Page 27 of 33 FirstFirst ... 17 25 26 27 28 29 ... LastLast
Results 261 to 270 of 330
  1. #261
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SweetPete View Post
    I definitely think the scholar ability was not a shield. More like a haste type ability. Since it seems to be turning into a buffing healer like astrologian. It’s only right they give them some buffs. Whm was a shield though for sure.
    That's the problem with ally targeting abilities (And something they really need to work on with job actions trailers).

    Who knows WTF they do.
    (1)

  2. #262
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.

    The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.

    The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
    Because I'm desperate, I've tried to look at the MNK skill more closely. While it does have the effect indicating a weaponskill, it doesn't have the gain buff effect either that its form skills have, meaning that it's probably independent like SSS.

    The hopeful part of me wants to believe it's a Blitz attack, but I'm going to refrain from any wild speculation like that until the actual tooltips/job action trailer drops.
    (1)

  3. #263
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by VentVanitas View Post
    Because I'm desperate, I've tried to look at the MNK skill more closely. While it does have the effect indicating a weaponskill, it doesn't have the gain buff effect either that its form skills have, meaning that it's probably independent like SSS.

    The hopeful part of me wants to believe it's a Blitz attack, but I'm going to refrain from any wild speculation like that until the actual tooltips/job action trailer drops.
    Interesting to note. Even SSS has it due to providing the speed buff. That implies this is a separate weaponskill with a separate purpose.
    (1)

  4. #264
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)
    Definitely likes the idea of a shotgun. Clean shot old animation is a bit weird to see, maybe it was just for the purpose of not using a flashy skill.

    It's way too early to know what the shotgun will do or what part it plays in the rotation, but all we know is that it's an AoE.
    Maybe Spreadshot combo? At worst, Spread Shot trait (which will ironically make the MCH use less and less his gun). Or it could be an action that finally consumes heat and that is not Hypercharge.

    Heat gauge is always tied to gunplay so it would make sense for the shotgun to be tied to it. Be it generating heat or consuming heat.

    For now, wait and see. It would be cool if Yoshida could be interviewed about the jobs and the direction chosen. But for now, we have to wait for Job Action trailer which may happen earlier.
    Please don't be just another AoE tool.
    (0)
    Last edited by CKNovel; 07-10-2021 at 08:12 PM.

  5. #265
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Compared to what, outside of XIV's notoriously homogeneous tanks and healers?
    I'm not sure what you mean if you excluded the only example it could be compared to, since there are no other combat roles available.

    Dps jobs have very different mechanics and playstyles. All jobs are relatively simple at the skill floor (some, like RDM being more beginner friendly), but many of them have very high skill ceilings.

    The only thing you may find similar between the dps jobs are that most of them have a resource (bar or charges) to build/spend and a burst window in the rotation. But how they build and spend resources, or access these burst windows, are unique to almost every job.
    (2)

  6. #266
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Yep, Ifrit Egi is still here!

    (3)

  7. #267
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dyvid View Post
    Yep, Ifrit Egi is still here!

    As much as I wanted the "just demi trances" SMN, I'm fine with Egis staying... as long as they stop being a clunky mess.

    I kinda wonder what is going to happen, because they appear to still be a separate entity from the SMN. But what we saw was the SMN himself actually doing an Ifrit-esque charge towards the boss.

    It's really puzzling. Are they getting a melee phase? That's the only thing that could justify it. I wonder if Egi Assaults are gone and the caster gets abilities that changes according to the summoned Egi. Moving the cast from the pet itself to the summoner would be the only way I see that they could go forward with it still being separate. (Unless they did some overhaul in the battle code, and is more responsive?)
    (1)

  8. #268
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    I'm not sure what you mean if you excluded the only example it could be compared to, since there are no other combat roles available.
    Literally. Any. Other. MMORPG. Or. Role-split. Class-based. Game.

    Pointing at XIV's even more homogenous roles doesn't make the last any less homogenous.
    (2)

  9. #269
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Also, for the Ninjas:

    In the trailer 2:44 there's an offensive Wind mudra cast!

    looks too simple to be a 4 mudra combo... I wonder if Kassatsu will get an upgrade to Huton for it tho, but also what role it would fill?
    (1)

  10. #270
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kabooa View Post
    Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.

    The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.

    The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.

    With this in mind, the Red Mage is utilizing a Lightning spell. The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)

    The warrior is an OGCD attack. Paladin/Dark OGCD defenses, Gunbreaker an OGCD attack.

    Dancer an OGCD.

    Ninja an OGCD.

    Black Mage a fire spell.

    Scholar a friendly shield. OGCD

    White mage a friendly shield. OGCD

    Dragoon a weaponskill (Full Thrust upgrade seems to be the consensus)

    Alphi showcases an instant cast spell (Likely a DoT).

    Astro does an OGCD shield, and no idea on the second ast. Camera chooses that time to go crazy, but it's a spell. Malefic 4-2.

    Bard does a cone attack reminiscence of Refulgent shot. (Weaponskill)

    Summoner does an instant cast Spell that charges it forward and explodes. (Egi assault replacement?)

    I am only utilizing the in-combat engine visuals as the opening, second part of the Garlean combat segment, and Zenos encounter are all heavily cinematic.
    I think the smn charge is like "Between the lines" from BLM but towards your pet and for damage.

    But I can't figure out why they would add something like that to SMN because of its insane mobility compare to other casters. Maybe they took away smns instant casts?
    (1)
    I'm just some guy...

Page 27 of 33 FirstFirst ... 17 25 26 27 28 29 ... LastLast