Quote Originally Posted by Catstab View Post
The timer causes problems. Relocation is one tiny bit of relief to the giant problem that is the timer. Suggesting it's removal is seeking to make the game objectively worse.
Keep fighting those windmills Don Quixote, especially those windmills that are telling you that I am seriously asking for the removal of the housing timer.


Quote Originally Posted by Catstab View Post
So right now, we have this great system wherein the first person to see an open plot who has also paid their dues by camping may claim that open plot as desired. So someone diligent and driven is rewarded with the house.
I wouldn't call a system that forces you to camp a plot of land for at least 10 hours as "great". Accidentally malicious is a better description.

Quote Originally Posted by Catstab View Post
Your suggestion is that if someone else shows up an hour or three after it spawned and has never put any effort into housing before today, not only should our first player to arrive still be waiting for their reward rather than enjoying it, but these two players should be equal in their chances at a reward, despite one putting in more effort and therefore arguably having more desire.
Please link the post from the last month where I have suggested that a raffle (or auction) time should be longer than an hour.

Again, you're fighting windmills Don Quixote.

Quote Originally Posted by Catstab View Post
Sure, and while we're at it, let's make the 430 weapons hit as hard as the 530 weapons. After all, you wouldn't want to give players any advantage for the time and effort they put in.
Stop comparing an overhyped vanity system with a game system that actually rewards hard work. The two are wholly incomparable.

Quote Originally Posted by Catstab View Post
Problem: The random timer damages play experiences for all first time buyers (you are requesting this feature is expanded to damage all play experiences for all players )

Solutions:

Higher prices.
More servers.
More wards.
More housing zones.
It is said that the definition of insanity is trying the same thing and expecting a different result. Why are you suggesting an utterly insane solution to the problem?