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  1. #291
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    God yeah. RDM feels so amazing to play that any *additions* would be veryyyy clunky. But an update to the melee rotation to make it a bit more impactful would be best, IMHO.

    Your suggestion about a secondary resource spender also sounds solid - some place where we can do some weaving of oGCDs other than the tiny few we have now.

    I main RDM (ignore my profile I never changed it LMAO) but I wish there was a bit more to pay attention to.
    I was thinking of something like Hissatsu: Shinten to weave between each attack (and maybe whenever you can stay in melee during the dual-cast GCD. Like a quick slash with an ephemereal side-sword originating from the crystal foci.
    I think RDM needs to evolve, its gameplay barely changes from the moment you unlock it. All we get are finishers (great but tacking more than 2 finishers in a row is too long already, so many times did I lose my Scorch because of a phase change or mechanic) and some tools to generate ressource faster.
    (1)

  2. #292
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    For my RDM... i dont really need changes, maybe another healer spell, some support stuff, CD hot or smt... But definitely a melee finisher, like each mulinett (idk spelling lol) creates a stack and at 2 and 5 we get an finisher replacing thunder or wind?

    Maybe, just maybe a spell that reduces your mana when youre too off-balanced? idk...

    Maybe switch Scorch to work like Xeno?
    (0)

  3. #293
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    I know that it is a controversial opinion, but I would find it to be of interest if Red Mage was sort of(but not in full) a "melee caster", that weaves oGCD Rapier attacks between casting spells, especially in the case of that Red Mage has a literal every other spell dual-cast, that makes every other spell cast be a instant-cast, so we could weave oGCD Rapier attacks after dual-cast, with ease.
    More or less, I would just like to see Red Mage be a melee and caster hybrid, that uses Rapier skills more, along-side casting spells.
    (1)
    Last edited by Anahlise_Auhn_Giinslai; 07-19-2021 at 12:38 PM.

  4. #294
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    I know that it is a controversial opinion, but I would find it to be of interest if Red Mage was sort of(but not in full) a "melee caster", that weaves oGCD Rapier attacks between casting spells, especially in the case of that Red Mage has a literal every other spell dual-cast, that makes every other spell cast be a instant-cast, so we could weave oGCD Rapier attacks after dual-cast, with ease.
    More or less, I would just like to see Red Mage be a melee and caster hybrid, that uses Rapier skills more, along-side casting spells.
    I wish so too, but the issue is that it would throw a wrench in full party content. RDM would basically take a melee's "spot" mechanic wise, it would need careful balancing.
    (0)

  5. #295
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    As a rdm addict, just give me an aoe finisher, thats it

    please
    please
    please

    dont curse this job with a DoT.
    (5)

  6. #296
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    If Red Mage ever gets a DoT it would likely be attached to their finisher as the balanced mana option to VerFlare/Holy, or added as VerAero/Thunder alternatives with equivalent potency. Either way it wouldn’t be a 100% uptime thing. The only useful purpose a DoT could serve within RDM’s rotation is as a way to delay or manipulate B/W mana generation or procs. I could see other options for mana generation but that’s the reason I would add one at all.
    (1)

  7. #297
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Grimoire-M View Post
    If Red Mage ever gets a DoT it would likely be attached to their finisher as the balanced mana option to VerFlare/Holy, or added as VerAero/Thunder alternatives with equivalent potency. Either way it wouldn’t be a 100% uptime thing. The only useful purpose a DoT could serve within RDM’s rotation is as a way to delay or manipulate B/W mana generation or procs. I could see other options for mana generation but that’s the reason I would add one at all.
    In general, DoTs tend to just be (1) soft CDs and (2) available once per per n targets. While that's hardly inherently interesting, it's far from inherently damaging either, so long as mobs tend to last more than their duration's time and the playflow isn't paced/framed around their being always up.
    (3)

  8. #298
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    A dot being a finisher resulting from perfect balance between black and white mana would be a pain to manage. The easiest way to do it would be to just cap out at 100 and overflow.
    Applying it would also be very awkward depending on the mechanic's timing etc, needing a 10 seconds long rotation (with very specific ressource managment) to apply 1 DoT is...I dunno... bad ? xD
    (0)

  9. #299
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    Call me crazy but I want that rdm dot to be at the end of a two part melee combo. Thats all I need. Just one more very simple melee combo and rdm is complete to me. Well maybe moulenet finisher.
    (0)

  10. #300
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    Doesnt even have to be a dot. Maybe after the two part combo theres a buff or debuff added into the mix.
    (0)

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