have control over your party members. People who are receptive to improvement aren't who the topic was created for and the people who need the improvement and refuse to change aren't likely going to be lured in by even stricter optional runs even if you dangle some tasty carrots in front of them. They're just trying to pass, not make deans list.

    Having optional objective rewards sounds fun and like something to add "content" using existing resources, but wouldn't affect the problem population this topic is about.
    Fair point, but I think the root of the problem is a chunk of the player base wants to see excellence in player skill, and more options to shine in excellence where (as you said) most of the player base just doesn’t care because there isn’t a need to improve. And then I think the complaints come out of boredom from these players at the general apathy of the average player.

    As you said, just a passing score is enough for most players, myself included.

    I just thing creating a pocket of content (deans list!) outside the norm would give people who crave excellence a place to go together and play together with regular weekly content. They can work on regularly with like minded players on hard content. Even if it’s just dungeons.

    As is once you can reliably clear ultimate Alexander/eden savage and have everything you wanted from it, what is there to do next for the end game raid community? Gear for alts? (I honestly don’t know, this is not meant sarcastically).

    I dunno, make it give 2-3x XP/tomestones as roulette and I’d be first in line to up my game. As is, if I want to feel challenged with button presses I’ll play something like Ori.
    (2)