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  1. #1
    Player TroySoFab's Avatar
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    Troy La'fabulous
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    Samurai Lv 90
    Quote Originally Posted by linayar View Post

    Indeed he is talking about alliance raid in this interview. I'm making the connection on what he said about "personal responsibility" with what he said about making difficult light party content. He said in this interview that the party size of alliance raids makes it easier. Therefore, a light party content would not have that luxury.


    If you read again what I said, I'm making the connection with what he is saying here with what he's said in the past.

    I simply used a word that people have used as a complaint as the effect is the same.
    Except its not. It seems like you are making an apples and oranges comparison here. Alliance raid and a hypothetical Savage dungeon. The entire point of alliance raid is for it to be easy, and for individual performance to not mean so much. If I out dps every dps player on my team as whm, it doesn't matter because the boss will still die in about the same amount of time. If I out dps every dps in a savage or ex trial, things won't go so well. The intent behind each type of content and what is required is different.
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  2. #2
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    Quote Originally Posted by TroySoFab View Post
    Except its not. It seems like you are making an apples and oranges comparison here. Alliance raid and a hypothetical Savage dungeon. The entire point of alliance raid is for it to be easy, and for individual performance to not mean so much. If I out dps every dps player on my team as whm, it doesn't matter because the boss will still die in about the same amount of time. If I out dps every dps in a savage or ex trial, things won't go so well. The intent behind each type of content and what is required is different.
    Except it is because he has said personal responsibility is the reason why he didn't want to do difficult light party content.

    https://mogtalk.org/2021/05/07/inter...naoki-yoshida/

    I think the chances of doing large-scale, challenging content is greater than creating high-difficulty content meant for smaller groups. It’s not that we are unable to create high-difficulty content for small groups, but currently I am a bit more hesitant with that direction overall.

    In the case of a four-player high-difficulty dungeon, there is much less room for players to work with when it comes to party deaths or mistakes. If even a single party member is incapacitated or makes a mistake, it will invariably lead to a wipe, with not much leeway to save the run or come up with a creative solution. Another major reason is because our community continues to grow—naturally this is bringing in many casual players, and I believe that when looking at the bigger pictures, large-scale content will be easier for all players to get into.
    So my comparison is valid. I'm saying that Yoshida is consistent in favoring contents that "will be easier for all players to get into" without having to worry as much about party deaths or mistakes.
    (3)
    Last edited by linayar; 06-09-2021 at 09:38 AM.

  3. #3
    Player Goji1639's Avatar
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    Father Gascoigne
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    Jenova
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    Gunbreaker Lv 80
    Quote Originally Posted by linayar View Post
    Except it is because he has said personal responsibility is the reason why he didn't want to do difficult light party content.

    https://mogtalk.org/2021/05/07/inter...naoki-yoshida/

    So my comparison is valid. I'm saying that Yoshida is consistent in favoring contents that "will be easier for all players to get into" without having to worry as much about party deaths or mistakes.
    This is pretty much why I have so little interest in this games endgame, and why I don't think this game will have much long-term appeal for me. Zerg style content is the lamest, trashiest content in MMO's and it makes me sad that this game is apparently so all in on it, to the point where they won't even consider smaller scale content with any substance.

    Quote Originally Posted by SturmChurro View Post
    Yep, and when there are too many of these type of players in content, especially endgame (max level) content, they are lucky to clear said content. What would Yoshida do if everyone stopped bothering, and didn't carry others? Just "streamline" content even more?
    If everyone up and refuses to help new players through content then yes, it'll just get streamlined until it's so basic that new players can clear it without you. Carrying new players is the natural order of an MMO community, it's what keeps this game alive and funded; I don't get why so many of you constantly complain about it.
    (3)
    Last edited by Goji1639; 06-09-2021 at 09:52 AM.

  4. #4
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    Quote Originally Posted by SturmChurro View Post
    What would Yoshida do if everyone stopped bothering, and didn't carry others? Just "streamline" content even more?
    I don't think we're in any danger of that any time soon. That said, I'll leave that answer to SE and enjoy the game as long as it's enjoyable.

    Quote Originally Posted by Goji1639 View Post
    This is pretty much why I have so little interest in this games endgame, and why I don't think this game will have much long-term appeal for me. Zerg style content is the lamest, trashiest content in MMO's and it makes me sad that this game is apparently so all in on it, to the point where they won't even consider smaller scale content with any substance.
    That's up to you. I consider 8-player trials and raids to be small-scale enough, and they're very enjoyable on Normal difficulty with good enough rewards. That's enough of a substance from a video game for me.
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  5. #5
    Player Goji1639's Avatar
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    Quote Originally Posted by linayar View Post
    That's up to you. I consider 8-player trials and raids to be small-scale enough, and they're very enjoyable on Normal difficulty with good enough rewards. That's enough of a substance from a video game for me.
    Yoshi is right that it's great for new or casual players; very little personal accountability. The larger the scale the less it matters what you do. It's a double-edged sword, though; because when it doesn't matter what you do it's hard to motivate players to do anything. I'm not even sure why exactly I bothered to look up optimal rotations for any of my jobs.
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  6. #6
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    Quote Originally Posted by Goji1639 View Post
    Yoshi is right that it's great for new or casual players; very little personal accountability. The larger the scale the less it matters what you do. It's a double-edged sword, though; because when it doesn't matter what you do it's hard to motivate players to do anything. I'm not even sure why exactly I bothered to look up optimal rotations for any of my jobs.
    Because there are more difficult contents. And even if you don't do those difficult contents, because someone needs to carry. There is some satisfaction to being able to perform well even if others do not, or even because others do not since you can, from time to time, feel the effect of your own performance.
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  7. #7
    Player Goji1639's Avatar
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    Quote Originally Posted by linayar View Post
    Because there are more difficult contents. And even if you don't do those difficult contents, because someone needs to carry. There is some satisfaction to being able to perform well even if others do not, or even because others do not since you can, from time to time, feel the effect of your own performance.
    Regardless the focus on larger scale is demotivational. Especially at 24 players you don't really feel the effect of your own performance. It's only in smaller scale content where you actually feel like you're making a difference, and without that feeling there's not much motivation to play well.
    (0)