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  1. #101
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kazukiyashuo View Post
    Healers were always like that. If u think that applying 2 more dots in your rotation was a complex gameplay then u are delusional or a bad player.
    Quote Originally Posted by Kazukiyashuo View Post
    In this game healers mainly heal.

    Something doesn't add up here...can't quite put my finger on it



    Quote Originally Posted by Kazukiyashuo View Post
    SCH didnt have aoe spell like the other 2 and he was using bane to spread the dots.
    Since ARR hmm?...Ever heard of Miasma 2?
    (10)
    Last edited by Absurdity; 06-06-2021 at 02:11 AM.

  2. #102
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Semirhage View Post
    Oh, you're a troll. Got it. Took me a few posts.
    yeah u got me , now back to your cave
    (2)

  3. #103
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Because the game hates "healing" :

    - one shot = healers are powerless
    - vulnerability stack, can't be removed = healers are powerless
    - QTE = healers are powerless
    - "KO on the 2nd strike" = healers are powerless

    And the root cause is, the devs hate players' agency ; proved continuously since ARR. They don't want us to go against their design, and healing is fundamentally about turning a situation around (healing the raid-wide aoe at the start of a fight isn't really "healing", to make things clear)
    (15)

  4. #104
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Semirhage View Post
    Oh, you're a troll. Got it. Took me a few posts.
    Either that or an absolutely atrocious healer with an incredibly overinflated ego.


    Now that I think about it...I vaguely remember him posting in healer threads over a year ago and back then he had no clue how to actually play one either.
    (14)

  5. #105
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Absurdity View Post
    Either that or an absolutely atrocious healer with an incredibly overinflated ego.


    Now that I think about it...I vaguely remember him posting in healer threads over a year ago and back then he had no clue how to actually play one either.
    You remember me after 1 year posting on the forums. Nice i got fans. Seriously find something more important to do with your life. Byeee
    (2)

  6. #106
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    All this is true. As any professional healer can tell you, increasing the number of DoTs and Stones on a healer job decreases your Netflix uptime. I remember popping Living Dead on impulse this one time, and I never heard the end of it. Never make the mistake of forcing your healer to suddenly tab back to the game. It's off my bars now, I promise. I'll wait for my raise quietly in the corner next time.
    (4)

  7. #107
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Genz View Post
    Because the game hates "healing" :
    - one shot = healers are powerless
    Considering the power of healing in game anything less than a one shot is non-threating.

    - vulnerability stack, can't be removed = healers are powerless
    Vuln stacks are supposed to allow for punishments to scale with the number of mistakes, but only really punish the healers rather than the dps/tanks that made the mistake.

    - QTE = healers are powerless
    These are mostly added to allow for cinematic effects. Both Susano and Varis show how to used QTEs and healing together.

    - "KO on the 2nd strike" = healers are powerless
    Most of these are about either forcing tanks to tank swap (for OT engagement) or for dps to actually spread out rather than just stacking on top of each other.

    And the root cause is, the devs hate players' agency ; proved continuously since ARR. They don't want us to go against their design, and healing is fundamentally about turning a situation around (healing the raid-wide aoe at the start of a fight isn't really "healing", to make things clear)
    They don't mind player agency, but they have gotten very lazy about how they prevent mechanics cheesing. They developed Extreme and Savage fight design formulas by the end of HW and have not really deviated from them during StB and ShB.
    (4)

  8. #108
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kazukiyashuo View Post
    You remember me after 1 year posting on the forums. Nice i got fans. Seriously find something more important to do with your life. Byeee
    Really not hard to remember someone on these forums who is so utterly clueless about their job but with an ego that's more inflated than anyone else I've seen in this game.
    (13)
    Last edited by Absurdity; 06-06-2021 at 04:46 PM.

  9. #109
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    @OP: previously AST and SCH did have more depth so that they had something to do when healing wasnt required, either via direct dps or party utility; be it damage buffs (damage, crit, weapon/cast speed, etc), alternate buffs such as damage reduction or mana recovery etc, enemy damage debuffs, alternate debuffs such as stun/silence/slow/etc, precast esunas, and more). WHM did not, and this was a major valid complaint from WHM mains since ARR, that especially picked up after AST was introduced in HW and gave it TWO complex counterparts, with their only supposed niche being big chungus heals (and regens--except the ones that SCH and AST also had).

    now rather than give WHM something to do during downtime (which i suppose could have been addressed at some point during the... three? complete lily mechanic reworks), they removed such activities from the other two in their entirety and pruned down WHM for good measure.
    this was done while completely ignoring the core gameplay designs of SCH (strong OGCD healing suite and shield GCDs so that they can specifically buy adequate time to maintain their many DoTs or micromanage their pet for greatest effect) and AST (constant moment-to-moment decisionmaking regarding their sects and card system, between the buffs themselves and whether to modify them in some way for greater effect, and who would most benefit from them).

    a few reasons cited during interviews and LL's were soft 'action limits' relating to how many buttons a mouse+keyboard or controller player should reasonably have to have on-tap at any given time--this does have some merit, as it's also been an issue for several other classes such as NIN's old incredibly strict rotation timings to squeeze all their myriad attacks and buffs in, or ShB SMN and SB BRDs "piano" approach of pressing everything that isnt currently on cooldown, all the time via constant weaving or double-weaving, or SB [dark arts] dark [dark arts] knight's [dark arts] constant [dark arts] OGCD [dark arts] tapping--coincidentally, recent BLU has been playing around with skills that are multiple skills in one, such as skills that toggle into other skills like cold fog/chelonian gate/phantom flurry, or skills that are conditional based on stance, etc, which could provide avenues for other classes like healers to gain more depth without increasing the number of buttons on your hotbar, as well as PVP/npc story sections having auto-combo skills as another option.

    another reason being that healers were abandoning healing in lieu of dpsing more; yoshi posed this as a 'healer vs healer' problem during SB when commenting on seeing a WHM+SCH team where the WHM was left to do all the 'heavy lifting' (the class's only strength, and lacking any options to contribute otherwise in comparison) while the SCH spent the majority of the time DPSing and only throwing out shields or OGCD heals when required (which is again the class' strength, using their healing kit to cover any emergencies either preventatively with shields or as-needed with OGCDs while maintaining their DoTs/pet with the bulk of their time--or simply trusting their co-healer)--which was taken as a reason to look into nerfing SCH and AST rather than giving WHM something other than massive healing to put their time towards--or that WHM being powerful enough to effectively solo-heal content isnt already a great strength, or a problem with basic encounter design/overal healing-done expectations.
    (8)
    Last edited by SpiralMask; 06-06-2021 at 09:44 PM.

  10. #110
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    I just pray they give us back decent dps options like we had with 4.0. I've never been more unhappy with a job than I've been with the 5.0 expansion cycle.
    (11)

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