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  1. #11
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    So anyone who can kick members has demolish + disband powers? Yeah, that needs a lot of work before implementation.
    You should make sure your officers (or whomever has kick privilege) are people worthy of the role.... and if the FC leader isn't smart enough to do that, then the FC was probably doomed from the start.

    Quote Originally Posted by Catstab View Post
    It is not possible to have 30 characters who lead 30 FCs on one account. Even using grandfathered accounts, it would take 4 players to hold a ward.
    Depends how you count the ward. Most people are prolly thinking 30ish (a single page) not 60 (two pages) as 30ish is how many are visible at one time.

    Quote Originally Posted by Catstab View Post
    You're conflating "person" and "player."
    No I'm not, you're just putting words in my mouth.

    Quote Originally Posted by Catstab View Post
    It should be noted that FC signatures do not have to be different service accounts.
    I am well aware of that, but that is a topic for another thread, and if you really want to argue semantics on that go for it.

    Quote Originally Posted by Catstab View Post
    The "time debt" system sounds like a lot of work.
    And that's why it's a good idea... it screws over the shell FCs while being invisible to the legitimate (as in 4+ member) FCs.

    Quote Originally Posted by Catstab View Post
    Essentially an auto demolition timer that could never be reset, only slowly replenished by having 2+ members in. I don't think many dedicated workshop operators would decline to pull in a second player for 45 cumulative days.
    If it's set at 4 unique subscriptions (which is what I have been saying) they would need to have it at 4 unique subs for half the time. Also, the timer should be shorted to like 2 weeks, and not 45 days. That also forces the FC to stay active as there's no reason why the FC release timer (which is what we're talking about) should be the same as the FC auto-demo timer. Shorter timer will help to kill off a failed FC faster so people can move past the failure and onto other things. Failing faster is always a good thing, especially when you learn from your failures.

    Quote Originally Posted by Catstab View Post
    The kind of people a system like this would primarily punish are college students, military folks, people who are in the hospital, and people who work abroad. Folks with low game knowledge and low time investment.
    Bolding the important part, but it's not necessary to call everyone in all those groups idiots, ya know?

    Quote Originally Posted by Catstab View Post
    And again, that's assuming that SE can program a demolition timer that counts both down in some circumstances and up in others.
    And way to assume SE is incompetent... What I'm suggesting isn't impossible to code.
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    Last edited by Almagnus1; 06-02-2021 at 08:45 AM.