BLM changes I'd appreciate:
1: Kill/transform Fire/Blizzard 2 into Flare and Freeze respectively - and subsequently have Fire 2 consume all mana to teach new THMs/BLMs how Flare will work later.
2: Upgrades to Fire and Blizzard 1 to make them more impactful. Fire is still used - Blizzard is not (except in the super niche case of not wanting to lose damage with Soul, but you don't have enough time to cast any other spell/the situation is wrong to swap into fire), but axing them is... Eh, because they're nonetheless important for 3/5ths the BLM's levels at the moment.
-->2.5: Mayhap a buff you get after casting Despair that would empower one Blizzard into some super spell? Idk, but it'd make the UI phase a bit less filler.
--Edit--: In hindsight it'd make the filler worse, or at least would be less rewarding to do the full AF rotation as my brain first thought since you can cast Despair anywhere in it.
3: Flare 2 - aka, the animation both Y'shtola and a rando shade get at some point with the big dropped explosion. Goddammit I want that animation.
4: I enjoy Foul and Xenoglossy - who doesn't love the big damage - but I'd rather see their additions aimed toward the base spells more. I don't think they'll improve F/B4... So maybe F/B3 improvements? Maybe on the same trait and level as the F/B1, if that's a thing.
5: Aetherial Manipulation and Between the Lines made a bit snappier, with less animation lock? They're short, yes, but the time before you can cast again is not insignificant when BLM can come down to the wire as is.
6: Mainly, no real rework yet. BLM is in possibly the best position out of every single DPS, but there's still room for improvement before a rework is truly, if ever, needed. Don't need to fix what isn't remotely broken, after all.
Not BLM:
1: I want Geomancer eventually![]()
There's more than enough room for a primarily ground-placed-action caster - and nature themed, since WHM left it's druidic roots.


Reply With Quote







