What you don't like middle side, side middle, middle middle , side side mechanics repeated 20 times?
These are some things that can encourage peope to use basic gameplay for all roles.
-more unavoidable damage
-more tank centric boss abilities
-soft enrages
-light dps and healing checks
None of this has too be savage level, just more of are you doing basic gameplay. If not then this fight is going to take longer or go up a notch in difficutly briefly..
Last edited by NanaWiloh; 06-09-2021 at 09:01 AM.
Perhaps the creators and producers and developers of this game don't see players as 'deadweight'? Perhaps the more people who can engage in story-line content means more money in subscriptions? Savage and Extremes aren't aimed at those more-or-less average players who just can't seem to meet the standards of those who complain loudest about 'deadweight'.
I always look at how uncompromising Wildstar was in its attitude of 'git gud', and see how that worked for them in the particularly short run of that game.
You've gotta draw the line *somewhere* between "We'll do and be anything to get more money" and "This is FFXIV, an MMO, which requires team play to succeed in." Taking your own logic, why have mechanics at all? That's too much challenge, we want everyone to play the game so square makes more money, why would we want mechanics? Make every boss in the game stand in place auto-attacking the tank while everyone just bashes on the striking dummy for a couple minutes.Perhaps the creators and producers and developers of this game don't see players as 'deadweight'? Perhaps the more people who can engage in story-line content means more money in subscriptions? Savage and Extremes aren't aimed at those more-or-less average players who just can't seem to meet the standards of those who complain loudest about 'deadweight'.
I always look at how uncompromising Wildstar was in its attitude of 'git gud', and see how that worked for them in the particularly short run of that game.
Now you've got total accessibility for all. That's perfect, right?
Accessibility is the point of DF, especially when it comes to alliance raids. If you're going to throw 24 people together at complete random then you have anticipate the fact that they are NOT going to be able to get on the same page efficiently. The long and difficult alliance raids aren't ANY fun using DF; they're just wasted hours of trying to fit a square peg into a round hole.You've gotta draw the line *somewhere* between "We'll do and be anything to get more money" and "This is FFXIV, an MMO, which requires team play to succeed in." Taking your own logic, why have mechanics at all? That's too much challenge, we want everyone to play the game so square makes more money, why would we want mechanics? Make every boss in the game stand in place auto-attacking the tank while everyone just bashes on the striking dummy for a couple minutes.
Now you've got total accessibility for all. That's perfect, right?
Leave the challenging content for smaller groups; that's where it shines.
So yes, total accessibility for all should be the goal of DF Alliance raids. Zerg content is supposed to be the easy crap everyone gets to participate in no matter what. FFXIV trying to go against the grain on that isn't working; every DF alliance raid they have that isn't easy is just annoying crap.
Last edited by Goji1639; 06-09-2021 at 07:37 AM.
I wish their battle team wasn't as stretched thin as they say. Perhaps then it would be more possible for them to create content of more variety, and for more varieties of players, instead of just catering to a large portion of players who choose to play at literally a below-average level - a level at which they cannot complete content on their own. Let's not forget that this 48-man content is MAX LEVEL content either.
WHM | RDM | DNC
So you don't want any challenge at all in 24 mans. Please, I seriously hope the dev team is not listening to advice like this at all.Accessibility is the point of DF, especially when it comes to alliance raids. If you're going to throw 24 people together at complete random then you have anticipate the fact that they are NOT going to be able to get on the same page efficiently. The long and difficult alliance raids aren't ANY fun using DF; they're just wasted hours of trying to fit a square peg into a round hole.
Leave the challenging content for smaller groups; that's where it shines.
So yes, total accessibility for all should be the goal of DF Alliance raids. Zerg content is supposed to be the easy crap everyone gets to participate in. FFXIV trying to go against the grain on that isn't working; every DF alliance raid they have that isn't easy is just annoying crap.
It would be such a shame to never see a fun alliance raid like orbonne again just because people like you think "3 people on each platform, 2 platforms per alliance" is too much to ask for from the playerbase of this game.
No 'challenge' in a 24 man? That isn't the final objective. Being simple enough for even the most 'deadweight' person (according to what I presume to be top-tier players) to participate - that IS the objective.So you don't want any challenge at all in 24 mans. Please, I seriously hope the dev team is not listening to advice like this at all.
It would be such a shame to never see a fun alliance raid like orbonne again just because people like you think "3 people on each platform, 2 platforms per alliance" is too much to ask for from the playerbase of this game.
To be upset at so-called sub-par players because they dare to attempt that story-mode content, even though that is the objective of the instances, is brought up time after time in these forums.
Well we're playing a game and games are supposed to be fun. It's a lot less fun hitting a striking dummy than it is fighting a boss. Therefore, I want alliance raid enemies to be bosses, not striking dummy.No 'challenge' in a 24 man? That isn't the final objective. Being simple enough for even the most 'deadweight' person (according to what I presume to be top-tier players) to participate - that IS the objective.
To be upset at so-called sub-par players because they dare to attempt that story-mode content, even though that is the objective of the instances, is brought up time after time in these forums.
Here's the million dollar question. Why play a game at all when you clearly would rather watch an anime or read a book? A good game will have some interactivity and challenge to it.
Ultimates sure; have all the challenge you want. DF hell no, make it easy so we can get out of Orbonne in under 2 hours, if we're unlucky enough to get it in AR Roulette. 24 man content, random groups and challenge don't mix.So you don't want any challenge at all in 24 mans. Please, I seriously hope the dev team is not listening to advice like this at all.
It would be such a shame to never see a fun alliance raid like orbonne again just because people like you think "3 people on each platform, 2 platforms per alliance" is too much to ask for from the playerbase of this game.
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