


BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.
Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.
Completely agree with that, been talking about MCH for 2 years so I won't elaborate.MCH: Add something we need to be a bit more reactive with; maybe an interplay between battery and heat?. Right now MCH is very straight forward. Boring between bursts like ninja, spammy bursts like WAR/DRK and painless mobility mean the job just feels shallow. Battery in particular barely feels like a mechanic. Wildfire also feels like a relic. AoE is even more simplistic, making dungeons a bore. Aesthetically, I am hoping for more gadgets.

Technically it wouldn't be all that different from Scathe currently, except it'd likely be actually useable and have a satisfying animation to go with itBLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.
Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.




You just described Xenoglossy. A GCD with no cast time, technically a 30 second cooldown and two charges... o.ôBLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.
Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.


My main job isn’t a dps, but when I do get to dps, I usually do either MCH or DRG. My main gripe with MCH is that I just find it very straight forward and a bit boring. Doesn’t have that itch of complexity that I like.


MNK suggestion for 6.0:
-Every two rear-positional leaden bootshines will proc a "super bootshine" with a flashy animation and higher potency. They can implement this into the job gauge and will reward Monks for hitting their most important positional. This addresses the complaint that MNK doesn't "build up to anything" and is less flashy than other classes.
-Each PB phase will end with one of these super bootshines to replace the usual final bootshine. In order to prevent drifting and a snowball effect if you miss a bootshine, I propose that activating PB should reset your "bootshine stacks". Correct me if I'm wrong, but in your downtime between PB you should be able to do two of these super bootshines (six bootshines in total) and this PB will prevent you from having an excess stack going into your burst phase. This way PB always ends with your most flashy and satisfying move if done correctly.
Would any MNK players like a mechanic like this? I would love something along these lines for Endwalker to add to the satisfaction of the job and reward players for hitting positionals.




Dragoon
- Disembowel applied to Sonic Thrust
- Fang & Claw, Wheeling Thrust and Raiden Thrust "procs" increased to 15 seconds
- Removal of Dragon Sight (not a huge fan of macros)
- No longer lose Eyes should BoTD drop
- Piercing Talon potency buffed and no longer breaks combos
- Upgrades to Spineshatter Dive and Dragonfire Dive
- Reduced animation delay on Stardiver
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Ive already deleted MCH off my hotbar and have reached my final stage of grief, acceptance. But id take it back with open arms if they fix the dam thing the queen feels very barren and toothless, wildfire is token, aoeing is the least satisfying compared to its cousins DNC and BRD and even its distant cousins MNK, DRG, SAM, and NIN. The only good thing I can say is its easy to pick up and you can master it as early as 50 due to how little the job changes for 30 levels with all its filler sparsely paced. takes you 10 levels to get your full heated rotation fro 54-64 and it doesnt feel like it does much. Due to the unjust reception it got I dont think itll change at all which will kill the job for me
Yes its a good thing to let go when a job dies for you but my alternatives for a fun ranged are also dying, I dont expect DNC to be more fun in EW and BRD has a massive outcry to be easier and more toothless than the 2 easiest jobs in the game rather than being intuitive or fun, and i do fear the devs will go all out to make things dummer for everyone to enjoy...by dum I mean accessible for the difference it makes tbh. I dont just worry about MCH or ranged but all jobs. When will it happen to your main when it only has 4 buttons and everyone loves it


I want to see a return to healer dps rotations. I absolutely hate running through quest content on a healer spamming 1 dps spell a million times a week. It's the worst experience ever.
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