The timer causes problems. Relocation is one tiny bit of relief to the giant problem that is the timer. Suggesting it's removal is seeking to make the game objectively worse.
Working as intended. First time buyers are supposed to take the unwanted plots. Campers job is 'get anything' and relocators job is 'go where you want to be'
The relocation system is there to help people find their dream plots without ever having to negotiate the timer for a second time. It also allows relocators to claim a house and get right out of campers way immediately. You'd instead have relocators fight campers for 20 hours at the placard? And then the campers lose and it's the same situation we had, expect we wasted 40 man-hours of paying customer's time first. It's objectively making the game worse.
So right now, we have this great system wherein the first person to see an open plot who has also paid their dues by camping may claim that open plot as desired. So someone diligent and driven is rewarded with the house.
Your suggestion is that if someone else shows up an hour or three after it spawned and has never put any effort into housing before today, not only should our first player to arrive still be waiting for their reward rather than enjoying it, but these two players should be equal in their chances at a reward, despite one putting in more effort and therefore arguably having more desire.
Sure, and while we're at it, let's make the 430 weapons hit as hard as the 530 weapons. After all, you wouldn't want to give players any advantage for the time and effort they put in.
Removing elements that reward players who put effort into the game will always result in a reduction of the game's quality. Again, objectively making the game worse.
Problem: The random timer damages play experiences for all first time buyers (you are requesting this feature is expanded to damage all play experiences for all players)
Solutions:
Higher prices.
More servers.
More wards.
More housing zones.
All of this is in the works, except higher pricing. The problem is going to stay bad, as long as the gil you get for following the MSQ is enough to buy a house.
Add gil sinks (gameplay gil sinks, not mounts), or buff house pricing to where it's actually a vanity feature rather than something 95% of players can afford and only 25% of players can be accommodated by.


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