That's the problem with ally targeting abilities (And something they really need to work on with job actions trailers).
Who knows WTF they do.
Because I'm desperate, I've tried to look at the MNK skill more closely. While it does have the effect indicating a weaponskill, it doesn't have the gain buff effect either that its form skills have, meaning that it's probably independent like SSS.Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
The hopeful part of me wants to believe it's a Blitz attack, but I'm going to refrain from any wild speculation like that until the actual tooltips/job action trailer drops.
Interesting to note. Even SSS has it due to providing the speed buff. That implies this is a separate weaponskill with a separate purpose.Because I'm desperate, I've tried to look at the MNK skill more closely. While it does have the effect indicating a weaponskill, it doesn't have the gain buff effect either that its form skills have, meaning that it's probably independent like SSS.
The hopeful part of me wants to believe it's a Blitz attack, but I'm going to refrain from any wild speculation like that until the actual tooltips/job action trailer drops.
Definitely likes the idea of a shotgun. Clean shot old animation is a bit weird to see, maybe it was just for the purpose of not using a flashy skill.
It's way too early to know what the shotgun will do or what part it plays in the rotation, but all we know is that it's an AoE.
Maybe Spreadshot combo? At worst, Spread Shot trait (which will ironically make the MCH use less and less his gun). Or it could be an action that finally consumes heat and that is not Hypercharge.
Heat gauge is always tied to gunplay so it would make sense for the shotgun to be tied to it. Be it generating heat or consuming heat.
For now, wait and see. It would be cool if Yoshida could be interviewed about the jobs and the direction chosen. But for now, we have to wait for Job Action trailer which may happen earlier.
Please don't be just another AoE tool.
Last edited by CKNovel; 07-10-2021 at 08:12 PM.
I'm not sure what you mean if you excluded the only example it could be compared to, since there are no other combat roles available.
Dps jobs have very different mechanics and playstyles. All jobs are relatively simple at the skill floor (some, like RDM being more beginner friendly), but many of them have very high skill ceilings.
The only thing you may find similar between the dps jobs are that most of them have a resource (bar or charges) to build/spend and a burst window in the rotation. But how they build and spend resources, or access these burst windows, are unique to almost every job.
Yep, Ifrit Egi is still here!
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As much as I wanted the "just demi trances" SMN, I'm fine with Egis staying... as long as they stop being a clunky mess.
I kinda wonder what is going to happen, because they appear to still be a separate entity from the SMN. But what we saw was the SMN himself actually doing an Ifrit-esque charge towards the boss.
It's really puzzling. Are they getting a melee phase? That's the only thing that could justify it. I wonder if Egi Assaults are gone and the caster gets abilities that changes according to the summoned Egi. Moving the cast from the pet itself to the summoner would be the only way I see that they could go forward with it still being separate. (Unless they did some overhaul in the battle code, and is more responsive?)
Literally. Any. Other. MMORPG. Or. Role-split. Class-based. Game.
Pointing at XIV's even more homogenous roles doesn't make the last any less homogenous.
Also, for the Ninjas:
In the trailer 2:44 there's an offensive Wind mudra cast!
looks too simple to be a 4 mudra combo... I wonder if Kassatsu will get an upgrade to Huton for it tho, but also what role it would fill?
I think the smn charge is like "Between the lines" from BLM but towards your pet and for damage.Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
With this in mind, the Red Mage is utilizing a Lightning spell. The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)
The warrior is an OGCD attack. Paladin/Dark OGCD defenses, Gunbreaker an OGCD attack.
Dancer an OGCD.
Ninja an OGCD.
Black Mage a fire spell.
Scholar a friendly shield. OGCD
White mage a friendly shield. OGCD
Dragoon a weaponskill (Full Thrust upgrade seems to be the consensus)
Alphi showcases an instant cast spell (Likely a DoT).
Astro does an OGCD shield, and no idea on the second ast. Camera chooses that time to go crazy, but it's a spell. Malefic 4-2.
Bard does a cone attack reminiscence of Refulgent shot. (Weaponskill)
Summoner does an instant cast Spell that charges it forward and explodes. (Egi assault replacement?)
I am only utilizing the in-combat engine visuals as the opening, second part of the Garlean combat segment, and Zenos encounter are all heavily cinematic.
But I can't figure out why they would add something like that to SMN because of its insane mobility compare to other casters. Maybe they took away smns instant casts?
I'm just some guy...
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