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  1. #1
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    I know that it is a controversial opinion, but I would find it to be of interest if Red Mage was sort of(but not in full) a "melee caster", that weaves oGCD Rapier attacks between casting spells, especially in the case of that Red Mage has a literal every other spell dual-cast, that makes every other spell cast be a instant-cast, so we could weave oGCD Rapier attacks after dual-cast, with ease.
    More or less, I would just like to see Red Mage be a melee and caster hybrid, that uses Rapier skills more, along-side casting spells.
    (1)
    Last edited by Anahlise_Auhn_Giinslai; 07-19-2021 at 12:38 PM.

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    I know that it is a controversial opinion, but I would find it to be of interest if Red Mage was sort of(but not in full) a "melee caster", that weaves oGCD Rapier attacks between casting spells, especially in the case of that Red Mage has a literal every other spell dual-cast, that makes every other spell cast be a instant-cast, so we could weave oGCD Rapier attacks after dual-cast, with ease.
    More or less, I would just like to see Red Mage be a melee and caster hybrid, that uses Rapier skills more, along-side casting spells.
    I wish so too, but the issue is that it would throw a wrench in full party content. RDM would basically take a melee's "spot" mechanic wise, it would need careful balancing.
    (0)

  3. #3
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    As a rdm addict, just give me an aoe finisher, thats it

    please
    please
    please

    dont curse this job with a DoT.
    (5)

  4. #4
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    If Red Mage ever gets a DoT it would likely be attached to their finisher as the balanced mana option to VerFlare/Holy, or added as VerAero/Thunder alternatives with equivalent potency. Either way it wouldn’t be a 100% uptime thing. The only useful purpose a DoT could serve within RDM’s rotation is as a way to delay or manipulate B/W mana generation or procs. I could see other options for mana generation but that’s the reason I would add one at all.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Grimoire-M View Post
    If Red Mage ever gets a DoT it would likely be attached to their finisher as the balanced mana option to VerFlare/Holy, or added as VerAero/Thunder alternatives with equivalent potency. Either way it wouldn’t be a 100% uptime thing. The only useful purpose a DoT could serve within RDM’s rotation is as a way to delay or manipulate B/W mana generation or procs. I could see other options for mana generation but that’s the reason I would add one at all.
    In general, DoTs tend to just be (1) soft CDs and (2) available once per per n targets. While that's hardly inherently interesting, it's far from inherently damaging either, so long as mobs tend to last more than their duration's time and the playflow isn't paced/framed around their being always up.
    (3)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    A dot being a finisher resulting from perfect balance between black and white mana would be a pain to manage. The easiest way to do it would be to just cap out at 100 and overflow.
    Applying it would also be very awkward depending on the mechanic's timing etc, needing a 10 seconds long rotation (with very specific ressource managment) to apply 1 DoT is...I dunno... bad ? xD
    (0)

  7. #7
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    Call me crazy but I want that rdm dot to be at the end of a two part melee combo. Thats all I need. Just one more very simple melee combo and rdm is complete to me. Well maybe moulenet finisher.
    (0)

  8. #8
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    Doesnt even have to be a dot. Maybe after the two part combo theres a buff or debuff added into the mix.
    (0)

  9. #9
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    I thought about adding a dot to RDM but then SMN and BLM have dots so it'd be nice to have a no-dot option in the caster group. As something to maintain at least.

    I'm currently in love with MCH and thought about this for RDM: What if your melee finisher changed Fleche and Contre Sixte into new melee abilities to be weaved during the combo (maybe in an order like the existing combo to add a new layer)? So, make sure Fleche and Contre Sixte were on cd before going into your melee combo, and then they come off to be weaved in melee. Maybe successfully using them before say Holy/Flare unlocks a new ogcd finisher. Something to spice up the melee finisher.

    It could look like: Riposte > "New Melee Fleche" > Zwerchhau > "New Melee Contre Sixte" > Redoublement > "New OGCD Finisher" > Holy/Flare > Scorch (and Fleche could turn into the finisher upon successful completion w/o adding new buttons)

    Edit: Okay, I'm now imagining the new ogcds being animated as red light sword attacks and it's making me excited.
    (1)
    Last edited by Daws; 07-25-2021 at 07:55 AM.

  10. #10
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Revert MCH to either Stormblood or Heavensward MCH, and build from there.


    Or just take MCH's Heavensward or Stormblood kit and make another job from it. Name it Corsair or something.
    (1)

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