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  1. #101
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,720
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Goji1639 View Post
    Regardless the focus on larger scale is demotivational. Especially at 24 players you don't really feel the effect of your own performance. It's only in smaller scale content where you actually feel like you're making a difference, and without that feeling there's not much motivation to play well.
    This is why I hate Alliance raids. Even if I'm doing well, it feels like throwing sand into a pile, with a tea cup. But at the same it's noticeable when the performance of a group is being dragged down by half an alliance's.
    There is no situation where it feels good IMO. Because it's either just frustrating, or it's like going in a guided tour around a disneyland attraction.

    It's utterly and completely loathsome that Yoshida thinks light or full party dungeons should die for this.
    (13)

  2. #102
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I liked small-scale content like HoH and the Masked Carnivale, so it's a little unfortunate that they seem to be neglecting that in favor of more large-scale silliness like Bozja.
    (0)

  3. #103
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KageTokage View Post
    I liked small-scale content like HoH and the Masked Carnivale, so it's a little unfortunate that they seem to be neglecting that in favor of more large-scale silliness like Bozja.
    To each their own but I've enjoyed Bozja. Collecting field notes sucks though which makes me not want to play it as much.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #104
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KageTokage View Post
    I liked small-scale content like HoH and the Masked Carnivale, so it's a little unfortunate that they seem to be neglecting that in favor of more large-scale silliness like Bozja.
    I've had way more fun in Bozja than I ever did in Diadem/Eureka, but that's just me. My concern is the longevity of the super-big instanced fights, and (however cool those fights may be) they could be considered temporary content. People might go back to Bozja in 6.0 to level alts to 80, but I'm not sure they'll be able to get gigantic groups together for what is basically an alliance raid without global duty finder.

    Even if those fights were added to the global duty finder, I'd doubt they'd populate with their requirements and crystal tower taking over the roulette. That's what essentially borked Ivalice.
    (2)
    Last edited by van_arn; 06-09-2021 at 01:42 PM.

  5. #105
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Goji1639 View Post
    Savage tier 4-man and SOLO content is something this game sorely needs, though. This game has ZERO challenging content that isn't a massive pain in the ass to organize for.
    Quote Originally Posted by Tracewood View Post
    Well, that is a bit of a letdown. I used to champion savage dungeons, but over the years I realized HoH and Deep Dungeon were more experimental in nature. Thing is you need reliable people to do that content. Matchmaking will get you nowhere.
    It's the NA/EU playerbase that causes that problem with there own laziness and expectations to be carried. not to unlike how people read this thread and interpret as yoshi-p is condoning laziness.

    In contrast to the JP side where savage level contents require literally no organization at all and matchamking will get you basically everywhere. you can literally log in to the game jump into raid finder get matchmade into a group and successfully clear savage level content with very few issues.

    the only reason it doesnt work on this side is because people are lazy and self entitled. oh the other 7 people will carry me... doesnt work when the other 7 people are all thinking the exact same thing..
    (9)
    Last edited by Dzian; 06-09-2021 at 01:45 PM.

  6. #106
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Bozja is fun when everyone is actually pulling their weight, but you'll inevitably get one of those cursed CEs or Dalriada runs where it takes several minutes longer then it should because people can't be bothered to use essences or lost actions and/or are just dying constantly.

    I also enjoy the duels, but even with notoriety being a thing now there's so much more competition due to Flare Star cheese making them "accessible" for less skilled and/or lazy players that I'm actually taking longer to get into them on average then I did before 5.55.
    (0)
    Last edited by KageTokage; 06-09-2021 at 01:48 PM.

  7. #107
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vahlnir View Post
    If this did indeed happen...good lord. That's a surprising but also unsurprising new low.
    A friend showed me this combat data from the encounter that they collected by copy pasting the in-game combat log into excel as per yoshiP's recommendation.



    I guess it would have been somewhat more accurate for me to say "spamming his rage of halone combo with a few ogcds thrown in", but either way. I wonder what prompted him to use his gap closer exactly one time.
    (1)

  8. #108
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Dzian View Post
    interpret as yoshi-p is condoning laziness.
    While I do not think he does that per se, it is the inevitable result of the design of the content.

    oh the other 7 people will carry me... doesnt work when the other 7 people are all thinking the exact same thing..
    Thankfully, not everyone thinks that way. And if by chance there is a full party like that, well, that's when people abandon and try again with different groups.
    (1)

  9. #109
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LittleImp View Post
    I guess it would have been somewhat more accurate for me to say "spamming his rage of halone combo with a few ogcds thrown in", but either way. I wonder what prompted him to use his gap closer exactly one time.
    Yeah, a lot of players rarely use their gap closers, as part of their damage combo. Though, it is very odd that it would only be used once. Still that's the bulk of the FFXIV playerbase unfortunately, under-utilizing their kits. SE could probably make this game like ESO or something, with 4 abilities on their bar, and people still would not use the bulk of their skills.
    (3)
    WHM | RDM | DNC

  10. #110
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ReynTime View Post
    This is why I hate Alliance raids. Even if I'm doing well, it feels like throwing sand into a pile, with a tea cup. But at the same it's noticeable when the performance of a group is being dragged down by half an alliance's.
    There is no situation where it feels good IMO. Because it's either just frustrating, or it's like going in a guided tour around a disneyland attraction.

    It's utterly and completely loathsome that Yoshida thinks light or full party dungeons should die for this.
    I feel like a lot of the problem there is just that there are so few sub-tasks. It's always the same "Gather 3 party's worth of trash in one place (typically on one tank) and AoE them down" or "Smack the same boss from three angle" or "Simultaneously kill three (mostly) identical bosses".

    While, yes, having more than the barest modicum of creativity in that regard would increase the players' cognitive load, especially if not properly situated (though that is a problem separate from anything fundamental to high-player-count content), it seems worth it for the sense of individual impact and choice in (level of) responsibility.
    (0)

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