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  1. #271
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
    (0)

  2. #272
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,437
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by seraf View Post
    For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
    Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.

    Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?

    I'm still puzzled on why the move showcased puts the SMN in melee range, though.
    (4)

  3. #273
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Raikai View Post
    Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.

    Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?

    I'm still puzzled on why the move showcased puts the SMN in melee range, though.
    I’m guessing that it’s an Egi-related movement ability (or replacement/upgrade to Ifrit’s Egi Assault II), and Ifrit’s version happens to charge both you and Ifrit at your target. The real question is what it does on the other two. The obvious interpretation is it’s supposed to put Summoner at parity with Red Mage and Black Mage with their movement abilities, when Summoner already has excessive amounts of instant-cast GCDs.
    (1)

  4. #274
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Grimoire-M View Post
    I’m guessing that it’s an Egi-related movement ability (or replacement/upgrade to Ifrit’s Egi Assault II), and Ifrit’s version happens to charge both you and Ifrit at your target. The real question is what it does on the other two. The obvious interpretation is it’s supposed to put Summoner at parity with Red Mage and Black Mage with their movement abilities, when Summoner already has excessive amounts of instant-cast GCDs.
    maybe the summoner's gameplay is drastically changing and they've reduced our mobility.
    (0)

  5. #275
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Raikai View Post
    Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.

    Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?

    I'm still puzzled on why the move showcased puts the SMN in melee range, though.
    Well if that is true than it's a step back. Considering I need Ifrit to have a gap closer, not myself. If I'm in the back field finishing up Demi; I want to command Ifrit to dash to target rather than slowly float. Honestly the lag only bugs me because it cost a charge if I miss because the mobs move out of range or my own stupidity, but once you know the fights that becomes a minimal issue.

    Quote Originally Posted by seraf View Post
    For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
    Do me a favor when you log in later, command Egi Assault and see how long it take to go off. I'm running between 1.5s and 2s but not sure if this is the norm or exception. If it's under 2.5s, that's not bad considering it's similar to casting a spell except you can move around. When I envisioned command the Egi, it was a cast timer with the animation of written in a book.
    (0)

  6. #276
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    MCH,Snip
    Sadly MCH is so helpless and malnourished idk wtf they can possible do to add onto it .which implies change which I doubt they’ll do any kind of significant change which will both evolve the job and please the mains that like baseless dribble akin to a toddler and a toy hammer I jest I jest but let’s see what you have in mind being the only McH main that I’ve met that I agree with.

    MCH with a melee is a nice novelty but without a 1-2-3, and a oddball CD and effects what exactly will MCH do all this time then? It started to sound like SAM but lost me with the CD and effects

    Flamethrower was only vital in 4.0 due to no other way to generate heat to overheat status, without it a lot of skills lost their meaning including heat itself being a safe joke and lost its only charm. Idk how a rework would benefit it but at the very least either have it generate heat or have it act like a Finisher for aoe and lose heat per tick and significantly increasing potency. That’s the approach id go to keep it

    I’ve written full reworks for MCH but I know dam well not to post it here where MCH is praised so obnoxiously and most times I’ve had Wildfire have a job gauge, it used to be central to MCH damage but it is desperate for a rework and I’ll take anything and agree

    Agree less spam, we don’t need a freakin Ranged job be a spam job no other DPS is that boring to utilize such a “safe” Approach for damage . Wouldn’t mind heat to be reworked to be more unique to MCH instead of a generic gauge as heats only really good for 1 skill in ST fights and it’s a remnant of 4.0 Gauss heat when it made sense with the heater rotation now being Boorish and unearned

    Queen is completely toothless and is a poster child of everything wrong with modern job design being all flash and flare but not fire or substance. 4.0 mains complained about lack of turret skills and control when promotion was scrapped and they solved this by removing even more to the point it’s no longer vital for wildfire which itself a lateral now. Queen needs to complement the kit and the only string it has is battery which is essentially a inorganic Apex arrow dot, and apex isn’t even that good....or ya know just delete it might as well if it’s this non-essential

    No more aoe?
    Benchmark trailer: Here’s another Aoe, Have fun never using it! But I agree even the aoe kit is pretty offputting nothing blends with Ricochet and is yet another spam move and flamethrower and bio have no synergy what so ever. Only Auto does and it’s kinda boring. No bishop so no battery skills for that. They need to streamline and sew together these skills before adding anymore like Shotgun.

    Role skills do need a tune up, they cater to a philosophy that is dead. Leg and foot graze are fun to do one to slow and one to heavy but dungeon design is very limited and doesn’t have situations like these anymore. Idk what they’ll add but I’m down for anything
    (2)

  7. #277
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Summoner's Ifrit Dash could just be Ifrit's dash mechanic in the Bowl of Embers trial - that we managed to add to our arsenal. In that sense, we would technically have "big summons" in the form of a single use ability. Egis have egi assaults, but we can temporarily manifest a primal's ability temporarily with the egi summoned. Maybe it's just an ability we have acquired from each primal separate from egis, and summons like Bahamut and Phoenix are different. That, or it's just Enkindle upgraded.
    (0)

  8. #278
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Summoner's Ifrit Dash could just be Ifrit's dash mechanic in the Bowl of Embers trial - that we managed to add to our arsenal. In that sense, we would technically have "big summons" in the form of a single use ability. Egis have egi assaults, but we can temporarily manifest a primal's ability temporarily with the egi summoned. Maybe it's just an ability we have acquired from each primal separate from egis, and summons like Bahamut and Phoenix are different. That, or it's just Enkindle upgraded.
    Hmm, I watched it at .25 speed and the SMN does nothing as a fancy precursor, just started running lol. As a caster though, I normally try to stay out of melee range so I'm not sure about running head long into it.
    (0)

  9. #279
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    SMN:
    + Add Further Ruin procs/charges to the job gauge. How is this not a thing?
    + Make Physick...good. Or delete it. But if it's going to be there, should be worth pressing.
    + Titan egi. Why can't it tank anymore? Can we have that back? (Assuming it isn't gutted in rework).
    + Work out the ghosting, responsiveness, etc. I don't have strong opinions on rework ideas.

    MCH:
    + Heat Blast spam gets old. I love the increased pace under Hypercharge, and how often we get to use it, but would like more interesting/dynamic ability use.

    SAM:
    + Be aware of button bloat. SAM chews through my usual comfy keybinds and into new territory. Makes me nervous about a new expansion with new abilities I need to find room for.
    + Merciful Eyes feels meh. Delete it and bake the heal into Seigan? Third Eye changes to Seigan upon successful proc. Shaves two buttons off the bar.
    (3)
    Last edited by Daws; 07-13-2021 at 12:21 AM.

  10. #280
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Daws View Post
    SMN:
    + Titan egi. Why can't it tank anymore? Can we have that back? (Assuming it isn't gutted in rework).
    I mean, do we even need it (as a separate pet) anymore?

    I feel like it'd be more sensible to simply remove it, repurpose its skin as an Egi Glamour option and make its shield effect as a separate Aetherpact skill.
    Either that or "merge" both Summon II and Summon III into a single one.

    Other than that, your suggestions on SMN are legit.
    (0)
    Last edited by Exodus-E; 07-13-2021 at 04:22 AM.

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