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  1. #11
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rongway View Post
    My answer stands.

    Castrum and Praetorium should not be in DR:Mentor, as there are plenty of people running those through DR:MainScenario for rewards that DR:Mentor doesn't even come close to providing. In this regard, the implementation is clearly wrong.

    As for extreme trials, the only arguable justification for putting extreme trials in DR:Mentor is so the new people can be told what an extreme trial is so that they stop queuing unprepared. It's still not a mentor's responsibility to know the entire fight choreography from four role perspectives so that they can fix people's mistakes.


    Your answer then being you have an idea of why they did that but you think it was a bad idea.
    Again, I'd like to say that I'm not asking what you think it should be, or what you use it for or implying that you're WRONG (morally) for doing it the way you are. I'm well aware of those answers already.

    I'm asking this question because the arguments here seem to be from the point of view that the mentor queue is a reward for mentors. Something they can use to get extra rewards (or a mount).
    I think many people mistake the roulettes as some sort of resource for rewards that should be optimizable and without undue "cost" when I'm reasonably sure they are a system that rewards taking responsibility upon ones self to tolerate and assist instanced content one would otherwise not do, assisting lowbies and other players working through old content. "Expert" being the one exception since it seems to be a resource for people with little time to invest to pocket extra tomes per run and not have to PF the current endgame dungeon multiple times everyday.

    Having a "punishment" that discourages cherrypicking reinforces that idea.

    Now whether those punishments work or not is another argument entirely.



    So is someone asking for reinforcement of the actual purpose of the mentor roulette all that outrageous?


    Honestly I think people abuse the crap out of the whole mentor system and it should be abolished for something with little to no "rewards" so that actual people who want to help can connect with people who need it.


    Quote Originally Posted by Daeriion_Aeradiir View Post
    Change the roulette so that clearing an EX trial dings 50 points towards achievement rewards for the roulette, and running out the clock gives 25 points + also gives the daily bonus and maybe you'll see mentors staying if they known their time is being compensated regardless of the outcome.
    An interesting idea and worth separating into it's own thread for a modification to mentor avenues.. but I don't know if the game actually supports reward upon time expiration.
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    Last edited by Krotoan; 06-22-2021 at 05:27 PM.