Both me and my Bf miss the Aoe turret on machinist. And yes it was mainly used in dungeons but you can say that about all AoE skills on any job. I would love to see it come back. It was fun and fit the job lore.
Both me and my Bf miss the Aoe turret on machinist. And yes it was mainly used in dungeons but you can say that about all AoE skills on any job. I would love to see it come back. It was fun and fit the job lore.
Then make it part of the ST rotation. Not something draining the same resources and making BioBlaster/Drill mistake.
Many AoE skills have a purpose, some of DRG jumps are AoE yet are part of the single target rotation.
AoE GCDs works, simply because you'd spam 1 or 2 buttons AoEing if they didn't existed. GNB AoE are faster to get an additionnal cartridge.
GNB also has Bow shock, an important ability in its ST rotation.
Plus, what is good about a button existing only for the fun and lore that will be pressed 15% of your whole experience. And MCH has already so few actions, especially when it comes to single target.
And you can't have Bishop anymore, it's Automatons now.
I can't remember the last time I used:
-Quietus and flood of Darkness from DRK
-WAR's cyclones.
-SAM's Hissatsu:Guren.
For dungeons I only play MCH and GNB so I see those actions, but I don't for the other job I play in other content.
I... Kinda understand where you're coming from, and sort of agree on what's the point of complex AoE skills if the places we get ot use it are so braindead?Then make it part of the ST rotation. Not something draining the same resources and making BioBlaster/Drill mistake.
Many AoE skills have a purpose, some of DRG jumps are AoE yet are part of the single target rotation.
AoE GCDs works, simply because you'd spam 1 or 2 buttons AoEing if they didn't existed. GNB AoE are faster to get an additionnal cartridge.
GNB also has Bow shock, an important ability in its ST rotation.
Plus, what is good about a button existing only for the fun and lore that will be pressed 15% of your whole experience. And MCH has already so few actions, especially when it comes to single target.
And you can't have Bishop anymore, it's Automatons now.
I can't remember the last time I used:
-Quietus and flood of Darkness from DRK
-WAR's cyclones.
-SAM's Hissatsu:Guren.
For dungeons I only play MCH and GNB so I see those actions, but I don't for the other job I play in other content.
But then, that's the thing... I - really - wanted them to invest more in challenging 4-man dungeon content so such abilities would be more valuable.
It's funny that a lot of requests around jobs actually depends on how the content, you fight against, is designed.
More than that, it's button bloating with buttons you won't use. It's okay to have an action or two that will be rarely used such as AoE combos. It's better than spamming the same button again and again when there's multiple targets.I... Kinda understand where you're coming from, and sort of agree on what's the point of complex AoE skills if the places we get ot use it are so braindead?
But then, that's the thing... I - really - wanted them to invest more in challenging 4-man dungeon content so such abilities would be more valuable.
It's funny that a lot of requests around jobs actually depends on how the content, you fight against, is designed.
For the past weeks, I've been doing nothing but farming Diamond EX, how much did I used Auto-crossbow? Not a single time. The buttons just takes space.
Skills should not be designed for which content, but for all battle content. Dungeon, Bozja, Savage, Extreme, Ultimates, Unreal, they should be usable in every content. And if it's based on a choice (ST/AoE for exemple) it shouldn't be unbalanced, not the same choice 95% of the time. I think there was a single time when Bio Blaster was worth the use in savage.
Last edited by CKNovel; 05-10-2021 at 07:32 PM.
Yeah I agree! And again is encounter design... Despite a couple of Castrum Lacus Litore fights, we don't have a single raid boss encounter in this expansion where you'd have to actively use AoE (unless there's mechanics in Savages that I'm not aware of). Honestly that 2nd boss in Pag'than (sp?) is kinda of refreshing because it's basically an AoE fight for the most part of it.More than that, it's button bloating with buttons you won't use. It's okay to have an action or two that will be rarely used such as AoE combos. It's better than spamming the same button again and again when there's multiple targets.
For the past weeks, I've been doing nothing but farming Diamond EX, how much did I used Auto-crossbow? Not a single time. The buttons just takes space.
Skills should not be designed for which content, but for all battle content. Dungeon, Bozja, Savage, Extreme, Ultimates, Unreal, they should be usable in every content. And if it's based on a choice (ST/AoE for exemple) it shouldn't be unbalanced, not the same choice 95% of the time. I think there was a single time when Bio Blaster was worth the use in savage.
Likewise, why ranged dps even have an interrupt? The only time I remember having to pay attention is in Puppet's Bunker 1st trash segment. Or healers with Repose?
I wish XIV's encounters had more variety in what is asked from the players, because right now (esp. on the Savage fights I could take part of) the only challenge is towards who can memorize which way to go better to avoid telegraphs. The only thing I miss from WoW is how uniquely designed their encounters are, and how they ask to explore all aspects of a player's kit there. In the same boss fights you have interrupt windows, burst windows, aoe windows, etc.
Interrupt is used in E1S, E7S and E8S as far as I can remember. Most of the time it's "Silence it or you wipe".
It's especially needed in E8S as 2 silences needs to be used within 30 seconds.
Back in HW it had damages and it was part of the rotation.
Bind was used in Coil and this is why this action still exist. It's useful in Bozja nowadays but nowhere else.
However those are role action, they're abilities outside of the job rotation, utilities that are rarely exploited.
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