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  1. #1
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Ul'Dah
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    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Edit:
    NOTE: I'm quoting myself throughout this post because Catstab has broken up the first sentence of the post they responded to and without my quotes it makes Catstab's quotes lose context.
    Quote Originally Posted by Catstab View Post
    Player A cares about their 8 characters and their 8 houses. Each character has a house decorated to just their liking. Some are libraries, some are dungeons, some are gyms, and some are studies. SE says "I know we said in 2018 you could keep those, and you earned them fairly through hours of gameplay, but we're taking all but one of them. Choose." Player A is heartbroken and quits ff14.
    And your still ignoring that while SE lost a single subscription, 8 more people just got houses. If SE outright banned all the grandfathered in housing owners, then more people would be able to participate in with housing

    Quote Originally Posted by Almagnus1 View Post
    shell FCs
    Quote Originally Posted by Catstab View Post
    While 4 people are needed to buy a house for an FC, only 1 member is required to retain or relocate an FC house. Changes to this system would have to be applied carefully - otherwise anyone who can kick people (or enough people leaving) can effectively demolish the house and disband the FC. This would be an intolerable side effect.
    This is something that needs to end as it's pretty clear from the signature requirement of the FC, and also that there are subscriptions that allow for only one character per server, that SE intended the FC to be formed from four unique subscriptions. I get that there may be people that want access to the gardens and workshops and don't want to be part of an FC that will roll their own FC, or that you have people that are in a failed (or failing FC), and that is the main reason why I have advocated for moving the gardening and workshop content out of the FC (which would also make it generally more accessible as I would assume most FCs do not allow most of their members to garden nor have workshop access). Getting that content detached from housing would be in everyone's best interest as you provide a carrot before implementing the stick (which in this case would be a mechanism to strip housing from FCs that fall below four unique subscriptions or just disband the FC).

    Quote Originally Posted by Almagnus1 View Post
    We still have grandfathered in houses, shell FCs, and people owning wards.
    Quote Originally Posted by Catstab View Post
    This is two separate issues, actually, so I'll discuss them separately for you.
    NOTE: Catstab's response is being read as "[grandfathered in houses and shell FCs] and [people owning wards] are two separate issues, actually, so I'll discuss them separately for you." Both quotes are included for context.

    People owning wards cannot be done without grandfathered in houses and shell FCs. Or put another way, because we have grandfathered in houses and shell FC housing, people are able to own wards.

    These two issues are connected whether you want to acknowledge it or not.
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    Last edited by Almagnus1; 06-02-2021 at 04:30 AM. Reason: Clarity

  2. #2
    Player
    Catstab's Avatar
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    Aug 2020
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    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    NOTE: Catstab should be read as "[grandfathered in houses and shell FCs] and [people owning wards] are two separate issues, actually.
    Hi! Thanks for the note.

    You're mistaken, though. "People owning wards" is what I quoted, and the two paragraphs that follow break down each of the two issues. That is two separate issues that you are collapsing into one. Issue 1 is your perception that 8 players are one player, they aren't. Issue 2 is how many houses an account can hold.

    edit: went back and numbered them, for your ease-of-use
    (2)
    Last edited by Catstab; 06-02-2021 at 04:01 AM.

  3. #3
    Player
    Almagnus1's Avatar
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    Maley Oakensage
    World
    Behemoth
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    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    Hi! Thanks for the note.

    You're mistaken, though. "People owning wards" is what I quoted, and the two paragraphs that follow break down each of the two issues. That is two separate issues that you are collapsing into one. Issue 1 is your perception that 8 players are one player, they aren't. Issue 2 is how many houses an account can hold.

    edit: went back and numbered them, for your ease-of-use
    When all you're doing is cherry picking words and writing paragraphs (instead of capturing a complete thought) you can literally write any response and justify it however you want... and completely dodge what was actually posted. Especially since the notable examples of people owning wards are using grandfathered in houses in addition to shell FCs to do it.

    Way to fail at reading comprehension mate.
    (0)
    Last edited by Almagnus1; 06-02-2021 at 04:31 AM.

  4. #4
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
    World
    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Way to fail at reading comprehension mate.
    You said outright you are reading my point opposite to how I've written it, even when I am quite clear it stands as written.

    1. Grandfathering - not an issue. SE made this decision, most players support it. You belong to an vocal minority. I explained above why you're wrong. Accept it or don't. Moving on.
    2. Shell FCs. Not really a solvable problem unless you can come up with a system to protect small FCs from losing their houses if a member or two stops playing.
    3. Ward owners - this is two issues.
    3a. No single player owns a ward, so this complaint indicates you do not understand the game mechanics. A minimum of 8 players are needed to own a ward.
    3b. Should 8 FCs fit on on one account, though? Much like issue 2, this is going to take a sophisticated solution or it will hurt casual players.

    There is is in one brick, since itemizing it was incomprehensible to you. Now can you formulate a response that isn't just personal insults?

    So you have identified two non-problems, and two that are difficult to solve.
    (1)

  5. #5
    Player
    Almagnus1's Avatar
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    Maley Oakensage
    World
    Behemoth
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    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    2. Shell FCs. Not really a solvable problem unless you can come up with a system to protect small FCs from losing their houses if a member or two stops playing.
    It is, and if you are referring to the micro FCs (that is, less than four people) in many other games guilds get outright deleted after they drop below a specific membership threshold (like only having a single member). With proper server-side logging, SE will be able to see which FCs are abusing any membership requirements (by rotating players amongst them, for example), and be able to take action against those FCs. IMO SE implementing a FC deletion policy would basically solve the shell FC problem.

    Quote Originally Posted by Catstab View Post
    3a. No single player owns a ward, so this complaint indicates you do not understand the game mechanics. A minimum of 8 players are needed to own a ward.
    Except the two on Mateus proved this wrong... and they did it because they have grandfathered-in personal housing in addition to shell FCs... and yet you want to claim that grandfathered-in personal housing isn't part of the "I own a ward problem".

    Quote Originally Posted by Catstab View Post
    3b. Should 8 FCs fit on on one account, though? Much like issue 2, this is going to take a sophisticated solution or it will hurt casual players.
    And like I have been saying for a while, FCs should check for number of account subscriptions (and it should require 4). SE can do something like a time debt when you drop below four (so players have a grace period of sorts, and pay off the debt at a constant rate by being at or above the subscription threshold), or just take the simple route of having the FC get outright deleted if it drops to just one member. And (as I have been saying for a while) with all of this the gardening and workshop should be accessible to the general population (largely because most FCs lock out this content to most members). FCs should be better defined into a social thing (as that was their original intent), especially since talking to yourself is not socializing.

    Hey look, it's a solution for this issue that won't hurt the casual players that you keep ignoring EVERY SINGLE TIME it gets posted.

    Quote Originally Posted by Catstab View Post
    There is is in one brick, since itemizing it was incomprehensible to you.
    And there's the responses that you will either fail to acknowledge or strawman into something else.
    (1)

  6. #6
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    [Shell FCs existing] is [a solvable problem], and if you are referring to the micro FCs (that is, less than four people) in many other games guilds get outright deleted after they drop below a specific membership threshold (like only having a single member).
    So anyone who can kick members has demolish + disband powers? Yeah, that needs a lot of work before implementation.

    Quote Originally Posted by Almagnus1 View Post
    Except the two on Mateus proved [Catstab's statement that one player account cannot hold 60 houses] wrong... and they did it because they have grandfathered-in personal housing in addition to shell FCs..

    It is not possible to have 30 characters who lead 30 FCs on one account. Even using grandfathered accounts, it would take 4 players to hold a ward. 16 houses per player per world, absolute maximum. You're conflating "person" and "player." So the ward you describe is owned by at minimum 4 players, at maximum 60 players, and likely somewhere in the middle. tldr: Your observation remains incorrect.

    Quote Originally Posted by Almagnus1 View Post
    FCs should check for number of account subscriptions (and it should require 4).

    Hey look, it's a solution for this issue that won't hurt the casual players that you keep ignoring EVERY SINGLE TIME it gets posted.

    It should be noted that FC signatures do not have to be different service accounts. Your three signatories can all be from one service account. So the premise that 4 service accounts are needed to form an FC is not correct. It's 2.

    The "time debt" system sounds like a lot of work. Essentially an auto demolition timer that could never be reset, only slowly replenished by having 2+ members in. I don't think many dedicated workshop operators would decline to pull in a second player for 45 cumulative days. So you won't get any of the players you're going after. The kind of people a system like this would primarily punish are college students, military folks, people who are in the hospital, and people who work abroad. Folks with low game knowledge and low time investment. And again, that's assuming that SE can program a demolition timer that counts both down in some circumstances and up in others. It's quite possible they cannot.
    (2)

  7. #7
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
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    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    So anyone who can kick members has demolish + disband powers? Yeah, that needs a lot of work before implementation.
    You should make sure your officers (or whomever has kick privilege) are people worthy of the role.... and if the FC leader isn't smart enough to do that, then the FC was probably doomed from the start.

    Quote Originally Posted by Catstab View Post
    It is not possible to have 30 characters who lead 30 FCs on one account. Even using grandfathered accounts, it would take 4 players to hold a ward.
    Depends how you count the ward. Most people are prolly thinking 30ish (a single page) not 60 (two pages) as 30ish is how many are visible at one time.

    Quote Originally Posted by Catstab View Post
    You're conflating "person" and "player."
    No I'm not, you're just putting words in my mouth.

    Quote Originally Posted by Catstab View Post
    It should be noted that FC signatures do not have to be different service accounts.
    I am well aware of that, but that is a topic for another thread, and if you really want to argue semantics on that go for it.

    Quote Originally Posted by Catstab View Post
    The "time debt" system sounds like a lot of work.
    And that's why it's a good idea... it screws over the shell FCs while being invisible to the legitimate (as in 4+ member) FCs.

    Quote Originally Posted by Catstab View Post
    Essentially an auto demolition timer that could never be reset, only slowly replenished by having 2+ members in. I don't think many dedicated workshop operators would decline to pull in a second player for 45 cumulative days.
    If it's set at 4 unique subscriptions (which is what I have been saying) they would need to have it at 4 unique subs for half the time. Also, the timer should be shorted to like 2 weeks, and not 45 days. That also forces the FC to stay active as there's no reason why the FC release timer (which is what we're talking about) should be the same as the FC auto-demo timer. Shorter timer will help to kill off a failed FC faster so people can move past the failure and onto other things. Failing faster is always a good thing, especially when you learn from your failures.

    Quote Originally Posted by Catstab View Post
    The kind of people a system like this would primarily punish are college students, military folks, people who are in the hospital, and people who work abroad. Folks with low game knowledge and low time investment.
    Bolding the important part, but it's not necessary to call everyone in all those groups idiots, ya know?

    Quote Originally Posted by Catstab View Post
    And again, that's assuming that SE can program a demolition timer that counts both down in some circumstances and up in others.
    And way to assume SE is incompetent... What I'm suggesting isn't impossible to code.
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    Last edited by Almagnus1; 06-02-2021 at 08:45 AM.