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Thread: Open World PvP

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  1. #11
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Artemiz View Post
    Well according to this thread, 95% of the community, as well as a massive team of successful MMO developers just don't get it man. It must be proper big brain stuff this PvP business.
    Sort of i guess. Classes in PvP are normally designed in a way, where they have a good amount in variety with their skills such as "deals x amount of dmg and slows target for y% and z sec", knockback effects, AoE in alot of variety, status ailments and so on, all depending on the playstyle and design of said class. Those kind of things, are the lifeblood of PvP combat that gives it its flavour and allow even classes such as healers, a chance to put up a good fight, despite damage not being their primary focus.

    FFXIV combat does not have that focus. Most abilities in PvP here are just raw damaging abilities with different potencies, PvE utility and WAY too few abilities in general. The approach of all Jobs not being gear-dependent is a good one, but all of the stats, as well as performances should not be role dependent, but made individually. A Ninja is a Ninja first, not Melee Dps #3.

    PvP is a thing that has been that way since the early MMOs of early 2000 and this game isn't going to reinvent the wheel here with its MOBA-like apporoach. It is still a MMORPG and if it wants to have proper PvP and stay competitive with other MMOs out there, they better step up their game.
    (1)
    Last edited by Anhra; 07-03-2021 at 08:23 PM.