LOL!! Stats hmm...
I have been testing and shouting about stats not really being an issue in any battle
since errm... forever. lol
Thats why i have a bucket next to my sofa. incase i bump onto someone that will say something
like this and i get the urge to puke:
"Hey man you should wear the barbut it has +3 STR more than what you are wearing"
LIKE +3 STR WILL DO ANYTHING AT ALL!!! LMAO!!!
Thats why i laugh at peeps looking like total idiots trying to get many stat points + when instead they can have like 5 less points and actually look awesome...

I have a few assumptions (hence, not tested not parsed) which would make the little STR+3 on gears make sense..
Before the assumptions, here's the stuff I know:
First of all, base damage of weapon has the biggest role.
(Tested with Yew long bow critical damage build and Ifrit's Bow PIE build, the later can deal 10k+ damage in a moogle fight)
We knew stat values have thresholds.
(+-285 PIE/DEX on Archer gives no more obvious change, tested by Seiken: http://forum.square-enix.com/ffxiv/t...IE-ATK-Testing.. Adjusted to +-285 to my own "fine tuning tests")
And here's the assumptions:
If.. STR, or one of the "Damage bonus stat" from SE are there to deal with damage resistance checks, and they're classified into "levels" with thresholds:
Level 1 - STR 100
Level 2 - STR 125
Level 3 - STR 150
and so on..
It's going to compete against VIT, to see if a part of the damage dealt is going to be resisted, much like magical resists.
(but in that case it's always halved if your magical accuracy failed to do its job)
Then it's going to be some "Level Wars" between them:
Level 1 STR vs Level 1 VIT = 50% chance of damage reduced occurring
Level 2 STR vs Level 1 VIT = 40% chance of damage reduced occurring
Level 3 STR vs Level 1 VIT = 30% chance of damage reduced occurring
For now let's forget about how much damage is going to be reduced eventually, let's just consider about the chance of it happening.
Assumption inside assumption scenario:
In an Ifrit Battle, every one died besides you, Ifrit runs to you and tries to claw you.. but it misses, but you don't even have Featherfoot on you. (It does happened to my THM and CNJ for times, could be the Sear but it doesn't matter here)
What's happening here is... your level of "Evade" vs Ifrit's level of "landing a hit" won.
Even when it's a 0.5% chance, even when it's level 2 vs level 99.
(Almost time to back to the original topic)
What the above stuff which turns STR+3 on a gear into a valid and useful value is,
it increases the value of STR to the next threshold.
The actual gain of someone with 260 STR, which is roughly someone of level 50 without materia gears (I hope it's correct here) will then be:
3/20, where 20 being the STR needed for next threshold, and it's a 15% progress,
instead of 3/260.
So again.. The above are just my assumptions, not something I declare what's happening in the game.. but it would be nice to see what people think. There could be information I missed and making them completely wrong.
All this debate seems pointless to me, the fact that a group can defeat ifrit all decked out in level 1 gear is enough said.
It's prolly me but i always thought:
200 STR "X" damage.
300 STR more damage than 200 STR damage....
But ya lets bring a scientist to help, a mathematitian even better...



State the obvious much ?
I think we are all aware that a higher number = a higher value.
The problem is that a naked group shouldn't in theory be able to kill Ifrit, the system is broken.
Ya i'm 100% with ya. i'm just kinda replying to those who defend stats with riduiculousuly overcomplicated blocks of text
and charts..
I mean it's as simple as this. u dont wear gear? Primal should kill u one hit KO!
U use gear that has over 50 per vital damage output stat more than some other set? u should see a solid difference in your damage output..
BTW anyone ever seen any of the DEVs replying on any of these "stats dont work" threads?
If so please send a link if possible...


Stats are not the reason People can beat Ifrit naked its the fact Ifrit does no physical attacks and everyone has the same amount fire resist so everyone takes the same dmg regardless, honestly tired of telling ppl this. On the other hand you still see an a bigger dmg increase when you max out both of your attack stats for your class like for pgl Str and Int.
Last edited by Firon; 02-21-2012 at 10:52 AM.

Finally someone pointed it out.. In fact most of the people are fighting Ifrit "Naked"..Stats are not the reason People can beat Ifrit naked its the fact Ifrit does no physical attacks and everyone has the same amount fire resist so everyone takes the same dmg regardless, honestly tired of telling ppl this. On the other hand you still see an a bigger dmg increase when you max out both of your attack stats for your class like for pgl Str and Int.
Well.. They're fully prepared for Phase 1 though!
Fire Resistance is truely the stat you want in an Ifrit fight, with a CNJ's protect or enough of the stat on your own.
Stoneskins casted by non CNJs will prevent being knocked back by Vulcan..
This is when melee classes can rush in and perform a full combo without worrying getting locked in the next special move by iMob.
And I always wanted a melee group with people fighting like this, while people are charging in for full combos, CNJ casts another AoE heal or Stoneskin to protect the entire DD + Tank..
Comparing the finish time with THM stacking like this would be fun, at least to me :P



Yes but elemental resistance is part of the base stats, which is the problem we are discussing.Stats are not the reason People can beat Ifrit naked its the fact Ifrit does no physical attacks and everyone has the same amount fire resist so everyone takes the same dmg regardless, honestly tired of telling ppl this. On the other hand you still see an a bigger dmg increase when you max out both of your attack stats for your class like for pgl Str and Int.
If they reduced those stats and put them on gear you would no longer beable to kill him naked.
Both gear and materia would become much more useful and situational, win win.
It makes sense that if you are going to fight a big fiery boss you put on your fire resistance gear.
Last edited by Jinko; 02-21-2012 at 09:35 PM.
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