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Thread: Open World PvP

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  1. #1
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    I would do something else. Instead of Open World PvP, but something similiar like in Ashes of Creation...

    With poetic tomes (or MGP) you can buy "Instable elemental crystal". Using it in the open world will not only transform you into an enemy with a specific moveset (for example dark element: voidsent, light element: sin eater, wind element: garuda like), but also trigger yourself as a FATE where other people have to fight you. Also, some NPCs will join the fight.

    Each time you managed to kill a player or an NPC, you get a soul fragment. Some of your skills are AoEs with a cooldown, while others will do more damage depending on his enmity to you. So you cant just insta-kill the healers.

    When other people defeated you (or the timer runs out), you transform back and other people get EXP, gil and maybe some tomes (or something). Collected soul fragments can be exchanged for titles, glamour and exp tickets.

    In short: Instead of Open World PvP, just switching places with NPCs ; )

    And for the lore: Those instable crystals are the byproduct of summoned primals earlier. Those cant be destroyed directly, so the only way is to use them in a controlled way and with the help of other people (like summoning Shiva in Eden).
    (3)
    Last edited by Caitlyn; 07-02-2021 at 01:06 AM.
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  2. #2
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Caitlyn View Post
    snip
    Sounds similar to the pvp half of FFXI's Monstrosity system. Players could unlock and level up various monsters in the overworld and dungeons and eventually unlock tiers of power that made them on par with Notorious Monsters and allowed them engage regular players in the world and fight for system-specific currency.

    Monster players had unique suites of abilities as well as the spells/abilities associated with the job(s) that are inherent to that species of monster that were on meter-controlled cooldowns and the rarer species could take alliances of players to take down. Sadly from what I remember, the pvp rewards were mediocre so very few participated.

    I would love a remake of that for XIV in a similar style to how you described.
    (2)