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  1. #9
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Puremallace View Post
    Look this nice community everyone praises FF14 stops at the party finder for Savage fights and getting this harmonious static group concept that was developed when this MMO was 7/8 of the way to being dead over 7 years ago is not my idea of fun. There is a good reason FF14 is not known for its raid content and this static stuff, memorizing 12+ min fights and maintaining perfect rotations to keep from getting yelled at is why.

    You can paint whatever rosy picture you want but when it comes to Savage raiding that is easily the biggest turn off for most new players who would just go back to WoW if they wanted that much of a toxic experience. I avoid it and I am definitely not alone in that opinion. It is a night and day experience with this MMO that makes a lot of people stop trying.

    If the high end communities goal was to drive as many people away from savage then they have succeeded without a doubt. There is a reason Delubrum Savage was dead content within a week and they had to change the rules for how to queue for it and it is not because the content was boring.

    The easiest way to fix all of this for Square Enix would be to give HEAVY incentives for FC's to form into more coordinated raiding groups with bigger Savage raids of 16+ people. That alone would kill this static clique stuff you see and force people to organize into groups that see each other more often then once every content patch cycle.
    If you find yourself constantly having a bad experience in Savage, perhaps you should look at the common denominator. You are in complete control over the choice of people you raid with and if a group does not satisfy you, all you need to do is find a new one.

    You can paint whatever rosy picture you want, but people are people and FFXIV does not have special people. No amount of boasting about the shallow appearance of the GCBTW is going to change the fact that behind that nice exterior lies a completely broken permanent warning system. You don't see the level of so-called "WoW toxicity" because of fear, nothing else. Instead, people have adapted to be passive aggressive or to avoid interaction with strangers completely.

    The higher you go up the hardcore ladder, the more freedom people have to be "toxic", because it's not perceived as toxic in the first place. This is what happens in an environment where you don't expect people to crumble and report you at the slightest hint of criticism or for saying "Hi" the wrong way.

    FC raiding will make things worse. When a static has drama, it eventually disbands and people go their own way. When a FC static has drama, it spreads like wildfire and starts affecting everything else the FC is doing together. This is an extremely bad idea.
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    Last edited by LariaKirin; 04-15-2021 at 12:38 PM.