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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,928
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Almagnus1 View Post
    If that's all you got from the post... you completely missed the point XD
    I got it. I got you too. You aren't the director or the dev team and your suggestions overall are pretty bad. Seems you spend most of your time arguing with most people now why is that exactly if your suggested fixes are so good? Your OP didn't even get one like as of the timing of this post.

    Quote Originally Posted by Catstab View Post
    [B]Your suggestions all center around taking earned advantages and QoL features away, damaging the gaming experience for everyone.
    You noticed.

    Quote Originally Posted by Jojoya View Post
    The timer is okay. It's the length of the timer that needs to be adjusted. A timer that only runs 2-4 hours would accomplish the same thing the current timer does
    I totally agree that the length of the timer is ridiculous. I personally lean more toward the 2 hour mark than 4 but that's me. I do think there will be some adjustments to relocations at least it sounded that way to me given they are looking at it. I'd be very surprised to see them remove it as a feature.

    Relocations are one of the better features that came with the new rules. I personally think that relocations on ward additions should have no timer for the house left behind that might at least remove some of the stigma associated with those relocations at least on patch day and not subject those relocated houses to timer purchase. They also need a significant cooldown relative to when another relocation can take place.
    (1)
    Last edited by LaylaTsarra; 05-29-2021 at 06:58 PM.

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    I got it. I got you too. You aren't the director or the dev team and your suggestions overall are pretty bad.
    Why don't you do us both a favor and save some time and link this image: https://i.kym-cdn.com/photos/images/...63/547/bc1.png



    Quote Originally Posted by LaylaTsarra View Post
    Seems you spend most of your time arguing with most people now why is that exactly if your suggested fixes are so good?
    If everyone agrees with something, no one will post a response to it - so being a bit disagreeable can spark a conversation... especially when we have posters like you and Catstab that keep giving me free PR, so I thank you for your support =D

    Quote Originally Posted by LaylaTsarra View Post
    Your OP didn't even get one like as of the timing of this post.
    What if that was intentional?

    Quote Originally Posted by LaylaTsarra View Post
    I totally agree that the length of the timer is ridiculous. I personally lean more toward the 2 hour mark than 4 but that's me. I do think there will be some adjustments to relocations at least it sounded that way to me given they are looking at it. I'd be very surprised to see them remove it as a feature.
    Only way I can see them touching the timer at this point (which is also likely the length) is if there's another system to assign the house in place. That's why I'd like to see something like a raffle or auction in place, as that completely negates the need for a timer, yet makes it fair for someone else to get the house while also making it impossible to do a transfer from one house to another and hoses the house flippers.

    Quote Originally Posted by LaylaTsarra View Post
    Relocations are one of the better features that came with the new rules. I personally think that relocations on ward additions should have no timer for the house left behind that might at least remove some of the stigma associated with those relocations at least on patch day and not subject those relocated houses to timer purchase. They also need a significant cooldown relative to when another relocation can take place.
    Relocations, in and of themselves aren't the problem. It's when the relo bypasses the rebuild timer and allows someone to snatch up another property creating haves and have nots within the system. The latter needs to stop.
    (1)
    Last edited by Almagnus1; 05-30-2021 at 12:24 PM.

  3. 05-30-2021 01:28 AM
    Reason
    all the quotes are broken for no good reason. time to repost

  4. 05-30-2021 03:37 AM

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Relocation isn't bad. It allows friends at least the possibility of building neighbourhoods with each other.

    We often thought it'd be cool to have our own little corner of a ward for our fc and some members personal estates.

    One of the reasons the wardsbare so empty is because of how spread out friends and social connections are. Hey my housenisnin shorogane. Butnyours is over in mist and Jane's is in the goblet. John is also in mist but a totally separate ward.. to Jane even though they have adjacent plots. 25 and 26 for example...

    Relocation offers players the chance to bring all those houses together and make a neighbourhood. It's notna bad system just a very limited one because of how the rest of the system works...

    There needs to be a legitimate plot exchange or transfer or sale system to support it. So I could for example do a straight swap of my medium in shiro for someone else medium in mist.. or even just outright sell plots you no longer want. I knowna few people who have houses they don't want anymore and never use but it's such a ball ache to take all the furniture out and dismantle the building and all the over hoops you have to jump through thay they just keep it its easier... ifnthey could just bang it non the market boards or something here's my house being sold furnished. Boom..

    Tenancy is another big problem. They need to give proper shared ownership options to allowbpeople to safely share a house. Many people would happily share with friends if not for the stupid demo timer being tied to that 1 guys sub. So John takes a break for a couple of months. Jim uses the house every single day and it still gets demod.. which is why Jim doesn't want to share...

    If fixed tenancy and apartments (gave them an instanced allotment and workshop.) They could potentially open up a significant number of homes for.more players without adding any stress to the server load. If 3 of my friends and I wanted to share a house. That's 1 plot were using not the 4 we are now.. opens up 3 plots for other players... and even if just 10% of people shared that could still open up a few hundred plots on a server. Without increasing load.
    (1)
    Last edited by Dzian; 05-29-2021 at 04:51 AM.

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dzian View Post
    One of the reasons the wardsbare so empty is because of how spread out friends and social connections are. Hey my housenisnin shorogane. Butnyours is over in mist and Jane's is in the goblet. John is also in mist but a totally separate ward.. to Jane even though they have adjacent plots. 25 and 26 for example...
    The wards are empty because the majority of the game's content is not located there. Getting all 30 house owners in a ward main/subdvision online at the same time and deciding to be at their houses at the same time is never going to happen.

    If they do decide to be at their house they're far more likely to be inside not outside, which means they're no longer in the ward to be seen by others.

    That is why wards ultimately don't work at feeling like neighborhoods. There's not enough reason for players to choose to congregate in one specific ward main/subdivision out of 192 ward main/subdivision options when the meat of the game is located in other zones and the most desired part of a house is located in a separate instance.
    (0)

  7. #7
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    The wards are empty because the majority of the game's content is not located there. Getting all 30 house owners in a ward main/subdvision online at the same time and deciding to be at their houses at the same time is never going to happen.

    If they do decide to be at their house they're far more likely to be inside not outside, which means they're no longer in the ward to be seen by others.

    That is why wards ultimately don't work at feeling like neighborhoods. There's not enough reason for players to choose to congregate in one specific ward main/subdivision out of 192 ward main/subdivision options when the meat of the game is located in other zones and the most desired part of a house is located in a separate instance.
    It's also why Yoshi-P may want to rethink the ward idea. There needs to be scheduled events or SOMETHING that gets people to be social otherwise... yeah... they'll be empty =(
    (1)

  8. #8
    Player
    Seleni's Avatar
    Join Date
    Dec 2020
    Posts
    80
    Character
    Seleni Cereus
    World
    Jenova
    Main Class
    Alchemist Lv 80
    The relocation mechanism as a whole is a QoL improvement, according to what I’d read regarding what it was like before relocation mechanism is added. (Apparently FC’s had to clear out all FC rooms in addition to furnitures inside and out, relinquish the plot(!), and then they could attempt to buy a new plot)

    The ability to bypass the timer is probably what most house-hunters have issue with; not the relocation mechanism itself. And I don’t think there’s too much harm in relocators bypassing timers if there’s no one waiting at the plot, since the relocator’s old plot opened up the total available plots count is the same)

    The “harm” comes in when there are already people waiting at the plot, because it meant those people have to start over waiting on a new timer at a different plot. (Been there, done that. Lost at the end on the relocator’s old plot too.)

    What SE probably could do, if they want to keep allowing relocation to bypass timer, is to transfer the timer on the now-purchased plot to the relocator’s old plot. (Maybe +5 min in case if the old timer was about to end too to give people time to move over). That way at least it would not feel like all that time was wasted.

    Also they probably should make the timer on relocation itself to be a couple of days or whole week, so you don’t have people grabbing up plots in newly opened wards/area then immediately relocate out.

    But none of these suggestions are new. They’ve all been brought up over and over. Either FFXIV does not have the resources to make changes, or maybe they have other concerns. There’s probably not going to be much change prior to 6.0/6.1 so it’s all kind of all moot.
    (2)

  9. #9
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MilkieTea View Post
    Would you, say, happen to agree with putting relos on a timer? a different timer to the regular house one (to avoid relo flipping, which is a big thing and probably where a majority of relocation "snipping" is coming from. They're not snipping, they probably bought it for 200mil to get the person to relinquish.) As it is, the timer exists to prevent house flipping. I don't agree with getting rid of it.
    It's a start, but that in and of itself isn't going to cut down on people wasting time at placards only to have the house get snatched out from under them by a relo.
    (1)

  10. #10
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    The only thing that will fix the housing in this game is a bomb
    (2)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

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