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  1. #1
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by dan_8989 View Post
    Ultimately up to the point where I am in the game, my participation feels like it hasn't mattered in the 8/24 man content and only slightly in the 4 man content due to how overpowered everyone is. If I just sat and following everyone around would the raid still be cleared, probably. There is no one telling me if I'm doing a good job or what to measure myself against unless the party wipes, then I'm still unclear if its my fault or not. I must be doing a good job though as I receive loads of recommendations, or is that just because I'm last out as I'm watching cutscenes and there's no one else to give it to?

    I really dont think its new players not wanting to learn because I think the vast majority do want to. I have watched numerous youtube videos and read content to try to understand it better. But upto now i have yet to put anything into practice due to the speed runs and most being aimed at end game content. Ultimately I believe that there is just so much going on that its hard to know whats going on and what affect you are having on it. I cannot speak for higher level content but this is just my experience so far as a new player.
    First you can get around the character limit by editing your post.

    Second you're still in ARR which sadly you don't really don't get to anything not face rolly until you get to Thornmarch. If not to the point where you need to do the Hardmode versions of Titan, Ifrit and Garuda. After Thornmarch stuff should get better. Unfortunately a lot of players just want to get in and out so they go as fast as can be. Then there's just power creep.
    (1)

  2. #2
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I am also quite frustrated by this. A while back I got placed into a 70 dungeon with 2 dps that knew each other and clearly boosted. We could not clear the first boss. The blm never used enochian, the drg never used blood of the dragon. I stopped to explain mechanics. I even spelled out the basic rotation but there was zero improvement so by the fourth try I just left.

    This was an exceptional case but I've seen a ton of people who just muddled through the msq and are not simply bad but cosmically incompetent; it's hard to believe they aren't trolling.

    I'm not expecting purple parses but when the roulettes throws us black mages who don't even have fire IV on a hotbar its a problem. and I wish there was just a teeny tiny bit of gatekeeping before endgame or roulettes or something that required a player to show a basic understanding of how their job works
    (7)

  3. #3
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    After reading through all of this. I not found any reasons on to way it should be added.


    You have a friend list, and tools to make your own groups and set a standard in that way. You want to train people to play better, so you can have the convenience of not needing to be social, and getting a good group. Queue systems should have risk of quality of players you get. That is risk of the convenience. If you want groups that always plays to your standard. Make them, and be social.

    Quote Originally Posted by kaynide View Post
    I was the one suggesting a time trial kinda mode for pre-formed parties. I never did WoW and don't really know what Mythic-Plus beyond scaling dungeons.

    Can you elaborate?

    As I see it, allowing players who want to do content at a harder level (pre-formed "raid teams", not with random players) seems like a fair way to allow them to have content that'd be easy to implement, but with most of us never touching it. That said, I don't know what kind of situation or reaction that makes in the community as a whole (as you experienced in WoW), so I'm curious what happens. Does it just go full toxic?

    Correct, while yes Timers make things harder. It comes at a heavy price of being toxic, and gets people to gate keep even harder. With a timer, people want to over gear the content, and or if one person fails and you miss the timer. It breeds toxic like in wow.


    Mind you, It is content I would not do, but I see no reason why it should not be in. As long as the GMS keep enforcing the rules. The player base should not be worried about toxic people.
    (2)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wavaryen View Post
    Correct, while yes Timers make things harder. It comes at a heavy price of being toxic, and gets people to gate keep even harder. With a timer, people want to over gear the content, and or if one person fails and you miss the timer. It breeds toxic like in wow.


    Mind you, It is content I would not do, but I see no reason why it should not be in. As long as the GMS keep enforcing the rules. The player base should not be worried about toxic people.
    I see.

    I mean, I get things getting toxic because of fails in random DF with PUG style play, but with pre organized parties, I thought this kind of option would be more akin to endgame raiders where they are working towards being able to clear in a set amount of time. Or whatever else options to make it harder for some kind of reward.

    Stuff like don’t avoid damage indicator equals instant death, or 1 party death equals a wipe and end of dungeon (no retry). I’m sure some people would eat that up, and I wouldn’t mind trying it out with friends.
    (0)

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by kaynide View Post
    I see.

    I mean, I get things getting toxic because of fails in random DF with PUG style play, but with pre organized parties, I thought this kind of option would be more akin to endgame raiders where they are working towards being able to clear in a set amount of time. Or whatever else options to make it harder for some kind of reward.

    Stuff like don’t avoid damage indicator equals instant death, or 1 party death equals a wipe and end of dungeon (no retry). I’m sure some people would eat that up, and I wouldn’t mind trying it out with friends.


    I'm reasonably sure that the request being discussed is referring to DF runs and the like where you don't really have control over your party members. People who are receptive to improvement aren't who the topic was created for and the people who need the improvement and refuse to change aren't likely going to be lured in by even stricter optional runs even if you dangle some tasty carrots in front of them. They're just trying to pass, not make deans list.

    Having optional objective rewards sounds fun and like something to add "content" using existing resources, but wouldn't affect the problem population this topic is about.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Krotoan View Post
    I'm reasonably sure that the request being discussed is referring to DF runs and the like where you don't really have control over your party members. People who are receptive to improvement aren't who the topic was created for and the people who need the improvement and refuse to change aren't likely going to be lured in by even stricter optional runs even if you dangle some tasty carrots in front of them. They're just trying to pass, not make deans list.

    Having optional objective rewards sounds fun and like something to add "content" using existing resources, but wouldn't affect the problem population this topic is about.
    Fair point, but I think the root of the problem is a chunk of the player base wants to see excellence in player skill, and more options to shine in excellence where (as you said) most of the player base just doesn’t care because there isn’t a need to improve. And then I think the complaints come out of boredom from these players at the general apathy of the average player.

    As you said, just a passing score is enough for most players, myself included.

    I just thing creating a pocket of content (deans list!) outside the norm would give people who crave excellence a place to go together and play together with regular weekly content. They can work on regularly with like minded players on hard content. Even if it’s just dungeons.

    As is once you can reliably clear ultimate Alexander/eden savage and have everything you wanted from it, what is there to do next for the end game raid community? Gear for alts? (I honestly don’t know, this is not meant sarcastically).

    I dunno, make it give 2-3x XP/tomestones as roulette and I’d be first in line to up my game. As is, if I want to feel challenged with button presses I’ll play something like Ori.
    (2)

  7. #7
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Hmm. It is most interesting that so many of these kinda posts are appearing now but it is not a bad thing at'all! Nope nope it is good to see because many have been feeling burnout (friends and family and myself included).

    It is soul crushing to watch friends get excited, they have reached level 50 on Ninja and are ready to pew pew pew. They are super new to the game, reading their kills and growing more and more excited. As excitement builds I feel happier for telling them about FF14, I hear "Ohhh I finally unlocked kassatsu! This is gonna be soooooo darn fun to use with doton or katon during huge pulls, all the stuffs will melt!" Then they queue in and the tank pulls a single mob. One. Single. Mob. Seriously? They then proceed to keep engaging and chain pulling so her and her partner can never hide refresh mudras. Two new sprouts using trick attack in sequence with each other for the maximum uptime, getting excited to test new skills only for.. that. Then the healer cures themselves oom and kills them.

    Imagine being that new player worried about your rotation and damage, playing your little heart out in a manner most precious only to constantly encounter that. Dying because the tank was waiting for the second coming of christ to invuln on dragoon and losing lance charge. Having to waste dragonfire drive on two mobs.. Or you are attempting to learn healer and the arcanist/red mage on your team keeps healing the tanks boo boos so you never learn the timing for deeps then heal at low health.

    I know this may shock many within this community but those three other people standing in the portal? Those are real people not npcs. They are real people with jobs and families and better things to do than carry dead weight through content. They are trying to enjoy the game in their own way too. Wiping five times in world of darkness because big red eye look away no compute and neither does do not spin boss like a bayblade is not fun. Not on your first run and not on your fiftieth either.
    (3)

  8. #8
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MiaShino View Post
    Hmm. It is most interesting that so many of these kinda posts are appearing now but it is not a bad thing at'all! Nope nope it is good to see because many have been feeling burnout (friends and family and myself included).

    It is soul crushing to watch friends get excited, they have reached level 50 on Ninja and are ready to pew pew pew. They are super new to the game, reading their kills and growing more and more excited. As excitement builds I feel happier for telling them about FF14, I hear "Ohhh I finally unlocked kassatsu! This is gonna be soooooo darn fun to use with doton or katon during huge pulls, all the stuffs will melt!" Then they queue in and the tank pulls a single mob. One. Single. Mob. Seriously? They then proceed to keep engaging and chain pulling so her and her partner can never hide refresh mudras. Two new sprouts using trick attack in sequence with each other for the maximum uptime, getting excited to test new skills only for.. that. Then the healer cures themselves oom and kills them.

    Imagine being that new player worried about your rotation and damage, playing your little heart out in a manner most precious only to constantly encounter that. Dying because the tank was waiting for the second coming of christ to invuln on dragoon and losing lance charge. Having to waste dragonfire drive on two mobs.. Or you are attempting to learn healer and the arcanist/red mage on your team keeps healing the tanks boo boos so you never learn the timing for deeps then heal at low health.

    I know this may shock many within this community but those three other people standing in the portal? Those are real people not npcs. They are real people with jobs and families and better things to do than carry dead weight through content. They are trying to enjoy the game in their own way too. Wiping five times in world of darkness because big red eye look away no compute and neither does do not spin boss like a bayblade is not fun. Not on your first run and not on your fiftieth either.

    That dead weight brings balance to the social elements of the game. Queue systems saves you time, but should have risks. If people don't want to carry others, than make your own groups or make friends with people who have the same mindset as you and form groups. Anything and everything should be fair game in queue systems because that balances the game out. Build a social network.

    Teaching people who don't want to be teached is pointless and waste of time. People have the tools to build own groups, and make friends. Be social and do that. It counters the problems people have now.
    (0)

  9. #9
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wavaryen View Post
    That dead weight brings balance to the social elements of the game. Queue systems saves you time, but should have risks. If people don't want to carry others, than make your own groups or make friends with people who have the same mindset as you and form groups. Anything and everything should be fair game in queue systems because that balances the game out. Build a social network.

    Teaching people who don't want to be teached is pointless and waste of time. People have the tools to build own groups, and make friends. Be social and do that. It counters the problems people have now.
    Wat? What the heck does "bring balance to the social elements of the game" even mean? Dead weight forces people to interact? They should be doing that already no?

    On that particular bit of.. something, they tried and so did I. They joined a free company that asked two sprouts at level 25 to run savage and farm birds. Ohhh also that getting gear was unimportant because they can just unsync the dungeon and get it that way.. Level 25 still doing sylph management to unsync dungeons for gear. Genius!

    So we all made our own free companies but we umm, work? Our schedules do not always align so our options are only play when we are all on or do not use the duty finder because expecting basic levels of competence is too much. Also how does a 30 minute deeps queue save time again?

    Why am I even bothering is the better question to be asking.. I said it once and shall say again, this community has issues. Off to go build a "social network" so we can play a fricken video game with semi-conscious people. I am not expecting everyone to be 100'th percentile here, I am asking to not uncombo your three button seven times in a row, not even say hello then yeet yourself out of the dungeon the moment the last boss dies. I am also venting not attempting to teach anyone anything. Just.. wow. I cannot even.

    Quote Originally Posted by Endariel View Post
    Common sense
    How else can they farm memories while watching Netflix while their doggo plays the game for them then? Hmm?! Hmm!!!? You horrible monster, this is their play style choice. It is good manners to waste everyone's time here in NA.
    (3)
    Last edited by MiaShino; 07-13-2021 at 04:44 PM.

  10. #10
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MiaShino View Post
    Wat? What the heck does "bring balance to the social elements of the game" even mean? Dead weight forces people to interact? They should be doing that already no?

    On that particular bit of.. something, they tried and so did I. They joined a free company that asked two sprouts at level 25 to run savage and farm birds. Ohhh also that getting gear was unimportant because they can just unsync the dungeon and get it that way.. Level 25 still doing sylph management to unsync dungeons for gear. Genius!

    So we all made our own free companies but we umm, work? Our schedules do not always align so our options are only play when we are all on or do not use the duty finder because expecting basic levels of competence is too much. Also how does a 30 minute deeps queue save time again?

    Why am I even bothering is the better question to be asking.. I said it once and shall say again, this community has issues. Off to go build a "social network" so we can play a fricken video game with semi-conscious people. I am not expecting everyone to be 100'th percentile here, I am asking to not uncombo your three button seven times in a row, not even say hello then yeet yourself out of the dungeon the moment the last boss dies. I am also venting not attempting to teach anyone anything. Just.. wow. I cannot even.



    How else can they farm memories while watching Netflix while their doggo plays the game for them then? Hmm?! Hmm!!!? You horrible monster, this is their play style choice. It is good manners to waste everyone's time here in NA.

    It is simple really, Match Making system takes away from the social elements of MMOs. That does not mean they don't belong, but it is balance by having risk of the quality of players you can get. That is balanced. If match making was too good, it would discourage people from building a network of people they can depend on, because why would they need to if the quality of players was always high when match making? In the old days before match making. We still had jobs, and still able to build social network to do raids/dungeons balance it. I guess it is a lost art now.


    Quote Originally Posted by Endariel View Post
    Fascinating how this entire thread can be summarized in people defending "i refuse to learn" mentality and criticizing any idea that will force people to, you know, actually learn to read their tooltips at the very least.
    Sounds like karens that refuse to wear masks
    I criticizing people who want these people to learn how to play not for their own enjoyment. but for yourselves. The only reason why you all want players to get better, so that you can make the convenience of your match making have a higher chance for you to get a better group. It has nothing to do with said person enjoyment, and everything to do with your own. Hey, at least you can say the same about the other person. They play how they want running over your enjoyment right?
    (0)
    Last edited by Wavaryen; 07-13-2021 at 05:04 PM.

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