Perhaps the creators and producers and developers of this game don't see players as 'deadweight'? Perhaps the more people who can engage in story-line content means more money in subscriptions? Savage and Extremes aren't aimed at those more-or-less average players who just can't seem to meet the standards of those who complain loudest about 'deadweight'.

I always look at how uncompromising Wildstar was in its attitude of 'git gud', and see how that worked for them in the particularly short run of that game.