Instead of more Dps skills give healers more utility skills, reduce damage, increase dps,spells or skillspeed. Make ranged full dps and give their buffs + old Ast cards all healers.
Instead of more Dps skills give healers more utility skills, reduce damage, increase dps,spells or skillspeed. Make ranged full dps and give their buffs + old Ast cards all healers.
I never understood why people love this idea so much. Healers are too simple so we simplify Ranged dps and turn healers into the current AST (which people are complaining about)?
I'm all for healers getting more utility but:
1. Why on earth rip it away from ranged dps? We're complaining healers aren't engaging, so we want to ruin another role to make ours better?
2. Why should utility be instead of dps? Why not both. The biggest issue with utility is that it's nearly impossible to design a system where it fills all your downtime. Damage reduction and such is only useful in certain situations. Dps buffs generally have set durations and aren't spammed. Look at AST, even with buffs you're still spamming Malefic over and over and over. Especially if you put that utility on the oGCD (but if you made it GCD we'd ignore it for dps).
Dps works as downtime filler because it's always useful. It contributes to the group and the more you use the better. It can be designed to flow and compliment your toolkit.
So while I feel more utility would be great, improving the dps toolkit and making it more engaging absolutely needs to happen too.
I would like to have more dps spells for the following reason. Dps that cannot play their role cannot benefit from my buffs which means that to play my role properly I have to have players that can play properly. Whilst if I have the spells on my own I can deal more dmg than my DPS party members which happens all too often on a pack of mobs by utilizing 2 out of my 3 damaging spells on gcd. It is for the sake of everyone to raise the skill cap for healers and give them more stuff to work with. I don't mind having buffs in my kit, but I want more than just buffs. The buffs could be linked to DPS spells. Or if healers are not supposed to DPS at all then don't make the content so boring? Even in savage 80-90% of the time you are DPS-ing!!!!! Savage content is not a challenge when it comes to healing. The challenging part is doing the mechanics right, from that point on what do healers have to do? Heal a tank buster every 2-3 mins, and heal through an aoe every once in a while. And if you've mastered your role you can even do it alone. I once read that Eden Titan savage was doable without a healer. Savage "endgame content". Shouldn't that speak enough for itself for how easy healing is in FFXIV?
After a failed dps check why is it necessary that we wipe? Can't you give the healers a test and see if they can manage to save the party from ongoing heavy aoe damage? Give healers a challenge as well.
Initially, I thought that big pulls are exciting, right now I am leaving dungeons if the tank is pulling anything less than wall to wall in level 80 dungeons. I don't even have to heal them if they don't do wall to wall pull.
Once again I don't mind the buffs but I want some dps spells other than glare/holy. The game was fun for a while, I am looking for something else right now.
Last edited by Roeshel; 06-08-2021 at 05:13 PM.
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