Quote Originally Posted by Laerune View Post
Instead of more Dps skills give healers more utility skills, reduce damage, increase dps,spells or skillspeed. Make ranged full dps and give their buffs + old Ast cards all healers.
I never understood why people love this idea so much. Healers are too simple so we simplify Ranged dps and turn healers into the current AST (which people are complaining about)?

I'm all for healers getting more utility but:

1. Why on earth rip it away from ranged dps? We're complaining healers aren't engaging, so we want to ruin another role to make ours better?

2. Why should utility be instead of dps? Why not both. The biggest issue with utility is that it's nearly impossible to design a system where it fills all your downtime. Damage reduction and such is only useful in certain situations. Dps buffs generally have set durations and aren't spammed. Look at AST, even with buffs you're still spamming Malefic over and over and over. Especially if you put that utility on the oGCD (but if you made it GCD we'd ignore it for dps).
Dps works as downtime filler because it's always useful. It contributes to the group and the more you use the better. It can be designed to flow and compliment your toolkit.

So while I feel more utility would be great, improving the dps toolkit and making it more engaging absolutely needs to happen too.