Quote Originally Posted by CKNovel View Post
Then make it part of the ST rotation. Not something draining the same resources and making BioBlaster/Drill mistake.
Many AoE skills have a purpose, some of DRG jumps are AoE yet are part of the single target rotation.
AoE GCDs works, simply because you'd spam 1 or 2 buttons AoEing if they didn't existed. GNB AoE are faster to get an additionnal cartridge.
GNB also has Bow shock, an important ability in its ST rotation.

Plus, what is good about a button existing only for the fun and lore that will be pressed 15% of your whole experience. And MCH has already so few actions, especially when it comes to single target.
And you can't have Bishop anymore, it's Automatons now.

I can't remember the last time I used:
-Quietus and flood of Darkness from DRK
-WAR's cyclones.
-SAM's Hissatsu:Guren.

For dungeons I only play MCH and GNB so I see those actions, but I don't for the other job I play in other content.
I... Kinda understand where you're coming from, and sort of agree on what's the point of complex AoE skills if the places we get ot use it are so braindead?

But then, that's the thing... I - really - wanted them to invest more in challenging 4-man dungeon content so such abilities would be more valuable.

It's funny that a lot of requests around jobs actually depends on how the content, you fight against, is designed.