For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.
Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?
I'm still puzzled on why the move showcased puts the SMN in melee range, though.
I’m guessing that it’s an Egi-related movement ability (or replacement/upgrade to Ifrit’s Egi Assault II), and Ifrit’s version happens to charge both you and Ifrit at your target. The real question is what it does on the other two. The obvious interpretation is it’s supposed to put Summoner at parity with Red Mage and Black Mage with their movement abilities, when Summoner already has excessive amounts of instant-cast GCDs.Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.
Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?
I'm still puzzled on why the move showcased puts the SMN in melee range, though.
maybe the summoner's gameplay is drastically changing and they've reduced our mobility.I’m guessing that it’s an Egi-related movement ability (or replacement/upgrade to Ifrit’s Egi Assault II), and Ifrit’s version happens to charge both you and Ifrit at your target. The real question is what it does on the other two. The obvious interpretation is it’s supposed to put Summoner at parity with Red Mage and Black Mage with their movement abilities, when Summoner already has excessive amounts of instant-cast GCDs.
Well if that is true than it's a step back. Considering I need Ifrit to have a gap closer, not myself. If I'm in the back field finishing up Demi; I want to command Ifrit to dash to target rather than slowly float. Honestly the lag only bugs me because it cost a charge if I miss because the mobs move out of range or my own stupidity, but once you know the fights that becomes a minimal issue.Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.
Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?
I'm still puzzled on why the move showcased puts the SMN in melee range, though.
Do me a favor when you log in later, command Egi Assault and see how long it take to go off. I'm running between 1.5s and 2s but not sure if this is the norm or exception. If it's under 2.5s, that's not bad considering it's similar to casting a spell except you can move around. When I envisioned command the Egi, it was a cast timer with the animation of written in a book.
Sadly MCH is so helpless and malnourished idk wtf they can possible do to add onto it .which implies change which I doubt they’ll do any kind of significant change which will both evolve the job and please the mains that like baseless dribble akin to a toddler and a toy hammer I jest I jest but let’s see what you have in mind being the only McH main that I’ve met that I agree with.
MCH with a melee is a nice novelty but without a 1-2-3, and a oddball CD and effects what exactly will MCH do all this time then? It started to sound like SAM but lost me with the CD and effects
Flamethrower was only vital in 4.0 due to no other way to generate heat to overheat status, without it a lot of skills lost their meaning including heat itself being a safe joke and lost its only charm. Idk how a rework would benefit it but at the very least either have it generate heat or have it act like a Finisher for aoe and lose heat per tick and significantly increasing potency. That’s the approach id go to keep it
I’ve written full reworks for MCH but I know dam well not to post it here where MCH is praised so obnoxiously and most times I’ve had Wildfire have a job gauge, it used to be central to MCH damage but it is desperate for a rework and I’ll take anything and agree
Agree less spam, we don’t need a freakin Ranged job be a spam job no other DPS is that boring to utilize such a “safe” Approach for damage . Wouldn’t mind heat to be reworked to be more unique to MCH instead of a generic gauge as heats only really good for 1 skill in ST fights and it’s a remnant of 4.0 Gauss heat when it made sense with the heater rotation now being Boorish and unearned
Queen is completely toothless and is a poster child of everything wrong with modern job design being all flash and flare but not fire or substance. 4.0 mains complained about lack of turret skills and control when promotion was scrapped and they solved this by removing even more to the point it’s no longer vital for wildfire which itself a lateral now. Queen needs to complement the kit and the only string it has is battery which is essentially a inorganic Apex arrow dot, and apex isn’t even that good....or ya know just delete it might as well if it’s this non-essential
No more aoe?
Benchmark trailer: Here’s another Aoe, Have fun never using it! But I agree even the aoe kit is pretty offputting nothing blends with Ricochet and is yet another spam move and flamethrower and bio have no synergy what so ever. Only Auto does and it’s kinda boring. No bishop so no battery skills for that. They need to streamline and sew together these skills before adding anymore like Shotgun.
Role skills do need a tune up, they cater to a philosophy that is dead. Leg and foot graze are fun to do one to slow and one to heavy but dungeon design is very limited and doesn’t have situations like these anymore. Idk what they’ll add but I’m down for anything
Summoner's Ifrit Dash could just be Ifrit's dash mechanic in the Bowl of Embers trial - that we managed to add to our arsenal. In that sense, we would technically have "big summons" in the form of a single use ability. Egis have egi assaults, but we can temporarily manifest a primal's ability temporarily with the egi summoned. Maybe it's just an ability we have acquired from each primal separate from egis, and summons like Bahamut and Phoenix are different. That, or it's just Enkindle upgraded.
Hmm, I watched it at .25 speed and the SMN does nothing as a fancy precursor, just started running lol. As a caster though, I normally try to stay out of melee range so I'm not sure about running head long into it.Summoner's Ifrit Dash could just be Ifrit's dash mechanic in the Bowl of Embers trial - that we managed to add to our arsenal. In that sense, we would technically have "big summons" in the form of a single use ability. Egis have egi assaults, but we can temporarily manifest a primal's ability temporarily with the egi summoned. Maybe it's just an ability we have acquired from each primal separate from egis, and summons like Bahamut and Phoenix are different. That, or it's just Enkindle upgraded.
SMN:
+ Add Further Ruin procs/charges to the job gauge. How is this not a thing?
+ Make Physick...good. Or delete it. But if it's going to be there, should be worth pressing.
+ Titan egi. Why can't it tank anymore? Can we have that back? (Assuming it isn't gutted in rework).
+ Work out the ghosting, responsiveness, etc. I don't have strong opinions on rework ideas.
MCH:
+ Heat Blast spam gets old. I love the increased pace under Hypercharge, and how often we get to use it, but would like more interesting/dynamic ability use.
SAM:
+ Be aware of button bloat. SAM chews through my usual comfy keybinds and into new territory. Makes me nervous about a new expansion with new abilities I need to find room for.
+ Merciful Eyes feels meh. Delete it and bake the heal into Seigan? Third Eye changes to Seigan upon successful proc. Shaves two buttons off the bar.
Last edited by Daws; 07-13-2021 at 12:21 AM.
I mean, do we even need it (as a separate pet) anymore?
I feel like it'd be more sensible to simply remove it, repurpose its skin as an Egi Glamour option and make its shield effect as a separate Aetherpact skill.
Either that or "merge" both Summon II and Summon III into a single one.
Other than that, your suggestions on SMN are legit.
Last edited by Exodus-E; 07-13-2021 at 04:22 AM.
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