Quote Originally Posted by Laerune View Post
Instead of more Dps skills give healers more utility skills, reduce damage, increase dps,spells or skillspeed. Make ranged full dps and give their buffs + old Ast cards all healers.
As things currently stand, Healers have way too many raw healing abilities (14-18, iirc). A CNJ alone with cure1&2, as well as medica 1 (and rescue) are already enough raw healing potential to cover EVERY Dungeon this game has to offer. If those Skills could be reworked in a way that it works in savage raids as well (lets say were being generous and keep 1-2 Healing Spells from the ones i havent mentioned), it would leave us with 9 "empty slots" on average which should be more than enough room to give healers both the utilities and dps skills they actually deserve.