Personally I see the fact they included EX dungeons on the Mentor Roulette an endorsement of the idea that mentors should be ready to help with whatever, even a "learning" run. I don't think they'd ever expect you to be fully 100% on every single roles responsibilities in every single EX (heck I forget most of them) , but I believe the philosophy is that you should at least be willing to help and use your understanding of common mechanics to figure it out.
You're confusing incentives for the purpose though. The purpose is to get the content completed for people who might not either be able to organize things themselves or know where to start looking for assistance. The incentive is there to keep you doing it, not a reason for it existing. I don't think the roulette exists to be a prize chest for choosing to be a mentor, it just has incentives for doing it. I believe that is an important difference.
And that is a problem and one rooted in cultural differences probably. Japanese players being much more inclined to adhere to the spirit behind the mentor program as well as the newbies being far more inclined to prepare for the content without blindly queing it. I'm not saying that it's a great idea, just that that IS the idea.
They should, but I see a lot of arguments that seem to assume functionality that wasn't intended.. its why I proposed my original question, to gauge what the perception of intended function was.. which I got maybe one answer to.
There is some degrees in there between what people are willing to deal with. MSQ Roulettes 2 insane time investments VS speedrunning and ruining the "experience" being it's own unique issue that Squeenix should address better. I think if we had a program that was voluntary to offer assistance for the rest of the content, it'd have a decently healthy population. Mostly I think the program currently attracts way too many status and reward seekers who will then exploit or manipulate the system to unintended effect or who outright don't understand the spirit of the program from the blinding prizes clouding their vision.
And I think that being exactly the problem. Mentor roulette, along with the mentor program rewards should never have existed. The individualist nature of non-japanese cultures does not result in the desired willing assistance, it results in begrudging tolerance for the shinies. People willing to help should have avenues to do so or a flag that assists newbies finding them without making them "exceptional".
EX and MSQ problems are troublesome and should probably be a different queue, but I'm still thinking if you're not willing to run the risk, maybe don't sign up for the prize, don't yell at the people who the system is meant to help or be a detriment to them.
I'm relatively sure nobody runs the roulette for absolutely nothing. There are bonus tomestones and if you really wanted to run any other content at random you can pick another roulette.
You're still considering the point (at least partially) of the roulette here to be what the mentor gets out of it. And yet you never answered my question with anything other than statements about what you think it should be.. not an answer to my original question of what it was intended to be. Why do you feel it so necessary to restate what I have said I already know. I get it and have said as much. You think the system is wrong and redundant and so on. You have a very strong opinion about what it should be.. but again.. I didn't ask that.



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