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  1. #1
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DarkZeroUnit View Post
    for BLM I hope we get more polyglots and more explosions like rank 2 of Xenoglossy or a new nasty Boom.
    #UltimaForBLMLevel90
    (0)

  2. #2
    Player
    DarkZeroUnit's Avatar
    Join Date
    Nov 2017
    Posts
    71
    Character
    Darthgama Nemi
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SchrodingersWaffle View Post
    #UltimaForBLMLevel90
    no ultima is for the end times where 14 is about to close and they give us the toys to go nuts with

    id like to see a non limit comets to rain aoe hell on our enemies
    (1)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DarkZeroUnit View Post
    no ultima is for the end times where 14 is about to close and they give us the toys to go nuts with
    id like to see a non limit comets to rain aoe hell on our enemies
    BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
    It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.

    Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.

    Quote Originally Posted by MrAptronym View Post
    MCH: Add something we need to be a bit more reactive with; maybe an interplay between battery and heat?. Right now MCH is very straight forward. Boring between bursts like ninja, spammy bursts like WAR/DRK and painless mobility mean the job just feels shallow. Battery in particular barely feels like a mechanic. Wildfire also feels like a relic. AoE is even more simplistic, making dungeons a bore. Aesthetically, I am hoping for more gadgets.
    Completely agree with that, been talking about MCH for 2 years so I won't elaborate.
    (0)

  4. #4
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
    It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.

    Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.
    Technically it wouldn't be all that different from Scathe currently, except it'd likely be actually useable and have a satisfying animation to go with it
    (1)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by CKNovel View Post
    BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
    It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.

    Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.
    You just described Xenoglossy. A GCD with no cast time, technically a 30 second cooldown and two charges... o.ô
    (4)

  6. #6
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    My main job isn’t a dps, but when I do get to dps, I usually do either MCH or DRG. My main gripe with MCH is that I just find it very straight forward and a bit boring. Doesn’t have that itch of complexity that I like.
    (5)

  7. #7
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    MNK suggestion for 6.0:

    -Every two rear-positional leaden bootshines will proc a "super bootshine" with a flashy animation and higher potency. They can implement this into the job gauge and will reward Monks for hitting their most important positional. This addresses the complaint that MNK doesn't "build up to anything" and is less flashy than other classes.
    -Each PB phase will end with one of these super bootshines to replace the usual final bootshine. In order to prevent drifting and a snowball effect if you miss a bootshine, I propose that activating PB should reset your "bootshine stacks". Correct me if I'm wrong, but in your downtime between PB you should be able to do two of these super bootshines (six bootshines in total) and this PB will prevent you from having an excess stack going into your burst phase. This way PB always ends with your most flashy and satisfying move if done correctly.

    Would any MNK players like a mechanic like this? I would love something along these lines for Endwalker to add to the satisfaction of the job and reward players for hitting positionals.
    (0)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Dragoon
    • Disembowel applied to Sonic Thrust
    • Fang & Claw, Wheeling Thrust and Raiden Thrust "procs" increased to 15 seconds
    • Removal of Dragon Sight (not a huge fan of macros)
    • No longer lose Eyes should BoTD drop
    • Piercing Talon potency buffed and no longer breaks combos
    • Upgrades to Spineshatter Dive and Dragonfire Dive
    • Reduced animation delay on Stardiver
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ive already deleted MCH off my hotbar and have reached my final stage of grief, acceptance. But id take it back with open arms if they fix the dam thing the queen feels very barren and toothless, wildfire is token, aoeing is the least satisfying compared to its cousins DNC and BRD and even its distant cousins MNK, DRG, SAM, and NIN. The only good thing I can say is its easy to pick up and you can master it as early as 50 due to how little the job changes for 30 levels with all its filler sparsely paced. takes you 10 levels to get your full heated rotation fro 54-64 and it doesnt feel like it does much. Due to the unjust reception it got I dont think itll change at all which will kill the job for me

    Yes its a good thing to let go when a job dies for you but my alternatives for a fun ranged are also dying, I dont expect DNC to be more fun in EW and BRD has a massive outcry to be easier and more toothless than the 2 easiest jobs in the game rather than being intuitive or fun, and i do fear the devs will go all out to make things dummer for everyone to enjoy...by dum I mean accessible for the difference it makes tbh. I dont just worry about MCH or ranged but all jobs. When will it happen to your main when it only has 4 buttons and everyone loves it
    (0)

  10. #10
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    I want to see a return to healer dps rotations. I absolutely hate running through quest content on a healer spamming 1 dps spell a million times a week. It's the worst experience ever.
    (6)

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