Um no, it's because its raid content is quite small compared to its main competitor, WoW. FFXIV only has a handful of bosses per tier while WoW usually has 9 - 13 bosses. And I can tell you WoW has plenty of long fights too that also require memorisation and consistent good performance for success, so those aspects clearly do not negatively affect the fame of a raiding scene. Blizzard really push the spotlight onto their raid content whereas SE focus more on the story content, and these affect what the games are known for. They're in the same genre but they highlight different types of content. Simple as that. As for getting yelled at, that's a player generated issue. Not a game generated issue.
Many people say savage is full of toxic people but what they don't realise is normal mode is too. The difference is normal mode has a far lower failure rate and it doesn't require much communication from people. You could be unknowingly playing with someone incredibly toxic but because the content doesn't require too much coordination they may not say a word. So then you have no idea what that person is really like. However in savage good coordination is a requirement, which means people need to communicate. Which of course means those silent toxic players are no longer silent and then you see what they're really like when they have something to say.
Savage can be a wonderful experience but it takes effort to get into that sort of environment. Being with like-minded people is one of the major keys to success and finding that can be difficult because not everyone has the same idea as to what it means to be in a good team, and when you pug you are highly likely to meet people who have different standards to you. If you want to avoid toxicity then make your own team or join one that has similar goals to you. As far as personalities go pugging is lottery, and as we know lottery often doesn't have good odds.



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