Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 181

Hybrid View

  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by MeeYow View Post
    Yuri....cool story bro?
    Ahh quite indeed it is...

    Can u imagine tho?
    If DEX caps at 280 all this time??? lmao
    How silly would some peeps feel?
    All this time sayin "i deal more damage than you cause i have more DEX"
    when in reallity it was all in their heads? man...
    I got a headache now..
    (0)
    Last edited by YuriSan; 02-21-2012 at 12:18 AM.

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MeeYow View Post
    Not being a fan of the materia system myself I have nothing against this, I was just checking to make sure. It's not too bad of an idea, but it requires redesigning the entire battle mechanic system, again.
    Although I'm not a fan of materia it wouldn't need to change in the example I showed above, it would work the same as now, a way to customise gear.

    Would it require redesigning the battle system though ?, as stats would remain roughly the same. (assuming gear was balanced right)

    Monsters don't wear armour of course so they would require base stats x level (which is similar to what they use at the moment I think)

    The only problem may be that a monster a couple levels above a players armour level may kick their ass, due to a higher gap in stats. (we saw this happen last time they redone the stats) this would also make the game more challenging which is no bad thing.

    My comment was more aimed at the ideas like pgl being and evasive class etc, which go away when other jobs can equip all of PGLs gear.
    This is true, I guess the team would have to provide more unique items which are situational not only across class but depending on what you are fighting.
    for example gear with high fire resistance or gear with class specific bonuses such as high physical evasion

    Oh and the bit in bold is that I think Ifrit's stats should be raised rather than lowering other peoples. Changing a few mobs seems simpler than changing the entire battle system.
    Raising Ifrits stats would mean he would wipe the floor with people though, unless you change gear to compensate for it.

    Of course none of what I suggest is likely to happen as they would have to go back and redesign every piece of armour in the game.

    Plus I really can't see Yoshida revisiting the stat system any time soon.
    (1)
    Last edited by Jinko; 02-21-2012 at 01:09 AM.

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinko View Post
    Although I'm not a fan of materia it wouldn't need to change in the example I showed above, it would work the same as now, a way to customise gear.

    Would it require redesigning the battle system though ?, as stats would remain roughly the same. (assuming gear was balanced right)

    Monsters don't wear armour of course so they would require base stats x level (which is similar to what they use at the moment I think)

    The only problem may be that a monster a couple levels above a players armour level may kick their ass, due to a higher gap in stats. (we saw this happen last time they redone the stats) this would also make the game more challenging which is no bad thing.



    This is somewhat true, I guess the team would have to provide more unique items which are situational not only across class but depending on what you are fighting.



    Raising Ifrits stats would mean he would wipe the floor with people though, unless you change gear to compensate for it.

    Of course none of what I suggest is going to happen as they would have to go back and redesign every piece of armour in the game.
    This was my solution... Add t hose base stats to the gear....
    You're well geared Lancer has 550 ATT but 500 of that doesn't come from any gear (including weapon)
    I say he still can have 550 attack... but make it the other way around... only 50 is base and the other 500 comes from gear
    With the stats this high, you'd have to.... 120 Attack from the gloves... 80 from the feet... etc.
    So Naked with a weathered spear his attack would be 50
    i agree jinko
    (1)

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rydin View Post
    In Final Fantasy... Most stats capped at 255, and even then you didn't get a stat that high unless you were definitely at level 99... and when you did.. you were ungodly....
    At str 255 you were hitting just about everything for max damage

    Final fantasy:
    Attack on Best weapon: 134
    Def on best body piece: 45

    Final fantasy II:
    Attack on Best weapon: 199
    Def on best body piece: 75

    Final fantasy III:
    Attack on Best weapon: 156
    Def on best body piece: 60

    Final fantasy IV:
    Attack on Best weapon: 255
    Def on best body piece: 100

    Final fantasy V:
    Attack on Best weapon: 180
    Def on best body piece: 18

    Final fantasy VI:
    Attack on Best weapon: 255
    Def on best body piece: 128

    Final fantasy VII:
    Attack on Best weapon: 100
    Def on best body piece: 100 (on accessory. no other gear used)

    Final fantasy VIII:
    Attack on Best weapon: 30
    Def on best body piece: No def... VIT capped at 255 and you were God strong

    Final fantasy IX:
    Attack on Best weapon: 108
    Def on best body piece: 62

    Final fantasy X:
    Attack on Best weapon: Str derived from Sphere Grid... caps at 255
    Def on best body piece: Also Derived from Sphere grid... max is 255

    Final fantasy XI:
    Attack on Best weapon: 137
    Def on best body piece: 69

    Final fantasy XII:
    Attack on Best weapon: 150
    Def on best body piece: 61

    ok... My decently well geared Lancer has:
    Damage output 151
    Attack 588
    Str 296
    Piety 276
    Def 541

    Def on best body piece in the game: 182 (Sentinel Cuirass)

    Those are high numbers that, first of all, are not very typical of what we've come to expect in Final Fantasy

    I know all numbers are relative.... But if thats the case.. everything else should also scale up
    Take the Cobalt mitt gaunlets that everyone loves to put on gives 3 strength
    3 strength.....

    but when your damage output is 151, Str is 296 and Attack is 588, how can you convince me that my damage dealer should be wearing gloves that give 3 str?
    Why wouldn't I just put on some Level 18 Leather Mitts
    I know you're thinking that I can't put Tier IV materia on the Leather Mitts.... so you'd miss out on 30 attack power with a Tier IV heavens fist

    But 5 different stats make up your attack... so you'd be missing 5% of 1 of 5 damage stats

    whats the point of this thread? what am I saying?
    whats the tl;dr?
    If the stats are going to be higher... then there needs to be a bigger stat boost from better gear and Materia....


    Its why people say gear doesn't matter or stats don't matter
    they do... the stats work fine...
    but if the content is balanced for my lancer wearing Cobalt Mitt Gauntlets and we've already proven that wearing a level 18 pair of gaunlets is not noticeably worse.... then thats how people go into battle wearing anything
    ive made this point before. The huge stat numbers in this game means you have to add huge numbers to get increase's. Combined with mix match stats for classes and hidden stat caps, it makes it all kinda over complicated imo.
    (1)

  5. #5
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    I believe SE not replying these damage calculation threads has its reason,
    like Coca Cola doesn't mention what makes its cola its flavor.
    The clearer they reveal how a certain stat is influencing the damage calculation,
    the more they're leaking out their market competitiveness.

    INT does help damage in the case of THM at least,
    I have a double melded lightning brand and a circlet which is single melded with INT
    there's roughly 50 more damage by Thundara, and without them it's roughly 400 damage on successful hits.
    10% more damage here, if every DD can increase their damage by 10%, it's already 10% quicker to kill Ifrit.

    And 280 is certainly not the cap of the stats, it's just the cap of the threshold which everyone can approach with single melded gears. My CNJ's Enchanting Potency continues to rise with increasing VIT from 288 to 302, but performance of Protect stops at 288 VIT.. It explains there's a threshold higher beyond I need to reach.
    (0)
    Last edited by Karleguarth; 02-21-2012 at 01:06 AM.

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Karleguarth View Post
    I believe SE not replying these damage calculation threads has its reason,
    like Coca Cola doesn't mention what makes its cola its favor.
    The clearer they reveal how a certain stat is influencing the damage calculation,
    the more they're leaking out their market competitiveness.

    INT does help damage in the case of THM at least,
    I have a double melded lightning brand and a circlet which is single melded with INT
    there's roughly 50 more damage by Thundara, and without them it's roughly 400 damage on successful hits.
    10% more damage here, if every DD can increase their damage by 10%, it's already 10% quicker to kill Ifrit.

    And 280 is certainly not the cap of the stats, it's just the cap of the threshold which everyone can approach with single melded gears. My CNJ's Enchanting Potency continues to rise with increasing VIT from 288 to 302, but performance of Protect stops at 288 VIT.. It explains there's a threshold higher beyond I need to reach.
    Every DD can't do this......
    Thaums don't have Base Damage output to contend with...
    A melee DD cannot increase their Damage 10% without getting a better weapon. I contend that it cannot be done
    (1)

  7. #7
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rydin View Post
    Every DD can't do this......
    Thaums don't have Base Damage output to contend with...
    A melee DD cannot increase their Damage 10% without getting a better weapon. I contend that it cannot be done
    For now, yes you're right.. I can't increase damage output to overcome the huge effect from weapon base stat..
    (I made another thread in ARC section.. which was about the Yew vs Ifrit's Bow)
    I'll try those out again in the next patch, maybe with Attack Power focusing gears (which I haven't tested yet) to see how it goes.
    (0)

  8. #8
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    -insert generic dev. post that says issues like this will be reassessed come 2.0- Non-generic answer to this would be nice.
    (0)

  9. #9
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MizoreShirayuki View Post
    -insert generic dev. post that says issues like this will be reassessed come 2.0- Non-generic answer to this would be nice.
    I don't think there is a Dev response coming though...
    All the gear stats and the formulae were just redone
    I think we'd see a "Working as intended" post
    (0)

  10. #10
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    I don't think there is a Dev response coming though...
    All the gear stats and the formulae were just redone
    I think we'd see a "Working as intended" post
    It would at least be a "Working as intended, however we will continue to monitor feedback." post. :]

    I hope.
    (0)

Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast