Page 25 of 27 FirstFirst ... 15 23 24 25 26 27 LastLast
Results 241 to 250 of 377

Hybrid View

  1. #1
    Player
    drkekyll's Avatar
    Join Date
    Jun 2021
    Posts
    5
    Character
    Alaric Mikaelson
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Would it help if FC housing was instanced and only individual housing was in the wards? Since housing is kind of necessary for some FC functions as well as kind of integral to the social aspect, FCs shouldn't have to compete for limited housing. That would help alleviate the housing shortage by removing FCs from the equation. You could already just get an apartment if you wanted an interior and no yard, but I would expect instanced FC housing to have a yard but no neighbors, and I imagine some individuals would choose to do this further alleviating the shortage. This would also make it impossible to sell ward plots via FC transfers as well.
    (0)
    Last edited by drkekyll; 07-09-2021 at 12:28 AM.

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by drkekyll View Post
    Would it help if FC housing was instanced and only individual housing was in the wards? Since housing is kind of necessary for some FC functions as well as kind of integral to the social aspect, FCs shouldn't have to compete for limited housing. That would help alleviate the housing shortage by removing FCs from the equation. You could already just get an apartment if you wanted an interior and no yard, but I would expect instanced FC housing to have a yard but no neighbors, and I imagine some individuals would choose to do this further alleviating the shortage. This would also make it impossible to sell ward plots via FC transfers as well.
    That's not a bad idea, but the fundamental problem with have with instanced housing is that the wards are textbook sunk cost fallacy, and unlikely to change (or be directly competed against) because of that.

    That said, it would still make things better especially if the buy in for that was like half a billion gil for your own FC ward, and then the houses had to be bought after the ward was bought.
    (0)

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    The only possible solution for SE to put up more housing ward is to increase monthly subscription. (Drop any childish thinking that all subscription fee should go back to certain game aspect, that is not how a business works)
    Do you really want that?
    I mean, it is clearly housing is not everyone's cup of tea.
    (1)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Divinemights View Post
    The only possible solution for SE to put up more housing ward is to increase monthly subscription. (Drop any childish thinking that all subscription fee should go back to certain game aspect, that is not how a business works)
    Do you really want that?
    I mean, it is clearly housing is not everyone's cup of tea.
    Or maybe drop the idea that money is the problem instead of design and/or logistical concerns.
    (4)

  5. #5
    Player
    Lee102's Avatar
    Join Date
    Jul 2021
    Posts
    5
    Character
    Kinara Yaxie
    World
    Brynhildr
    Main Class
    White Mage Lv 71

    Decrease the Timer, and Increase the Relocation Cooldown.

    I've helped a few fcs camp their houses now. After they had pretty much lost hope. I think the Invisible timer should not last more than 10 hours.

    24 hours is crazy, there's no reason the plot should sit empty, longer than my work day. Camping the houses, half the time, the worst part is it just Not selling.

    If it would sell to Someone, I could go do something else.

    The relocation cooldown, also needs to be increased. Change it from 5 minutes to 24 hours, at least. Relocation is a benefit of being a homeowner, but even I've seen the 5 minute relocation be abused, It would have been nice to see that person get stuck in that spot for a while.

    I've seen the other suggestion of showing the Invisible Timer. I know, then everyone knows when to show up, but right now, it's still a game of luck to obtain, you would still have to show up, and still have to get luckier than everyone else there, and you wouldn't have to be there for too long.

    Most of these suggestions could help now, and shouldn't be that big of a change to the current system.
    (1)

  6. #6
    Player
    Nepentha's Avatar
    Join Date
    Sep 2016
    Posts
    542
    Character
    Isrun Whitewood
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lee102 View Post
    I've helped a few fcs camp their houses now. After they had pretty much lost hope. I think the Invisible timer should not last more than 10 hours.

    24 hours is crazy, there's no reason the plot should sit empty, longer than my work day. Camping the houses, half the time, the worst part is it just Not selling.

    If it would sell to Someone, I could go do something else.

    The relocation cooldown, also needs to be increased. Change it from 5 minutes to 24 hours, at least. Relocation is a benefit of being a homeowner, but even I've seen the 5 minute relocation be abused, It would have been nice to see that person get stuck in that spot for a while.

    I've seen the other suggestion of showing the Invisible Timer. I know, then everyone knows when to show up, but right now, it's still a game of luck to obtain, you would still have to show up, and still have to get luckier than everyone else there, and you wouldn't have to be there for too long.

    Most of these suggestions could help now, and shouldn't be that big of a change to the current system.
    I'd rather a relocation cooldown than a timer. Relocation triggers a cooldown where you can't relocate again for X number of days (not minutes). And if you relocate often, the cooldown gets longer. For the majority of players this wouldn't affect anything other than make you pause to ask 'Do I really want to relocate to this plot? Because if I do I can't relocate again for x days'. But for the plot flippers, this would definitely put a crimp in their operations.

    SE also needs to take a look at how transfers of FC master work. Right now flippers are buying up houses (using bots to do placard clicking) and selling the whole FC+house for 20 to 70x the original placard cost. All they have to do is get the money from the buyer and instantly give them FC master. It's how they adapted to the current housing environment. And the current placard timer situation only aids their sales. People don't want to spend hours placard clicking in hopes of getting a house, only to fail. Easier to pay some guy who botted their way to one 60 to 200 million gil (the price depends on the server) and be done with it.
    (3)
    Last edited by Nepentha; 08-06-2021 at 02:53 AM.

  7. #7
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nepentha View Post
    I'd rather a relocation cooldown than a timer. Relocation triggers a cooldown where you can't relocate again for X number of days (not minutes). And if you relocate often, the cooldown gets longer. For the majority of players this wouldn't affect anything other than make you pause to ask 'Do I really want to relocate to this plot? Because if I do I can't relocate again for x days'. But for the plot flippers, this would definitely put a crimp in their operations.
    Why not both?

    Quote Originally Posted by Nepentha View Post
    SE also needs to take a look at how transfers of FC master work. Right now flippers are buying up houses (using bots to do placard clicking) and selling the whole FC+house for 20 to 70x the original placard cost. All they have to do is get the money from the buyer and instantly give them FC master. It's how they adapted to the current housing environment. And the current placard timer situation only aids their sales. People don't want to spend hours placard clicking in hopes of getting a house, only to fail. Easier to pay some guy who botted their way to one 60 to 200 million gil (the price depends on the server) and be done with it.
    Stuff like this is why I would like the FC's ability to own property tied to the number of active subscriptions in the FC, as these house flippers have poisoned the well for the legitimate micro FCs. That said, getting the workshop and garden out of housing and generally available is a must before anything like that goes live.
    (1)

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There are a lot of new threads lately where people are sharing their frustrations and dissatisfaction with getting a house in FF14.

    With the hope that this thread can continue helping consolidate the conversation and keep the forum cleaner I'm gonna bump it.
    (0)

  9. #9
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Ok I was made aware of this post as the “general” place to share housing suggestions & ideas.
    So these are my suggestions (if they weren’t made already):


    Communal housing:
    The same housing ward keeps being used but the sharing option on them would get “enhanced” like this:

    => Small house = Can be shared with 3 people if used privately or shared with 1 additional FC.
    - Add “lofts” which are bigger then apartments with higher ceilings & can be shared with 3 people or used by 1 FC.

    => Medium house = Can be shared with 6 people if used privately “or” shared with 2 additional FC’s.
    - Add “duplex” apartments which have 2 medium/large floors that can be shared with 6 people or used by 1 FC.

    => Large house = Can be shared with 9 people if used privately use “or” shared with 3 additional FC’s.
    - Add “triplex” apartments which have 3 medium-large floors that can be shared with 9 people or used by 1 FC.

    => Replace the FC rooms to loft sizes and allow members to move their lofts to the FC (in the event if they already had one in the apartment complex. If a member is kicked they would not lose their loft, it would just be moved back to the apartment complex by default without loss of layout settings (no need to redo interior).

    => the search function would get an additional option to search for FC’s if you don’t know where they are located since crystals only show who’s using one of the houses.

    => Make housing 30% more expensive compared to standalone housing of similar size.

    => When sharing a house with an FC, additional restriction options should be made available.

    => For every additional FC you share your house with, 1 additional Deluxe garden patch should be allowed.
    (if one of those FC's stops sharing... that additional patch would be put in storage automatically with a delay to not lose your crops on it)

    I believe these options may convince people to stop caring for standalone housing in the event that there is none available which is a win-win to people who want to grow and a lose situation for people that buy up housing to re-sell with profit (buying house under FC, recruiting the seller & promoting them to leader after the sale is done).
    Since now, no one would have need for a house unless they aim to ally themselves with other FC’s or want a garden.

    SE could ofcourse also rebuild the entire ward but I believe the above option is the easier one to implement.
    This idea would make the exterior in the ward seem more active/populated as more people would start using the same ward instead of being spread out over so many different wards (so while this may put more stress on 1 ward, much less wards would be needed which in turn would come down to a similar type of server stress).
    (1)
    Last edited by SXTC; 08-31-2021 at 07:09 PM.

  10. #10
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SXTC View Post
    Ok I was made aware of this post as the “general” place to share housing suggestions & ideas.
    So these are my suggestions (if they weren’t made already):


    Communal housing:
    The same housing ward keeps being used but the sharing option on them would get “enhanced” like this:

    => Small house = Can be shared with 3 people if used privately or shared with 1 additional FC.
    - Add “lofts” which are bigger then apartments with higher ceilings & can be shared with 3 people or used by 1 FC.

    => Medium house = Can be shared with 6 people if used privately “or” shared with 1 additional FC (2 in total).
    - Add “duplex” apartments which have 2 medium/large floors that can be shared with 6 people or or shared by 2 FC's.

    => Large house = Can be shared with 9 people if used privately use “or” shared with 2 additional FC’s (3 in total).
    - Add “triplex” apartments which have 3 medium-large floors that can be shared with 9 people or shared by 3 FC's.

    => Replace the FC rooms to loft sizes and allow members to move their lofts to the FC (in the event if they already had one in the apartment complex. If a member is kicked they would not lose their loft, it would just be moved back to the apartment complex by default without loss of layout settings (no need to redo interior).

    => the search function would get an additional option to search for FC’s if you don’t know where they are located since crystals only show who’s using one of the houses.

    => When sharing a house with an FC, additional restriction options should be made available.

    This idea would make the exterior in the ward seem more active/populated as more people would start using the same ward instead of being spread out over so many different wards (so while this may put more stress on 1 ward, much less wards would be needed which in turn would come down to a similar type of server stress).
    I think adding more apartments and even adding a workshop to some of the bigger apartments may solve the issue because we all know housing is being abused by people who only want the workshop.
    I lead 2 REAL Fc's.. one with 202 members and 1 with 112 members, currently only have 1 FC house. But there is a vast amount of FC's out there that only have 1 player online most of the time(and are usually just 4-10 ppl big) and I think we all know why...
    I think they should also implement a system that does not allow FC's to own houses unless they have a specific amount of different members (or logins) every month or even a rule that auto locks the workshop if you don't have enough active members.
    But I suppose the last can be solved by allowing FC's to assign apartments as an FC location for everyone to teleport to.
    (1)
    Last edited by SXTC; 10-06-2021 at 08:13 PM.

Page 25 of 27 FirstFirst ... 15 23 24 25 26 27 LastLast